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May 19, 2012, 07:51 am
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Cup #289: Intermediate for all
Cup #289 Information
ID:
289
Name:
Intermediate for all
Type:
Public
Created:
October 15, 2011, 03:26 pm
Scheme File(s):
Click on the book to download the scheme. Click on the scheme name to view the scheme page.
Normal
Scope:
None
Status
Closed
Moderator:
WormkoS
3.14 / 5
Total Voters : 7
Description:
Number of games to play
- Group games must be played Best of 3.
- Knockout games must be played Best of 5.
- Final and bronze games must be played Best of 7.
maps: random
Rules
Allowed glitches:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball through thin walls.
* Multiple fire
Forbidden glitches:
* Bungee from Jet Pack
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting
Deadlines
* Deadline for the group phase is 3 weeks
* Deadline for each knockout phase is 2 weeks
* If you can't find your opponent on msn/aim/icq/irc/snooper, use this forum to arrange your game
Knockout
(
View small size
View normal size
)
Knockout Announcements
Deadline:
April 15, 2012, 11:00 pm
Gabriel
Kayz
Kf
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
96592
Kayz
Gabriel
3:0
January 08, 2012, 10:44 pm
0 comment(s)
Kayz
Kf
Husk
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
100718
Kayz
Husk
3:2
February 15, 2012, 07:17 am
0 comment(s)
Kayz
Kf
Koras
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
104677
Koras
Kayz
3:1
March 22, 2012, 08:59 pm
0 comment(s)
Final
Koras
Dario
Bronze Match
Kayz
Kf
pizzasheet
Gold
Silver
Bronze
Husk
NEO.X
Thouson
Viks
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
96762
Thouson
Viks
3:1
January 11, 2012, 11:40 am
0 comment(s)
Thouson
Koras
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
101300
Koras
Thouson
3:1
February 21, 2012, 01:27 am
0 comment(s)
Koras
Gadzet
Explosive
Kf
Tade
Tade
Dario
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
101375
Dario
Tade
3:0
February 21, 2012, 11:05 pm
0 comment(s)
Dario
pizzasheet
Results
Results
ID
Winner
Loser
Replay
Time
Comment(s)
105381
Dario
pizzasheet
2:0
March 29, 2012, 07:25 pm
0 comment(s)
Dario
Korydex
DarKxXxLorD
K4Tsis
K4Tsis
pizzasheet
Member
pizzasheet
Groups
Groups Announcements
Deadline:
December 20, 2011, 09:00 am
Group 1
Country
Player
Groups
Total
Won
Lost
1st
2nd
Gabriel
eS
FAW
ie
1
1
0
Explosive
BoM
Kf
1
0
1
FreshZ
tgH
`wP-`
0
0
0
Group events [1]
ID
Winner
Loser
Replay
Time
Comment(s)
92335
Gabriel
Explosive
2:1
November 18, 2011, 11:45 pm
0 comment(s)
Group 2
Country
Player
Groups
Total
Won
Lost
1st
2nd
Tade
RaW
wFw
1
1
0
Kayz
Kf
NNN
wFw
1
1
0
CineK
e2n
eS
NfBX
2
0
2
Group events [2]
ID
Winner
Loser
Replay
Time
Comment(s)
92987
Tade
CineK
2:0
November 24, 2011, 04:31 pm
0 comment(s)
91231
Kayz
CineK
2:0
November 10, 2011, 01:58 pm
0 comment(s)
Group 3
Country
Player
Groups
Total
Won
Lost
1st
2nd
Husk
b2b
ea
TdC
2
2
0
Dario
NNN
1
0
1
harpy
BoM
e2n
1
0
1
Group events [2]
ID
Winner
Loser
Replay
Time
Comment(s)
91248
Husk
harpy
2:1
November 10, 2011, 04:10 pm
0 comment(s)
91133
Husk
Dario
2:0
November 09, 2011, 07:15 pm
3 comment(s)
Group 4
Country
Player
Groups
Total
Won
Lost
1st
2nd
Korydex
1
1
0
NEO.X
CWC
eS
tS
1
0
1
Ti_admiral
0
0
0
Group events [1]
