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Changes in T17 Scheme
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Topic: Changes in T17 Scheme (Read 1457 times)
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Professor
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Changes in T17 Scheme
«
on:
October 27, 2011, 01:24 pm »
Hi Guys and Girls and half guys / half girls and unknown.
I am working in a better team17 scheme.
Better = Luckless
Any sugestion?
Tonight i ll post here the schemeeddy that i am doing.
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Korydex
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Re: Changes in T17 Scheme
«
Reply #1 on:
October 27, 2011, 02:06 pm »
It's impossible to make it 100% luckless.
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Professor
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Re: Changes in T17 Scheme
«
Reply #2 on:
October 27, 2011, 02:31 pm »
100% mb not but reduce at 20, 30%
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Rok
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Re: Changes in T17 Scheme
«
Reply #3 on:
October 27, 2011, 05:13 pm »
I'm interested in your definition of luck probability...
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chakkman>
if rok was a girl i d marry the bitch lolz
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Re: Changes in T17 Scheme
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Reply #4 on:
October 27, 2011, 05:20 pm »
I have an idea: Don't touch our beloved scheme.
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Professor
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Re: Changes in T17 Scheme
«
Reply #5 on:
October 27, 2011, 06:03 pm »
Quote from: Rok on October 27, 2011, 05:13 pm
I'm interested in your definition of luck probability...
Luck in T17 = crates
Sometimes one team17 game is decided for 1 lucky crate, as earthquack, super banana... mainly while suddendeath.
You can to be a proooooooo at xtreme level but if u dont take nices cr8, fu ftw xD
Quote from: chakkman on October 27, 2011, 05:20 pm
I have an idea: Don't touch our beloved scheme.
xDDDD it's just an idea
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darKz
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Re: Changes in T17 Scheme
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Reply #6 on:
October 27, 2011, 06:10 pm »
I found my way out of bad crate Team17s, winning them in the end, plenty of times already. If you wanna enhance your winning percentage, make better use of your brain.
The scheme is good as it is imo.
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[STAxOrvil] I have ignored you darkz
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Re: Changes in T17 Scheme
«
Reply #7 on:
October 27, 2011, 06:33 pm »
yes, let's rape t17
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Rob Schneider derp da derp. Derp de derpity derpie derp. Until one day, a-derp a-derp a-derp a-derp. Derp de derp, ta tittaly tum. From the creators of "DER" and "TUM TA TITTALY TUM TA TOO", Rob Schneider is: "DA DERP DEE DERP DA TEETLEY DERPEE DERPEE DUMB." Rated PG-13.
barman
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Re: Changes in T17 Scheme
«
Reply #8 on:
October 27, 2011, 07:19 pm »
T17 is like card game, you cannot win by pure skill, instead you use skill to improve your probability of winning by making good choices: whether to collect a crate, attack or block your opponent, secure a drop zone etc. It's good the way it is imo.
Still, I'm curious about your proposed changes.
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Re: Changes in T17 Scheme
«
Reply #9 on:
October 27, 2011, 08:39 pm »
Quote from: darKz on October 27, 2011, 06:10 pm
I found my way out of bad crate Team17s, winning them in the end, plenty of times already. If you wanna enhance your winning percentage, make better use of your brain.
The scheme is good as it is imo.
That.
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Professor
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Re: Changes in T17 Scheme
«
Reply #10 on:
October 27, 2011, 09:14 pm »
Quote from: chakkman on October 27, 2011, 08:39 pm
Quote from: darKz on October 27, 2011, 06:10 pm
I found my way out of bad crate Team17s, winning them in the end, plenty of times already. If you wanna enhance your winning percentage, make better use of your brain.
The scheme is good as it is imo.
That.
I like to change the things if the changes will make better for all. All knows what team17 is. Like Barman said
Sometimes is more skillz and othertimes, more luck. I want to balance the probabilities.
Btw i like the team17 scheme, I believe that if WA should be more balanced in cr8 its distribution, we wont discuss about changes in the scheme.
Soon, i ll post the changes, currently i am testing the scheme
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angus
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Re: Changes in T17 Scheme
«
Reply #11 on:
October 28, 2011, 12:44 am »
Maybe delete sudden weapons^?
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solido
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Re: Changes in T17 Scheme
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Reply #12 on:
November 15, 2011, 04:58 pm »
Start with 250 HP, I think would balance the super weapons.
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Professor
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Re: Changes in T17 Scheme
«
Reply #13 on:
November 15, 2011, 05:10 pm »
when ur opponent gets 2 nuclear tests, 1 earthquack and 1 aqua sheep maybe 250 HP doesnt solve the problem
Btw Solido, i also thoguht in up the HP, and in my tests this worked nice, i increased to 200
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Ray
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Re: Changes in T17 Scheme
«
Reply #14 on:
November 15, 2011, 05:20 pm »
Let's start with 950HP, 8 worms, huh? Any better ideas?!?
Leave it as it is, for the love of god...
Quote from: Rok on October 27, 2011, 05:13 pm
I'm interested in your definition of luck probability...
Quote from: chakkman on October 27, 2011, 05:20 pm
I have an idea: Don't touch our beloved scheme.
Quote from: darKz on October 27, 2011, 06:10 pm
I found my way out of bad crate Team17s, winning them in the end, plenty of times already. If you wanna enhance your winning percentage, make better use of your brain.
The scheme is good as it is imo.
Quote from: barman on October 27, 2011, 07:19 pm
T17 is like card game, you cannot win by pure skill, instead you use skill to improve your probability of winning by making good choices: whether to collect a crate, attack or block your opponent, secure a drop zone etc. It's good the way it is imo.
Still, I'm curious about your proposed changes.
Quote from: chakkman on October 27, 2011, 08:39 pm
Quote from: darKz on October 27, 2011, 06:10 pm
I found my way out of bad crate Team17s, winning them in the end, plenty of times already. If you wanna enhance your winning percentage, make better use of your brain.
The scheme is good as it is imo.
That.
Just please, listen to the smart people.
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