Help
 
My Panel
Poll
Next scheme for TRL?
BnG - 21 (7%)
Roper - 50 (18%)
Shopper - 41 (15%)
WxW - 35 (13%)
Team17 - 37 (13%)
TTRR - 51 (19%)
Hysteria - 33 (12%)
Total Voters: 167
Shoutbox
Sorry, you must be logged in to use the shoutbox!
Forums May 24, 2012, 08:22 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Leagues updated to v2.0
   Home   Help Search Login Register  

Pages: [1]   Go Down
  Print  
Author Topic: How tournaments work  (Read 450 times)
0 Members and 1 Guest are viewing this topic.
MonkeyIsland
TUS Founder
Hero Member
*****
Offline Offline
wormnet #AGoff #AG Offline

Iran Iran
dP Clan
NfBX Community

Posts: 3,473



View Profile
« on: March 24, 2011, 07:59 am »

It seems like some people have confused the concept of tournaments with the way cups work. I'll try to explain the tournaments.

Like any other tournament you have seen on WN, TUS tournaments works the same. It means that when a time for a tournament is set, people gather at that time in a specific channel, and play their games. You don't have to find your opponent to play your games, because everybody is in channel at the time of the tournament.

Now in most of the tournaments other than TUS, there's a mod in channel which players will pm their name to. The mod gather the names, pair them with a pairing tool program and then announces the pairs in the channel.
on TUS tournaments, each tournament has a page, so when the time of the tournament has come, instead of sending PM to the tourney mod, you simply visit the tournament page and click on "join" button. This has many benefits such as:

  • No one will bug the mod to ask him questions like "Players list?" or "Am I in? did you get my pm?" because everything is getting recorded in the tournament page on TUS. So the only thing mod does at this stage is to announce that tournament url in the channel.
  • No one will get faked because you need to be signed in on TUS to be able to join the tournament.

After the players has joined, the mod clicks on the pair button and the system pair the players randomly. Again people do not need mod to announce the pairs, because they can visit the tournament page to see who's their opponent. Benefits:

  • Players can clearly see their way through the tournament.
  • Mods can't cheat with pairings. TUS pairing system is automatically doing the job.

After you play your first game/round, you visit that tournament page and report the game. when you're done reporting, you tell the mod, so that he/she can proceed you to the next round. Benefits:

  • Replays doesn't get lost. Because you report them right after the game.

At this stage the mod's job is to proceed players to the next round or deal with their possible complaints.
Logged
franz
Hero Member
*****
Offline Offline
wormnet #AGoff #AG Offline

United States United States
CF Clan
ea Community

Posts: 1,222



View Profile
« Reply #1 on: March 24, 2011, 12:08 pm »

mods must watch every replay before proceeding?

or what if you proceed the wrong player.. is there undo?

tus tournaments sound cool ;] random pairings might sometimes be unfair.. but you made it simple to code this way I bet.
Logged

Big Gulps Huh?
Komito
BnG Addict
TU$ Support
Hero Member
***
Offline Offline
wormnet #AGoff #AG Offline

United Kingdom United Kingdom

Posts: 5,003


View Profile
« Reply #2 on: March 24, 2011, 12:18 pm »

It's a great system, good job MI, but I prefer to host and MOD my a2b Tournaments live myself the old fashioned way, makes me feel prouder if you know what I mean?

I'll use this for other Tournaments though Smiley
Logged

Crazy
TU$ Support
Hero Member
***
Offline Offline
wormnet #AGoff #AG Offline

Norway Norway
TdC Clan
FoS Community
ea Community

Posts: 1,676



View Profile WWW
« Reply #3 on: March 24, 2011, 12:58 pm »

Thanks for explaining it like this MI (for all slow-brainers like myself xD) Smiley
Logged

Rodent
:D
Full Member
***
Offline Offline
wormnet #AGoff #AG Offline

Serbia Serbia
sK Clan
BoM Community

Posts: 227


:D


View Profile
« Reply #4 on: March 24, 2011, 01:26 pm »

Hmmmm... awesome! I thought it gonna work different... I like this way! Cheesy
Logged

Husk
Siberian Rescue Dog
TU$ Support
Hero Member
***
Offline Offline
wormnet #AGoff #AG Offline

Finland Finland
ps Clan
ea Community
b2b Community

Posts: 2,168


.-|'-.|-.'|-'.|.-'|'.-


View Profile
« Reply #5 on: March 24, 2011, 01:41 pm »

Yep, sounds good
Logged

Rob Schneider derp da derp. Derp de derpity derpie derp. Until one day, a-derp a-derp a-derp a-derp. Derp de derp, ta tittaly tum. From the creators of "DER" and "TUM TA TITTALY TUM TA TOO", Rob Schneider is: "DA DERP DEE DERP DA TEETLEY DERPEE DERPEE DUMB." Rated PG-13.
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!





H
o
w


t
o
u
r
n
a
m
e
n
t
s


w
o
r
k


-


T
h
e


U
l
t
i
m
a
t
e


S
i
t
e


o
f


W
o
r
m
s


A
r
m
a
g
e
d
d
o
n
The Ultimate Site © 2008 - 2010, MonkeyIsland
Template designed by MonkeyIsland
Design: