The Ultimate Site of Worms Armageddon
All About TUS => Announcements => Topic started by: Deadcode on March 16, 2013, 06:53 PM
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The Worms Armageddon 3.7.2 update is here!
Download Page (http://wa.team17.com/main.html?page=supp&area=upda&file=15)
MD5sums:
bcae1f1424c7b4c20c7b46d998448146 *WA_update-3.7.2.1_Installer.exe
Fixes
- [CS] Disabled the unfinished crash log uploader, which was accidentally enabled in v3.7.0.0.
- [CS] W:A will now display a warning when attempting to select a Direct3D 9 renderer on systems where it could lead to excessive or continuous screen flicker (see section 4.0).
- [CS] W:A will now gracefully handle an integer division by zero crash in VMware's accellerated graphics implementation, and treat it as a graphics initialisation failure.
- [CS] W:A will now offer to switch to alternative graphics settings if the default ones result in a graphics initialisation failure.
- [CS] W:A will now suggest trying the Direct3D 9 (shader) graphics API to Windows 8 users when launched for the first time.
- [CS] W:A will now suggest enabling a Direct3D-based graphics API when Shift+Tab is pressed while using a DirectDraw-based API in the Steam edition. (The Steam overlay does not support DirectDraw.)
- [CS] The W:A update installer will now detect and offer to remove WormKitDS (dsound.dll), as its functionality was added in W:A in 3.7.0.0 in the form of the "Load WormKit modules" option on the Advanced Options screen. The built-in option is preferred above WormKitDS for improved stability and interoperability.
- [DC] Bug introduced in v3.6.30.0: After returning from a Deathmatch, the default scheme would be incorrectly set in Offline Multiplayer; it would claim to be Intermediate, but was set to 1 round to win instead of 2 rounds.
- [DC] In the v3.7.0.0 French translation, extra strings were added to six game comments, with the conditional wrapper "\{>=EE," "\}". This triggered the error message "Unknown character in conditional" due a bug in v3.7.0.0.
- [DC] In the v3.7.0.0 French translation, two strings were added to GAME_CRATEDROP_COMMENTS and two to GAME_SUDDEN_DEATH_COMMENTS, but each pair of comments was incorrectly entered, and would have been concatenated into a single comment if displayed.
- [DC] Minor spelling corrections have been applied to the English text.
- [CS] Minor grammar corrections have been applied to the Russian translation.
- The French translation has been extended by LeTotalKiller, including all new strings added since v3.7.0.0, and a couple of minor corrections.
- [DC] The instant replay countdown timer, displayed in the upper-left corner of the screen during an instant replay in a mock-digital-watch font, incorrectly displayed the hundredths of a second as repeatedly counting down from 60 instead of from 100.
- [DC] Combo box bugs introduced in v3.7.0.0
- [DC] Clicking the mouse button on the single-pixel-thick border of a combo box's list box closed the list box.
- [DC] Releasing the mouse button on the single-pixel-thick border of a combo box's list box caused a stack overflow crash.
- [DC] In the Host/Join screen, the down-arrow button on the scheme and intrinsic level combo boxes was accidentally and improperly widened by 4 pixels.
- [DC] Latent combo box bug introduced in v3.6.19.7: If clicking on an item that was already highlighted caused a dialog box to pop up, it was possible for a crash to happen upon dismissing the dialog box.
- [DC] Bug made possible in v3.6.20.2: It was possible, but rare, for the "Nonstandard Weapon Power levels" warning dialog box to cause a crash upon being dismissed, if it had been triggered by selecting a scheme from the combo box in the Host screen.
- [DC] Bug made possible in v3.6.30.0: It was possible for the "Large map warning" dialog box to cause a crash upon being dismissed, if dismissing it caused a map to be successfully loaded.
- [DC] If W:A was installed from the Czech CD-ROM before being Updated, the Team Editor would not work properly due to failing to load the gravestone bitmaps with Czech filenames. It would either crash upon entering the Team Editor, or show blank fields for everything except the team and worm names.
- [DC] Bug in a feature introduced in v3.6.29.0: The /dir command line parameter will no longer be overridden by the executable's directory, even if this results in W:A not being able to start properly.
- [DC] Bug introduced in v3.7.0.0: In the crash report file "errorlog.txt" there was a line ", version 3.7.0.0" which started with a comma.
- [DC] Bug introduced in v3.7.0.0: Most of the non-chat lines in User\Logs\*.log started with "???" instead of "".
- [DC] Bug in a feature introduced in v3.7.0.0: A potential crash / security vulnerability in custom language files has been fixed.
- [DC] Additional sanity checking is now done on data received while connecting to a host.
- [DC] Bug in a feature introduced in v3.6.28.0 and v3.6.29.0: In the Join screens, the /version command would show the incorrect version for a host using a version in the range 3.5 Beta 3pre10 - v3.6.27.3q. (Note: Since hosts using these versions do not report their version to the client, a client can only deduce a version range depending on what protocols and formats the host uses.)
- [DC] Bug in a feature introduced in v3.6.30.0: Using the characters "&'<>\ in game names on WormNET now works properly, and no longer decreases the maximum length of a game name. This is accomplished by translating the characters "&'<>\ to the non-printing characters 0x10, 0x11, 0x12, 0x13, 0x14, and 0x15 respectively.
- [DC] Bug in a feature introduced in v3.7.0.0: When starting WA.exe with /langdir parameter(s), combined with either "Auto-register associations" enabled or the /register parameter, the command line registered for wa:// URLs did not include the /langdir parameter(s).
- [DC] Bug introduced in v3.6.31.2b: Tall maps satisfying a certain inequality regarding their width and height could cause a crash upon starting a game. The formula in C-like pseudocode is: tilewidth=((height / 30) rounded down to nearest multiple of 8); if ((tilewidth - (width % tilewidth)) is sufficiently large) then crash upon starting a game.
- [DC] Bug in a feature introduced in v3.6.30.0: If the user pressed the Escape key in the host/join round-finished lobby but clicked "Cancel" in response to the Quit confirmation dialog box, then subsequent clicks of the "Exit" button would display the confirmation dialog box, even though the default behavior of the "Exit" button in that screen is to instantly quit.
- [DC] Bug in a feature introduced in v3.6.24.2: With "Offline rope knocking" enabled, it was possible for a Deathmatch to be started with rope knocking enabled (which isn't supposed to happen). This would happen if the user started a Quick CPU game, then after finishing it, started a Deathmatch without first exiting the Single Player menu or closing W:A.
- [DC] When the "Create new team" button was used from the Training screen, the background particles behind the Team Editor moved twice as fast as they should.
- [DC] Bug introduced in v3.7.0.0: Using the /ignore command in the WormNET lobby (IRC) would cause an immediate crash.
- [DC] Bug in a feature introduced in v3.5 Beta 1: When minimising in-game, if any keys were held down at the moment of minimisation, then upon restoring, the game would continue to think the keys were held down, even if on the physical keyboard they weren't. Conversely, if any keys that weren't held down at the moment of minimisation were held down upon restoring, the game wouldn't necessarily detect that they were held down.
- [DC] Bug in a feature introduced in v3.7.0.0: When using a Direct3D 9 renderer, restoring after minimising in-game in single-step mode (during playback) would result in a black screen unresponsive to keyboard input (subsequently resuming normal operation required clicking a mouse button to restore the display, then again clicking a mouse button to restore keyboard focus).
- [DC] Bug in a feature introduced in v3.7.0.0: When using a Direct3D 9 renderer, restoring after minimising in the front end would not give focus to keyboard input until the mouse was clicked.
- [DC] Bug in a feature introduced in v3.6.19.17: Pressing Space to skip an instant replay did not work while in single-step mode.
- [DC] Bug in a feature introduced in v3.6.28.0: If the current map was a cavern with a width narrower than the current resolution, when the chat panel was visible, an area of matching height on the bottom of the screen would have graphical artefacts in its left and right sides, because the black letterbox area mistakenly excluded those regions.
- [DC] Bug in a feature introduced in v3.5 Beta 1: After minimising an offline game using Shift+Escape, animated effects that don't affect game logic (such as smoke and flames from explosions, smoke rising from Petrol, Homing Missile and Super Sheep trails, etc.) continued to be animated; as a result, by the time the game was restored, usually all of the effects would have already been finished and fizzled out, and in many situations would then be recreated all at once, putting the animations into an artificial-looking simultaneous phase until the passage of time allowed them to stabilise again into comfortable chaos. (The same thing has always happened when pressing Escape to pause, but as changing this would significantly affect the look and feel of the game unless done right, it has been left as-is for now.)
- [DC] Bug in a feature introduced in v3.5 Beta 1: When playing on a cavern map with a height smaller than the current resolution (i.e., a resolution high enough to result in letterboxing on the top and bottom), rising water caused a fluctuating inconsistency in the on-screen positioning of sprites and land. This effect was particularly obvious when using fast-forward, and when using "Playback at" with "Start Paused" checked.
- [DC] Bug in a feature introduced in v3.6.29.0: Export Log did not log the ending of the last turn (along with its turn time, retreat time, and damage dealt), if it was ended by locally quitting the game.
- [DC] Bug in a feature introduced in v3.6.30.0: When playing back a replay file that was recorded with a W:A version that records the passage of time between turns, if the file ended abruptly without an "exit" message at a point between turns, the end-of-game fade-out would be unnecessarily delayed until the beginning of the next turn.
- [DC] Bug introduced in v3.6.30.0: In-game bitmaps (including the health bars, text boxes, wind bar, and weapon panel) having a width and/or height of an odd number of pixels were drawn one pixel left and/or above where they should be, respectively. In most cases this is an arbitrary distinction, but not in the case of the turn, retreat, and round timers, which were being drawn one pixel up and to the left of where they should be within the timer box.
- [DC] Bug in a feature introduced in v3.6.20.1: In an offline replay created by the first version of W:A to save replays (v3.5 Beta 3pre7a), the message "Detected pre-2003.12.07 GMT game file (no checksums)" would be printed every time a checksum was found to be missing (this message was supposed to be printed only once).
- [DC] A fix in v3.6.26.4 prevented Mission Attempts counters from going over 127 and wrapping into the negative numbers, however, if playing missions with a version earlier than v3.6.26.4 already caused the counter to exceed 127, the latest version of W:A would still treat the number of Attempts as negative.
- [DC] When the Map Editor was in Preview mode, changing the water level did not immediately update the previewed positions of Placement Holes. Toggling the top (cavern) border did not update the preview either, even though it can change the positions of objects.
- [DC] In versions prior to v3.6.28.0, the water level of a map was limited to 50%, and setting it anywhere from 51% to 100% in the Map Editor would be equivalent to setting it to 50%. This limit was unwittingly removed in v3.6.28.0. One bug resulted from the presence of this limit in earlier versions, and another bug resulted from the removal of this limit:
- [DC] The water level was never correctly previewed in the Map Editor. The 50% limit was not taken into account, and the on-screen water level preview had been calibrated as if maximum water level (which happened to be 50% of the map height) was only reached at 100%, i.e. as if the water level increased linearly from 0% to 100%; as a result the water level was displayed as if it were half of what it really was.
- [DC] Bug introduced in v3.6.28.0: When a version earlier than v3.6.28.0 was emulated, and the map was set to a water level greater than 50%, the game would desynchronise immediately. Now, when hosting a game, if the water level is greater than 50% and there are client(s) present using a version earlier than v3.6.28.0, the game will not be allowed to start.
- [DC] Bug introduced in v3.6.28.0: When emulating a version earlier than v3.6.28.0, it was possible for a desynchronisation to happen under the following circumstances:
- [DC] A Strike weapon is used, and by the time the plane disappears, all of the objects released by the strike are gone, and nothing else is in motion. There are at least two known ways this can happen:
- The scheme is set to zero retreat time, and a Strike weapon, set to "zero power" in the scheme, is used. Since it releases zero missiles, no trickery is needed to get them to disappear quickly. The next weapon use will desync.
- The scheme is set to less than 3 seconds retreat time; an Air Strike with 1 star of power is aimed at three towers of Frozen Worms piled at the top of the map near the left edge, and all four missiles hit the towers near their tops. By the time the plane disappears, the bouncing motion of the frozen worms has damped down to zero. The next weapon use will desync.
- [DC] A missile with "zero power" is created in a position where it already intersects with something that would make the missile explode upon impact, after the worm responsible for firing the weapon is already idle. There is no known way this could happen.
- [DC] Fixes affecting game logic
- [DC] It was possible to place a Girder partially underwater if the water level was higher than the bottom of the map. Subsequent water rising would only erase the part of the girder that was initially above water, leaving an invisible obstacle in the water.
- [DC] The game would crash if a CPU Worm, while enumerating possible places to which to walk, reached its maximum search depth at a point in its path where it would fall and retain control. (See Footnote 2.)
- [DC] Bug introduced in v3.5 Beta 2: CPU Worms would always shoot Strike weapons to the right, and never to the left.
- [DC] Bug in a feature introduced in v3.6.26.4: The absence of this bug in v3.0 was not emulated.
- [DC] The glitch in which targetable weapons (such as Homing Missile, Air Strike, and Teleport) could be fired without being targeted has been modified. It now only works in the form of pre-targeting, which must be done on the same turn as which it's used.
- [DC] The v3.6.31.0 Fix, "The game would sometimes crash during the worm death explosion animation, if the Russian language was selected", changed what comments in GAME_LAND_DEATH_COMMENTS would be randomly displayed for players who had the Russian language selected, but did not implement emulation for what comments were displayed in earlier versions. Emulation for this is now implemented.
- [DC] Bug in a feature introduced in v3.6.28.0: On a map of width greater than about 32304, shooting a rope off the right edge could result in the endpoint of the rope wrapping around to the left side, resulting in its line segment being incorrectly drawn. (The same thing could happen on a map of height greater than about 32304, shooting a rope down into the ocean.) (Strictly speaking this fix doesn't affect the game logic, but it is tied to the logic version so that all players will see the same thing.)
- [DC] Bug in a feature introduced in v3.6.28.0: When playing on a map of height 32568 or greater, objects falling into the water would sink forever without drowning, preventing the turn from ending. Now, the visible height of the ocean will be decreased in such situations to allow objects to drown normally.
- [DC] When this bug occurred, it was always accompanied by another one: The current worm was not tracked by the camera. This bug is now fixed without being tied to the logic version (i.e., it won't be emulated when the other bug is emulated).
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Features
- [DC] Reopening games hosted on WormNET
- It is now possible to reopen a WormNET game after a match has been finished, using the /open command in the main Host screen. A notification message will be shown to all players.
- The host is now notified when 5 minutes have passed since the game has been hosted, at which point WormNET automatically deletes the game. The /open command can be used to reopen it in this case as well. (The notification messages are shown only to the host in this case.)
- Note that third-party WormNET servers may not implement an automatic timeout, or may have a timeout of a different duration. W:A currently assumes any server it connects to has a 5 minute timeout, and behaves accordingly.
- [DC] The names of the animated gravestones (e.g. "[ Gravestone 1 ]") in the Team Editor are now localised.
- [DC] The output of the Host/Join /version command is now logged in User\Logs\*.log files.
- [DC] Export Log now logs the total number of turns of each team, now printed alongside the turn time and retreat time totals.
- [DC] The game no longer checks for the Tab key being pressed unless the current worm is in worm selection mode, and the key is now checked before all other keys, allowing the selected worm to be moved on the same frame as it is selected.
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Great! Ty :D
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This is too much for me to read, but I am sure you've done a great job again guys! Thank you very much! ;)
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It's nice now ? :-X
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Thanks :)
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Thx
But I got this error.
http://prntscr.com/wl5w2
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Thx
But I got this error.
http://prntscr.com/wl5w2
did you close WA before updating, lol? did you kill WA.exe in task manager, lol?
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Yes lol
I restarted and worked.
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Omg, this update comes full of bugs, don't install it, deleted my "User" folder automatically, wtf.
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are you on drugs? xD
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Omg, this update comes full of bugs, don't install it, deleted my "User" folder automatically, wtf.
Didn't this happen to Steam users? People who updated via steam had their User folders automatically deleted. I updated outside of Steam and nothing was deleted.
hopefully that Steam error isn't still happening either though. if so, sorry you lost your data ;x
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since I install this new update, people cant join in my host :s
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I don't have steam franz... :(
I'm so angry, I lost all my maps teams and stuff....
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always impressive!! thanks guyz
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Great work. :)
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Incredible you still work on this old game and improve it, good job!
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I don't have steam franz... :(
I'm so angry, I lost all my maps teams and stuff....