ID
Winner
Loser
Replay
Time
Comment(s)
91633
Korydex
NEO.X
2:0
November 13, 2011, 03:22 pm
0 comment(s)
Group 5
Country
Player
Groups
Total
Won
Lost
1st
2nd
Thouson
CWC
dC
ie
1
1
0
DarKxXxLorD
e2n
RS
wFw
1
0
1
TheKiller
oF
pH
0
0
0
Group events [1]
ID
Winner
Loser
Replay
Time
Comment(s)
92153
Thouson
DarKxXxLorD
2:0
November 17, 2011, 02:57 pm
1 comment(s)
Group 6
Country
Player
Groups
Total
Won
Lost
1st
2nd
K4Tsis
aAa
2
2
0
UltraMan
RB
1
0
1
Viks
RaW
1
0
1
Group events [2]
ID
Winner
Loser
Replay
Time
Comment(s)
93716
K4Tsis
Viks
2:1
November 30, 2011, 01:14 pm
0 comment(s)
92389
K4Tsis
UltraMan
2:0
November 19, 2011, 03:26 pm
1 comment(s)
Group 7
Country
Player
Groups
Total
Won
Lost
1st
2nd
Koras
e2n
NNN
1
1
0
Member
RB
1
0
1
NeXuS
Th
WPC
0
0
0
Group events [1]
ID
Winner
Loser
Replay
Time
Comment(s)
91518
Koras
Member
2:0
November 12, 2011, 06:24 pm
0 comment(s)
Group 8
Country
Player
Groups
Total
Won
Lost
1st
2nd
pizzasheet
BoM
1
1
0
Gadzet
RB
1
1
0
soldier
2
0
2
Group events [2]
ID
Winner
Loser
Replay
Time
Comment(s)
92249
pizzasheet
soldier
1:0
November 18, 2011, 02:31 am
2 comment(s)
90994
Gadzet
soldier
3:0
November 08, 2011, 02:49 pm
4 comment(s)
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Author
Comment: Cup #289: Intermediate for all (Read 4418 times)
0 Members and 1 Guest are viewing this topic.
Gadzet
`VeRy dAnGeRouS`
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e2n Community
AaD Community
Posts: 66
"Fastest Thing Alive"
Cup #289: Intermediate for all
«
on:
October 15, 2011, 04:53 pm »
this is cool
Logged
Gadzet
`VeRy dAnGeRouS`
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RB Clan
e2n Community
AaD Community
Posts: 66
"Fastest Thing Alive"
Re: Cup #289: Intermediate for all
«
Reply #1 on:
October 15, 2011, 04:53 pm »
Logged
Dario
Jr. Member
Offline
#AG Offline
Argentina
NNN Clan
Posts: 56
Re: Cup #289: Intermediate for all
«
Reply #2 on:
October 26, 2011, 06:09 pm »
Rules, glitches and tricks allowed:
-multiple fire. ¿?
Maybe you mean multiple fire-punch hits on one worm. Effect caused when the target worm is blocked.
Logged
Momentarily not playing TUS league games.
DumbBongChow
Karma [-87]
Sr. Member
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Korea, Republic of
aAa Clan
PX Community
WoSC Community
Posts: 382
RAWRAGUYAH! I'm STILL UGLY!!!
Re: Cup #289: Intermediate for all
«
Reply #3 on:
October 28, 2011, 03:37 pm »
Is worm manual placement allowed in this cup? (Y U NO To reduce spawn luck like in Pros scheme.)
Logged
I like making myself Feel(S) Good Man!
Our Community:
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Korydex
Full Member
Offline
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Russian Federation
che Clan
Posts: 114
Re: Cup #289: Intermediate for all
«
Reply #4 on:
October 28, 2011, 03:38 pm »
Manual placement in normal?
Logged
Husk
Siberian Rescue Dog
TU$ Support
Hero Member
Offline
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Finland
ps Clan
ea Community
b2b Community
Posts: 2,161
.-|'-.|-.'|-'.|.-'|'.-
Re: Cup #289: Intermediate for all
«
Reply #5 on:
October 28, 2011, 04:06 pm »
Quote from: DumbBongChow on October 28, 2011, 03:37 pm
Is worm manual placement allowed in this cup? (Y U NO To reduce spawn luck like in Pros scheme.)
