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Next scheme for TRL?
BnG - 21 (7%)
Roper - 52 (19%)
Shopper - 41 (15%)
WxW - 35 (12%)
Team17 - 37 (13%)
TTRR - 50 (18%)
Hysteria - 34 (12%)
Total Voters: 169
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Profile May 24, 2012, 09:28 pm *
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  Summary - HHC Picture/Text
Name: HHC
Custom Title: Dictator; fervent hater of W:A
Posts: 1,754 (1.842 per day)
Position: TU$ Support
Date Registered: October 15, 2009, 02:12 pm
Last Active: Today at 09:27 pm

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Email: hidden
Website: My old Worms site: the maps from WWP; more national flags; my Jetpack-race index
Current Status: Online Online
wormnet #AGoff #AG Offline


Gender: Male
Age: 29
Location: Limburg, Netherlands
Country: Country Netherlands
Clan: TdC
Community: HBall
Local Time: May 24, 2012, 09:28 pm
Language: English

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Clogpeople!
Personal Note:

HHC's wormy gospel:
Schemes oughta be:
1) complete - no 2-weapon games, but schemes that make use of as many weapons as possibly can without f*ckin up the game balance.
2) competitive - noob can stand somewhat of a chance vs the pro's.
3) easy to understand - no long lists of houserules and unwritten cheapness laws.
4) challenging and unpredictable (!).
5) FUN

The current scheme-issues are the fault of the players who keep on urging for more 'skill-based' play.
They have stripped every scheme to its very core and removed all things that could make it 'unpredictable'.
The logical result: 1) 2-weapon games; 2) not competitive; 3) hard to understand; 4) no-fun; 5) predictable > the ultimate boredom.

I have spoken, let it be heard!
Death to all pro-schemes!
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