Definitely recommend keeping a backup of stuff that's important to you, even WA stuffs. Still, bl man :(
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shhhhhhh!! dont let them know its old! they may stop working on it!!
cs, dc... why dont you guys every play w:a??? or hardly ever... i very rarely see either of you in AG!! you guys should stop by sometime, enjoy some of your wonderful work!
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Great work Guys ! Keep it up :)
Let's wait that someone update Rubberworm and his modules
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OMFG. I installed it and my home has been destroyed automatically, my brother dead. DDDD:
Gj.
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Omg, this update comes full of bugs, don't install it, deleted my "User" folder automatically, wtf.
Your "User" folder can't be deleted if all you did was run our W:A v3.7.2.1 installer. It doesn't do anything like that (and I'm pretty sure the Steam update doesn't either — at most it'll overwrite the WG.WGT team file, but maybe it doesn't even do that anymore).
Maybe you had a virtualized copy of the User folder that is still present but not being pointed to anymore. Windows 7 and later do this if you don't have write access to the folder in which you installed Worms Armageddon.
Try looking in "C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\Worms Armageddon".
since I install this new update, people cant join in my host :s
Maybe you have to tell your firewall to unblock the new WA.exe.
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That's probably because he didn't drag WormNAT2's files into his WA folder.
But why would he have a different WA folder? The installer defaults to installing into the folder WA is already installed into, and WormNAT2 would already be there, if he was using it before.
However, if he uses WormNAT2, he should make sure WormKit module loading is enabled in the Advanced Options menu.
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Although, any news about wkReplayShark and wkRubberWorm? Or wkKeyRemap? :)
they will be updated soon.
wkKeyRemap is updated but I won't release it until we find a way to block keys. and by recent tests, this seems impossible because we cannot find a keystate function in WA. we only rely on WA code (yes, it's sort of a "native" remap...), and if it doesn't support it, then sorry.
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Awesome!. Waiting for the rubber ;D
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Omg, this update comes full of bugs, don't install it, deleted my "User" folder automatically, wtf.
Your "User" folder can't be deleted if all you did was run our W:A v3.7.2.1 installer. It doesn't do anything like that (and I'm pretty sure the Steam update doesn't either — at most it'll overwrite the WG.WGT team file, but maybe it doesn't even do that anymore).
Maybe you had a virtualized copy of the User folder that is still present but not being pointed to anymore. Windows 7 and later do this if you don't have write access to the folder in which you installed Worms Armageddon.
Try looking in "C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\Worms Armageddon".
since I install this new update, people cant join in my host :s
Maybe you have to tell your firewall to unblock the new WA.exe.
Sorry but it does deleted my folder, and my folder is not located in such directory.
Anyways, I already reinstalled my game, thanks for the update.
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Hey Steps or other guys with effort, please tell us when the important dlls will work again:
- ReplayShark! (I'm looking forward to see ShowCase 4, 5, 6, 7, 8 , 9, n :D)
- Kickmodul (As a host of skillschemes or just schemes with rules it is necessary, because I'm too lazy to ask everybody if he knows the rules)
- Rubberworm (Yes I love big shopper games and it helps a lot if u use cratefinder, then I only have to search the worms which can take too much time alrdy, many times I just do other things while waiting for my turns)
Rehost (Which has to be renamed to Reopen.dll - otherwise u would have to waste time with searching and load the big map and special scheme again if people rage quitted.)
Edit: Ah I just read that there are a lot of fixes already again, very good job!
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Sorry but it does deleted my folder, and my folder is not located in such directory.
Anyways, I already reinstalled my game, thanks for the update.
Your "User" folder has to still exist, somewhere, it just has to... I don't see any way it could have been deleted.
Did you search everything under "C:\Users\<username>\AppData\Local\VirtualStore"?
Could you be more specific about which User folder was lost? Was it "C:\Team17\Worms Armageddon\User" that was seemingly deleted?
Did the User folder itself vanish, or did the contents (subfolders) of "User" disappear but "User" itself stayed?
If you search your entire hard drive for *.WAgame or *.WSC or *.BIT do your previous replays or schemes or maps show up?
If the "User" folder really did disappear... have you tried running "chkdsk C:"?
Did you, um... did you check you Recycle Bin?
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no you weren't. and please pay more attention when reading because I was clear enough
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That's probably because he didn't drag WormNAT2's files into his WA folder.
But why would he have a different WA folder? The installer defaults to installing into the folder WA is already installed into, and WormNAT2 would already be there, if he was using it before.
However, if he uses WormNAT2, he should make sure WormKit module loading is enabled in the Advanced Options menu.
Actually I was talking about Wolfgang's issue, my bad though, should've been more specific. :)
I was also talking about Wolfgang's issue.
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Your "User" folder has to still exist, somewhere, it just has to... I don't see any way it could have been deleted.
Did you search everything under "C:\Users\<username>\AppData\Local\VirtualStore"?
It's not there either.
Could you be more specific about which User folder was lost? Was it "C:\Team17\Worms Armageddon\User" that was seemingly deleted?
Did the User folder itself vanish, or did the contents (subfolders) of "User" disappear but "User" itself stayed?
The "User" folder vanish itself.
If you search your entire hard drive for *.WAgame or *.WSC or *.BIT do your previous replays or schemes or maps show up?
No, they don't show up.
If the "User" folder really did disappear... have you tried running "chkdsk C:"?
No, I don't really know how this command works and how it can help me.
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Kaleu, which Windows do you have?
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7 Ultimate
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Windows 7 also has a tool which is applied to folders by the name "Restore Previous Versions". So maybe try right-clicking on Worms Armageddon's folder, and use this tool? You could get your User folder back out of an older point of restoration.
