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Classic Season #32 goes experimental!

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MonkeyIsland:
There are some scheme modifications that looks promising. I'm gonna give them a real chance to see if they pass their final test. This modifications are applied to the next Classic league season (32). After that, if there were no damages, we'll be keeping those.

Note that this isn't the final batch, I'll be updating this first post if some changes are suggested in mean time. So please check this topic more frequently until season #32 starts.
Changes in RED are permanent and NOT experimental.
Also these changes are the default settings, meaning upon disagreement these settings must be played. If 2 players like to play the old way, then can.

BnG:
- Infinite Teleport
- Infinite Shotgun
- Activating /ts. (teststuff) It will remove full power shots.
- One girder, no usage restrictions
https://www.tus-wa.com/schemes/scheme-992/

Elite, Team17:
Rope knocking allowed.

Roper:
- 2 worms per team.
- Higher fall damage.
https://www.tus-wa.com/schemes/scheme-993/

Hysteria:
- 5 second SD.
https://www.tus-wa.com/schemes/scheme-987/

TTRR:
- 5 worms per team.

Shopper:
https://www.tus-wa.com/schemes/scheme-488/

WxW:
We'll be trying a weapon-crate-free scheme. like this one.

Statik:
Roper has changed so drastically, maybe create a new overall rating for it?

HHC:
I don't agree with a lot of them  :(

In elite and t17 the rope is too powerful this way imo. It's nearly impossible to get a hide where you cant get pwned nemore  :( These are default games, you're supposed to kill mostly on foot  :(

Roper is kinda confusing with 2 worms. I also dont like the current schemes which forces SD already after 20 mins. Roper is supposed to be played with crates :x In only super long games the SD should be used to finally cut down on HP.
Which brings me to wxw without weaps crates, which makes it SD-roping as well.
And then there's 5 worms TTRR.. almost impossible not to finish now. I know this is nice for the awesome ropers, but there's no chance to beat them nemore now for not so good players, and the PLOP factor is pretty much out of the equation now.

Especially wxw seems like a totally dumb shit game now. Might as well kick it out and replace it with roper, which is IMO a lot more tactical and not just silly wall to wall roping.

Impossible:
1.elite with knocking is a joke
2. 5 worms on ttrr? Let me guess, some "pro" suggested this after loosing to a newcomer because he couldnt manage to finish a map with 3 attempts?
3. roper with 2 worms.. thanks but no
damn I imagine classic season 42 with 32 worms on ttrr, 16 worms on roper, pistol and prod on wxw, hmm hyst starts with SD on and bng with a list of rules higher then a2b xD

Honestly bng changes seems nice to me, however everything other pushes me out of playing this

Hussar:
YES YES YES !!!!!!!!!!


For all sceptics - ur crying is unnecessary since this is an experiment, we just will see after this seazon how many ppl will aprouve those changes and how many not !  8)

i love all changes.


--- Quote from: HHC on March 14, 2013, 03:08 PM ---Especially wxw seems like a totally dumb shit game now. Might as well kick it out and replace it with roper, which is IMO a lot more tactical and not just silly wall to wall roping.

--- End quote ---

HHC mate, belive me i love wxw almost the most and i like this change the most !!!

if u playing wxw on easy maps like some ppl do, u winning only if u get more powerfull crates then ur opponent,

Ano's sheme just eliminating luck in wxw , just like Desetroyah's sheme !!

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