Logged
Rob Schneider derp da derp. Derp de derpity derpie derp. Until one day, a-derp a-derp a-derp a-derp. Derp de derp, ta tittaly tum. From the creators of "DER" and "TUM TA TITTALY TUM TA TOO", Rob Schneider is: "DA DERP DEE DERP DA TEETLEY DERPEE DERPEE DUMB." Rated PG-13.
DumbBongChow
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RAWRAGUYAH! I'm STILL UGLY!!!
Re: Cup #289: Intermediate for all
«
Reply #6 on:
October 29, 2011, 05:40 pm »
Blah. Whatever. What I'm saying it's not out of hand for all of retro gamers out here. Sure, 8 worms will cause notable downtime in the beginning of the game, but it does reduce of spawn luck.
(Don't forget.)
It may appear to sounds foolish, but that's largely due to almost every ppl playing this scheme without ever changing setting for worm placement for this scheme as it is done so much in practice.
Either way, I don't mind much without manual worm placement if you guys find manual worm placement to be a bad idea.
«
Last Edit: October 29, 2011, 05:45 pm by DumbBongChow
»
Logged
I like making myself Feel(S) Good Man!
Our Community:
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Dario
Jr. Member
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Argentina
NNN Clan
Posts: 56
Re: Cup #289: Intermediate for all
«
Reply #7 on:
October 29, 2011, 09:24 pm »
Well, the thing about random placement is that, even though it can give a player a consistant advantage through a whole bo5 game in some cases; intermediate without random placement loses like 80% of the skills and early-game tactics you can use in it. And that variety of skills and tactics used during early stages of the game are, imho, something that makes intermediate very different.
Logged
Momentarily not playing TUS league games.
DumbBongChow
Karma [-87]
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aAa Clan
PX Community
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RAWRAGUYAH! I'm STILL UGLY!!!
Re: Cup #289: Intermediate for all
«
Reply #8 on:
October 29, 2011, 11:36 pm »
I know exactly what you mean Dario, and you made excellent points. (I wish more ppl speak like Dario in this website no offense. -_-;) It also takes skills to improvise and plan properly based on what spawn spot ppl get in the game am I right?
BTW, I never said I demand Manual Worm Placement for this cup. (It was just a suggestion...)
«
Last Edit: October 29, 2011, 11:39 pm by DumbBongChow
»
Logged
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Our Community:
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WormkoS
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Posts: 12
Re: Cup #289: Intermediate for all
«
Reply #9 on:
November 02, 2011, 04:30 pm »
as will be 32 then start
Logged
DumbBongChow
Karma [-87]
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RAWRAGUYAH! I'm STILL UGLY!!!
Re: Cup #289: Intermediate for all
«
Reply #10 on:
November 07, 2011, 09:00 pm »
I think you should start a cup with 24 people. Number of ppl were around this for the past number of days. At this point, it's going to be hard to bring few more ppl into this cup. More ppl may leave this cup if you are just waiting for that near impossible goal of 32 ppl.
Logged
I like making myself Feel(S) Good Man!
Our Community:
(Our newest, updated schemes are at this site!)
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DBC's Legendary Profile:
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http://worms2d.info/User_talk:DumbBongChow
WormkoS
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Re: Cup #289: Intermediate for all
«
Reply #11 on:
November 08, 2011, 10:43 am »
ok
, start
Logged
Kayz
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Black wind
Re: Cup #289: Intermediate for all
«
Reply #12 on:
November 09, 2011, 06:32 pm »
Oh no I missed it. Maybe I could replace an inactive player later?
Logged
DumbBongChow
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RAWRAGUYAH! I'm STILL UGLY!!!
Re: Cup #289: Intermediate for all
«
Reply #13 on:
November 09, 2011, 08:58 pm »
Quote from: Kayz on November 09, 2011, 06:32 pm
Oh no I missed it. Maybe I could replace an inactive player later?
I'll replace for you Kayz. You have fun in this cup.
Moderator switch with me with Kayz in this cup!
Logged
I like making myself Feel(S) Good Man!
Our Community:
(Our newest, updated schemes are at this site!)
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WormkoS
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Re: Cup #289: Intermediate for all
«
Reply #14 on:
November 10, 2011, 08:36 am »
ok, Kayz gl&hf
Logged
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