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Wow worked, thanks a lot mate! :D ;D :D
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Windows 7 also has a tool which is applied to folders by the name "Restore Previous Versions". So maybe try right-clicking on Worms Armageddon's folder, and use this tool? You could get your User folder back out of an older point of restoration.
Wow worked, thanks a lot mate! :D ;D :D
I'm very glad to hear this worked! But that still doesn't explain how it got deleted in the first place ???
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ty guys for this ^^
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did not notice the errors 3700. but will update
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This sucks though...
I can't watch certain replays because some people are playing with 3.7.2, and I don't want to upgrade to that (if it ain't broke don't fix it), plus - the complaints...
What am I supposed to do lol?
Ah I hate minor upgrades...
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What's wrong with 3.7.2 Komo? Have you read the changelog? It is mostly bug fixes.
if it ain't broke don't fix it
Bugs means it IS broken.
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I mean i've had no problems.
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wormnat 2 helped me to host with 3.7.0.0
now I changed to 3.7.2.1 it says that wormnat 2 is not compatible with 3.7.2.1
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This sucks though...
I can't watch certain replays because some people are playing with 3.7.2, and I don't want to upgrade to that (if it ain't broke don't fix it), plus - the complaints...
What am I supposed to do lol?
Ah I hate minor upgrades...
I mean i've had no problems.
If you want to fatalcrash on nearly every Tower Race (see the changelog), then stay on 3.7.0.0 and enjoy crashes!
wormnat 2 helped me to host with 3.7.0.0
now I changed to 3.7.2.1 it says that wormnat 2 is not compatible with 3.7.2.1
it cannot say this. are you referring to Wheat snooper, because it doesn't ditch the warning, which is a false warning. Wheat needs update...
perhaps I'll get Qt and rebuild it from sources to hide that warning...
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wormnat 2 helped me to host with 3.7.0.0
now I changed to 3.7.2.1 it says that wormnat 2 is not compatible with 3.7.2.1
it cannot say this. are you referring to Wheat snooper, because it doesn't ditch the warning, which is a false warning. Wheat needs update...
perhaps I'll get Qt and rebuild it from sources to hide that warning...
ok I think I have some other modules maybe that give this error
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ok I think I have some other modules maybe that give this error
which modules
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I got these files in wa folder:
wkFileOverride.dll
wkNickFix.dll
wkPackets.dll
wkRandomMap.dll
wkReplayShark31.dll
wkRubberWorm.dll
wkWormNAT2.dll
edit: it said that some modules are not compatible... not specifically wormnat 2 =D
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I got these files in wa folder:
wkFileOverride.dll
wkNickFix.dll
wkPackets.dll
wkRandomMap.dll
wkReplayShark31.dll
wkRubberWorm.dll
wkWormNAT2.dll
edit: it said that some modules are not compatible... not specifically wormnat 2 =D
You will definitely need to update wkReplayShark and wkRubberWorm - updates are now available for both of these to work with 3.7.2.1. I don't know about wkNickFix (not heard of this one), but the rest should be fine.
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wkNickFix.dll
exterminate this and update others.
or just use RubberWorm installer - it will delete the bad and update your modules automatically if you have old versions.
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wkNickFix.dll
exterminate this and update others.
or just use RubberWorm installer - it will delete the bad and update your modules automatically if you have old versions.
I'll try it =) thanks
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well... i have another error, i can't open replays (Visual C++ 2006 error appear), and i can;t enter to multiplayer section on WA 3.7.2.1...... it says my modules are incompatible but still crashes. My Plugins:
(http://i.imgur.com/q9FrgxL.png)
Any ideas?
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I can live with that for now, I don't even play TowerRace :D
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I've upgraded the game and now I'm no longer able to host with wormnat2 via the WA.exe (a host appears on the wormnet but I have a 'timeout hosting the game'). The chance of successful host is like 1 of 10. The same issue I had with the 3.7.0.0 version and never with the 3.6.31.
Is there any solution for it except hosting via wheat snooper that I don't use.
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What in the actual f@#! is wkLobbyCheating.dll?! And wkAutoKeys?
Also I've never seen that NickFix one around either
Judging by the strings in an (old) copy of wkLobbyCheating that I found it seems to be a force-light thing (though I don't know if it does more or has been updated to do more - it's made by Kawoosh incidentally), so relatively harmless. wkAutoKeys can apparently do fast (but uncontrollably so) taps.
wkNickFix seems to be some sort of fix for Cyrillic nicknames (? I guess this problem must have been solved at some point).
The more worrying thing is that judging by the datestamps Kawoosh is still updating "cheaty" modules. What an arse...
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I've upgraded the game and now I'm no longer able to host with wormnat2 via the WA.exe (a host appears on the wormnet but I have a 'timeout hosting the game'). The chance of successful host is like 1 of 10. The same issue I had with the 3.7.0.0 version and never with the 3.6.31.
Is there any solution for it except hosting via wheat snooper that I don't use.
Enable "Load WormKit modules" in Advanced Options.
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AlTarf, just make sure that everytime you are in someone elses host, type "brb" and once you are back type "back".
If the game has started and there is no indication of you saying you were ready, and you missed the 1st minutes of the game, I am sure the MODs could use the pre-game lobby chat as evidence.
However this can still happen I guess even if you are sitting there and just moving some stuff around your desktop without saying anything... Just play it safe and always mention if you are not ready :)
These guys are useless no-lifers so it's their loss in reality I guess.
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LobbyCheating31 is autolight yes
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Using it in league games should result in permanent ban...
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Using it in league games should result in permanent ban...
Agreed.
I'd also like to add, anyone caught using it, ever, should result with the guilty party receiving a very thorough slap to the face, leaving a permanent red mark.
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wormnat 2 helped me to host with 3.7.0.0
now I changed to 3.7.2.1 it says that wormnat 2 is not compatible with 3.7.2.1
it cannot say this. are you referring to Wheat snooper, because it doesn't ditch the warning, which is a false warning. Wheat needs update...
perhaps I'll get Qt and rebuild it from sources to hide that warning...
Lookias is open for contributors. I'm sure he would let you fork The Wheat Snooper. Probably something the community would like.
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well... i have another error, i can't open replays (Visual C++ 2006 error appear), and i can;t enter to multiplayer section on WA 3.7.2.1...... it says my modules are incompatible but still crashes.
pls run the latest RubberWorm installer (http://myfiles.my1.ru/wa/wk/RubberWorm-00116-L2-installer.rar), it will fix/delete/update all old and incompatible modules.
in particular, if you're unsure of a certain player (using hacks, px, etc), do not play with 3.6.31.0 users, simple :) it would be good to see 3.6.31.0 banned soon.
I've upgraded the game and now I'm no longer able to host with wormnat2 via the WA.exe (a host appears on the wormnet but I have a 'timeout hosting the game'). The chance of successful host is like 1 of 10. The same issue I had with the 3.7.0.0 version and never with the 3.6.31.
Is there any solution for it except hosting via wheat snooper that I don't use.
did you enable wormkit loading in advanced settings?
Lookias is open for contributors. I'm sure he would let you fork The Wheat Snooper. Probably something the community would like.
that isn't the problem. the problem is distribution. many users have 2.8 already and it'll be a hard time getting them onto a newer version. then, need to publish it on official download page
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Enable "Load WormKit modules" in Advanced Options.
did you enable wormkit loading in advanced settings?
Of course I did so from the beginning, lol. I tried to host even via wormkit.exe, but it didn't work on the 3.7.0.0 version. Now I've completely reinstalled the game and downloaded the new version of wormnat2 (an error messages appeared with the older version), so I don't have any other modules that could interfere.
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an error messages appeared with the older version
which error messages? which new version? modules do not interfere.
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I mean the older version of the wormnat2, not the game version.
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I mean the older version of the wormnat2, not the game version.
i also mean this, so i ask: which older version. there was only one. the extended snooper version doesn't count.
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I dunno whether it's new version or not, I had an error messages with my old one so I've downloaded 'the new' version from there (http://worms.thecybershadow.net/wormkit/wkWormNAT2.zip). And then I had no more error messages, but the issue I described in my first post.
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Lookias is open for contributors. I'm sure he would let you fork The Wheat Snooper. Probably something the community would like.
that isn't the problem. the problem is distribution. many users have 2.8 already and it'll be a hard time getting them onto a newer version. then, need to publish it on official download page
Yeah, I'm more like really pushing The Wheat Snooper forward. Adding new features and just making it a whole lot better. So once people see new features emerging, they will upgrade.
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I dunno whether it's new version or not, I had an error messages with my old one so I've downloaded 'the new' version from there (http://worms.thecybershadow.net/wormkit/wkWormNAT2.zip). And then I had no more error messages, but the issue I described in my first post.
I still don't get it: does it currently work for you?
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I still don't get it: does it currently work for you?
I've upgraded the game and now I'm no longer able to host with wormnat2 via the WA.exe (a host appears on the wormnet but I have a 'timeout hosting the game'). The chance of successful host is like 1 of 10.
It does like once in ten attempts, thus I'd say it doesn't works for me.
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i have tried every "render" in the settings or whatever you call it...
and still get random screen lags, atleast once a turn.... it will skip 3-4 frames enough so that when the screen get back into motion, my worm has lost turn (from rope)
i may downgrade :X
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Edit: I'm sad again that the worst bugs arent fixed yet.
You can't use Super-/Aqua-Sheep, Teleporter or MouseClick-Weaps correct if Ctrl+Home (always centered worm) is on.
It is very annoying because I always play ropegames with Ctrl Home on and I hate it if the Super-/Aqua-Sheep has to fly out of screen, if I have to mouseclick out of screen for homing missile, bird (Homing Pigeon) or MagicBullet or if I have to do a fast tele back where I would plop otherwise.
Like the tele works for manual placement before a game there also should be an exceptions for use while playing.
- The cam has to follow the Supersheep
- The cam has to follow the Attack-Mouse-Pointer for attacks with MouseClick Weapons (homing missile, bird or MagicBullet)
- The cam has to follow Tele!!!
Please!
The exceptions have to be only activated for the short time while you are using teleport or mouse-click-weapons or super-/aqua-sheep.
You can't use SuperSheep, Teleporter or MouseClick-Weaps correct if Ctrl+Home (always centered worm) is on.
the fix for this was planned, but forgotten, and there's no need to explain it. devs know the solution but forgot about the bug
+ The most people here are using the snooper, so I really hope that the rehost.dll modul will be updated soon!
Ty for listening and all the work for WA and its important add-ons so far.
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StepS I think modules DO interfere with the way game starts, else why getting error messages announcing just incompatibility...
not with each other, i mean...
It does like once in ten attempts, thus I'd say it doesn't works for me.
can you download the archive (http://myfiles.my1.ru/wa/wk/WormNAT2ext.rar) and replace all the contents?
