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April 19, 2024, 09:02 AM

Author Topic: WWP: A real compatibility fix for Windows 11 / 10 / 8.1 / 7 / Vista / XP  (Read 102569 times)

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Offline Husk

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #30 on: February 20, 2014, 10:53 AM »
I am using windows 8.1 aswell, I just bought wa in steam and launched, works perfectly o0

Offline StepS

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #31 on: February 22, 2014, 03:14 AM »
I need help! That fix patch didnt have any effect at all. My game is still very slow and when you try to go play round in any game mode the white screen comes and i cant see anything but i can still "play"! and when i try to use the windowed mode game crashes Im using windows 8.1
I'm sorry but this is not primarily to resolve slowness, but to resolve crashing. Even though both goals are often achieved. Have you tried "AlternativeWhiteFieldsFix" for the white screen? Do you use any modifications to the windows explorer?
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Peqqy

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #32 on: February 24, 2014, 09:47 AM »
I need help! That fix patch didnt have any effect at all. My game is still very slow and when you try to go play round in any game mode the white screen comes and i cant see anything but i can still "play"! and when i try to use the windowed mode game crashes Im using windows 8.1
I'm sorry but this is not primarily to resolve slowness, but to resolve crashing. Even though both goals are often achieved. Have you tried "AlternativeWhiteFieldsFix" for the white screen? Do you use any modifications to the windows explorer?

I havent tried and i dont have modifications on windows explorer. Where i can find that "AlternativeWhiteFieldsFix"?

Offline StepS

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #33 on: February 24, 2014, 12:25 PM »
I havent tried and i dont have modifications on windows explorer. Where i can find that "AlternativeWhiteFieldsFix"?
it's located in wndmode.ini. Have you read the FAQ?
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline francot514

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #34 on: March 13, 2014, 10:00 PM »
Do you still play wwp??', it worth have it, becuase wa is really good with compatibility and stability....

Offline Korydex

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #35 on: March 14, 2014, 05:02 AM »
no1 really plays wwp, man, wwp's wormnet is dead, dont worry :)

Offline TheWalrus

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #36 on: March 14, 2014, 06:46 AM »
no1 really plays wwp, man, wwp's wormnet is dead, dont worry :)
haha it was dead years ago i remember last time I went on 2 years ago there was 0 people online.

Offline StepS

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #37 on: March 14, 2014, 09:26 AM »
if no one plays WWP, how come the old Team17 forum thread (WWP color fix) has got 600000+ views between 2008 and 2013, more than 70000 downloads, people registering solely because of the fix, and tons of comments? Also look at the view counter of this thread, for the record, and notice how guests come here within 5-10 minute periods.
Another cause of the WWP server inactivity could be the broken IP address of the WormNET server (no one can connect to the server without modifying the game or redownloading the patch again, because Team17 changed their IP address various times in the past) and the crash issues that cause incompatibility with the newer systems.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline francot514

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #38 on: March 14, 2014, 08:22 PM »
Now I NEED TO ASK YOU, DO YOU BELIEVE IN GHOST???

Becuase i was able to transfer WWP missions into WA simple changing some stuff.

You should watch the replay, WWP is back and is here!!!


* 2014-03-14 20.18.42 [Mission] Comandos, Special Forces.WAgame (21.4 kB - downloaded 127 times.)

Offline avirex

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #39 on: March 15, 2014, 11:07 PM »
lol francot is so ambitious, you just gotta love this guy!!

Offline francot514

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #40 on: March 16, 2014, 08:39 PM »
Ups, the map file is different from the replay, you can confir it seeing this video.
* wwpmissioninWA.wmv (848.72 kB - downloaded 125 times.)

« Last Edit: March 17, 2014, 01:06 AM by francot514 »

Offline Husk

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #41 on: March 16, 2014, 08:52 PM »
xDDDDDdddddd


Offline StepS

Re: [WWP] A real compatibility fix for Vista, 7, 8.1
« Reply #43 on: March 17, 2014, 02:18 AM »
You should watch the replay, WWP is back and is here!!!
This was done a long time ago by Jakka and others... Check the videos in my reply here
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline StepS

WWP fix update
« Reply #44 on: March 31, 2014, 03:03 PM »
A new update has been released, tagged 1.4.0.0.

Changes:
  • Restored the Windows XP compatibility (it was accidentally broken in the previous release)
  • Removed the two compatibility options: "UnhideT17WindowInGame" and "Force1024x768InGame", as the issues that would require their use have now been identified and resolved.
  • When playing in windowed mode, you can now unpin the cursor from the game window by either alt-tabbing (if the new "AutoUnpin" setting is enabled: default is enabled) or pressing Ctrl+G. This will allow you to move the window around if the Border is enabled. Pin it back by clicking inside the window (or using Ctrl+G again).
  • Added support for the window border, which did not work before. It can be enabled by setting the "Border" setting to 1 in the wndmode.ini file. The window border will only show up during the gameplay; there's no border in the menu screens.
  • Added base for the future high-resolution hacks. This version will already support the high-resolution hacks (such as HD menu screens and HD gameplay) when they are released. This may happen in the near future.
  • Now, if the 640x480 (or the required) frontend resolution is not supported by your system, GPU or monitor, the module will throw a warning, describing the error, and will switch you to the windowed mode. If such an error happens when starting the gameplay, no warning will be shown.
  • Improved the behavior of the mouse cursor and window positions in-game. The in-game space will now always be consistent with the graphical representation of the gameplay. This fixes various issues that were present in windowed gameplay (one of them previously required "UnhideT17WindowInGame" to be resolved).
  • When running frontend in windowed mode, bringing the window to the foreground through a taskbar click will now work properly.
  • When AlternativeWhiteFieldsFix is enabled, if the colour depth of your system is lower than 32-bit, it will now be set to 32-bit for this mode to work.
  • Now an error will be thrown if the wndmode.dll file, required by the module, was not found in the WWP directory.
  • Various other fixes: reworked most of the code, preventing potential issues that were possible before.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]