Well, how do you think it started with 2.5, 2.6, 2.7, and so on? I would always check if there was an update, plus some users can be helpful and annouce it on #AG, don't know. Don't forget about the Information string, people can read others' information, and if someone reads, to say, "The Wheat Snooper 2.9.1" he'll be curious and find out whether it's true or fake. :P Will be better if more than one person keeps this info, no doubt to that
that's good and all, but it was already decided not to include a snooper command-line for reopening games into 3.7.2.1, therefore I don't see any reason to update the snooper, as I cannot use the new feature due to snooper not being updated so the command-line is not included and I cannot use the new feature. it's a vicious cycle.
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can you download the archive and replace all the contents?
I'm curious, where can anyone get that .rar file from? It's not on the official site: http://worms2d.info/WormKit ???
it comes with wheat snooper. but wheat snooper also contains an older version of it which can cause timeouts if you try to host by game. it's another reason for updating snooper. but its very sad without reopen server command-line support. and i don't want to go with kawoosh's reopen hacks for this
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So now I only do it through snooper, and anyway Argo your problem must be due to having wkWormNAT2.dll and wkWormNAT2Ex.dll in the same folder, would you mind checking? :)
Like I said in my first message there, I don't use the wheat snooper so I don't have a wkWormNAT2Ex.dll in my folder. I've upgraded my game after the whole reinstallation so there's nothing in my folder except the wormnat2.
can you download the archive (http://myfiles.my1.ru/wa/wk/WormNAT2ext.rar) and replace all the contents?
Done. It has worked only once in four attempts. In addition the pop-up shows up before the game starts and tells me I have an old wormnat2 version.
edit: now the two hosts have been created successfully out of five attempts lol. Maybe I won't replace these files.
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Done. It has worked only once in four attempts. In addition the pop-up shows up before the game starts and tells me I have an old wormnat2 version.
not a version... it's a module, that's quite clear from the pop-up. delete wkWormNAT2.dll which you previously had, it was also said to you by others.
if it doesn't work, then bl lol, probably something else blocks connections in your network. I actually recommend getting a good IP to host properly
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not a version... it's a module
Lol. It's a version of a module or whatever, I think it was clear from the beginning lol. Nvm.
delete wkWormNAT2.dll which you previously had, it was also said to you by others.
As I've said before, I'd had only wkWormnat2.dll in my folder and no any wkwormnat2ex.dll before you gave me one.
something else blocks connections in your network.
I've tried turning my firewall off and nothing has changed.
I actually recommend getting a good IP to host properly
Thank you for that but it's not the solution I was looking for.
edit: I'm gonna wait for Deadcode's reply if he will do.
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not a version... it's a module
Lol. It's a version of a module or whatever, I think it was clear from the beginning lol. Nvm.
it's not a version of a module... it's another module. can't you see the damn filenames?
as i said, if it doesn't work, bl then, no other solution. if it works from snooper, use snooper, etc.
As I've said before, I'd had only wkWormnat2.dll in my folder and no any wkwormnat2ex.dll before you gave me one.
rofl, we all know this, but what we ask now is to delete that wkWormnat2.dll, and you are resisting. do you take at least a little time to understand what each sentense means? instead of shouting something without even thinking first.
I just tried both original and modified WormNAT2, and they all work perfectly, there was not even a little delay while creating the hosts. I'm sorry but I don't know a solution to your problem.
I'm gonna wait for Deadcode's reply if he will do.
WormNAT2 is CyberShadow's module, as well as wkPackets. before creating a host, WA connects to the proxy server in order to get hosting port and establish a working connection, as well as get GameId from WormNET. if you have timeouts then it means that your network is certainly blocking something. and it's not about software firewalls: they're just a tiny border compared to what is happening on ISP level. it could be an unannounced change in your ISP, whatever. if you can't host without WormNAT2 it already means that you are unable to communicate normally.
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rofl, we all know this, but what we ask now is to delete that wkWormnat2.dll, and you are resisting.
I'd had no idea how it is supposed to help, but even after I've done so the game has been referred to my 'not real' IP address, not to proxy.worms2d.com.
do you take at least a little time to understand what each sentense means? instead of shouting something without even thinking first.
<3 you bro, no need to be rude, I think you misunderstood something in my post. Btw
what we ask
Is there someone else writing from your profile?
WormNAT2 is CyberShadow's module, as well as wkPackets.
That's good to know, I hope he will read our (my and AlTarf's) issue.
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Can you at least explain what the difference/s between the original WormNAT2 and the Ex one is/are? Why would you link him to that module, WormNAT2 is already being provided on its official site. I get a few chances when using WormNAT2 original, with the Ex one, none. Well anyway, I thought Ex served the purpose of hosting through snooper? Once it changes its name to "Ex" I can't host through the game.
WormNAT2Ex is a custom module rewritten in C++ which supports snooper hosting: it provides command-line interface in order to be able to host Direct IP games that are using WormNAT2: in our case it's snooper. As I already said, the default version which comes with Wheat Snooper has an issue which prevents it to host using the game on some systems. it produces the timeout error, which is exactly what argo is having now. the archive I've linked to has a fixed version which works regardless. If nothing works, I already said that there's no other solution for him. This is the only timeout issue which is known and easily resolvable.
I'd had no idea how it is supposed to help, but even after I've done so the game has been referred to my 'not real' IP address, not to proxy.worms2d.com.
then you're doing something wrong, isn't it?
Is there someone else writing from your profile?
Altarf said that, didn't you see?
no need to be rude
the problem is that it's not me being rude but of some people thinking I'm being rude. so it's not really my problem :(
Have you tried running WA 3.6.31.0 (right now), including WormNAT2 with WormKit and trying to host from there? then switch back to newest update and try the same. if it works, then your problem will have some sense at least.
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"since madCHook.dll is necessary to host by default I kept it there, though the fact that it comes with WormNAT2's rar is a bit confusing."
...madCHook is only used by WormKit modules, it's not necessary to host without WormNAT2. If you have WormNAT2 or any other WormKit modules that use it to hook code, it IS necessary.
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using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
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using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
it's Wheat Snooper's bug, please see recent pages.
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madCHook.dll came with the game, if I delete it from the folder an error message pops up saying that it's missing, that it's needed to run up the game.
it came with WormKit, but not with the game. it is required for many modules to work.
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I had the time out error hosting in-game too, now I downloaded the version provided by steps and I can host normally, thanks.
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Im glad it helped
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using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
Ignoring unrecognised command-line parameter ("/wnat2")
then I click ok
and comes:
Ignoring unrecognised command-line parameter ("764-3328-3416")
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using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
Ignoring unrecognised command-line parameter ("/wnat2")
then I click ok
and comes:
Ignoring unrecognised command-line parameter ("764-3328-3416")
using that rubberworm installer fixed it for me, ppl can now join my hosts =) but it gives some weird texts like ignoring something blah blah blah...
it's Wheat Snooper's bug, please see recent pages.
Wheat snooper does not do /wkargs to silent pass arguments, which is why WA is arguing. old WormKitDS loaded it before W:A, so it had a chance to self-destroy and W:A wouldn't notice anything.
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actually I just realized. if this didn't happen on 3.7.0.0 but happens on 3.7.2.1 then it could have something to do with how the /open feature works. it has to monitor the host name, address or something. i'm not sure how it communicates with WormNAT2. so indeed there can be fails, just I don't have this problem as I already said.
sorry guys
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Damn it guys!!!
WHEN U GONNA MAKE UPDATE FOR PROJECT X ?!?!?!
xDDD
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Damn it guys!!!
WHEN U GONNA MAKE UPDATE FOR PROJECT X ?!?!?!
xDDD
Once Entuser gets back to WA and works on it.
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never
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never
Nicely summarized. :)
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I've troubles with the new update guys, when i try to join to wormnet the screen remains locked for like 3 mins, then join to channels and then happen again. I installed the previous version and works fine. Don't know what happen :'(. Anyone may know what is happen here????
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I think is rubber's fault, it happens after to install rubberworm, even with the 1.16 version
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I think is rubber's fault, it happens after to install rubberworm, even with the 1.16 version
nice conclusion but a false one
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hey steps, here's my problem with colours.
(http://img266.imageshack.us/img266/3515/sballata1.jpg)
(http://img820.imageshack.us/img820/6978/20130318031.jpg)
(http://img9.imageshack.us/img9/9775/20130318029.jpg)
(http://img823.imageshack.us/img823/1331/sballata3.jpg)
(http://img405.imageshack.us/img405/9642/sballata2.jpg)
i'm tired of this shit, could you help me?
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hey steps, here's my problem with colours.
[images snipped]
i'm tired of this shit, could you help me?
Are you using the DirectDraw 8-bit renderer? That's probably not recommended - try the Direct3D renderers (Direct3D9 (Shader) being the best), or if those don't work, the DirectDraw 32-bit one. You can change your renderer in the advanced options screen.
If you are using DirectDraw 8-bit for a reason, try enabling the palette fix options in the same menu.
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goddamnit i love you! it worked, thank you very much! <3 :) :-*
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I think is rubber's fault, it happens after to install rubberworm, even with the 1.16 version
nice conclusion but a false one
Any other idea about what could be the problem???
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i heard W:A v4.0 is coming out next week. inside sources. ;D
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http://wormsng.com/ xD
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and what about 3.7.0.0? lol
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I had sent a message for Cybershadow at the beginning of the month describing our issue, but he hasn't replied yet.
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Any current progress?
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Sorry about the long delay. I haven't worked on W:A for two months, but let me please make it clear, the update is NOT canceled! The next round of work I put into it will probably continue until I've done all that's needed to get it ready for release. Not sure when exactly that'll be but it shouldn't be much longer.
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Holy moly deluxe anotger update soon/someday? Fantastic!
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There is some sort of an issue with the official Worms: Armageddon site, where non of the links seem to be working. I cannot download the latest update and cannot find the installer anywhere else. Any help appreciated.
EDIT: this link - http://worms2d.info/Updates_(Worms_Armageddon) - should be added somewhere, I'm a google-champion and took me around 15 minutes to find it, where it should have been 3 seconds.
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EDIT: this link - http://worms2d.info/Updates_(Worms_Armageddon) - should be added somewhere, I'm a google-champion and took me around 15 minutes to find it, where it should have been 3 seconds.
Weird only took me about 10 seconds:
(http://i.imgur.com/DZ4vWi7.png)
Or do you mean specifically the link with the patch?
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EDIT: this link - http://worms2d.info/Updates_(Worms_Armageddon) - should be added somewhere, I'm a google-champion and took me around 15 minutes to find it, where it should have been 3 seconds.
Weird only took me about 10 seconds:
(http://i.imgur.com/DZ4vWi7.png)
Or do you mean specifically the link with the patch?
Yes, I am talking about the page with the - working - download link to the update on it.
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What are you talking about? Is this like april fools or something?
AFAIK, 3.7.2.1 > 3.7.2, and even if it wasn't an issue, I just can't find any DL links newer than ones from 2013.
If you do update, please try to fix lagging/stuttering issues with Win10 <3 :)
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lmfao @ googling 'websites' xD
gotta be one special motherf@#!er to come up with that
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hahahaha still better than "omg my PC is overheating what should I do!" :D
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The update download link has been improved on the main WA page on the wiki: https://worms2d.info/Worms_Armageddon
I only noticed that T17's website was broken on June 1st, which is when I changed the link there.