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Author Topic: Comparison of T17 schemes (for MI)  (Read 1536 times)
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HHC
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« on: November 30, 2011, 02:19 pm »

Like I said in the shoutbox MI, you were right  Embarrassed



I opened our schemes in BTP's scheme editor, as to get a good visual of the crate distribution in the official TUS scheme. '30' in the above graphic corresponds to 3 crates(-probability) in WA. I added up all the 'crates' of each scheme and then calculated the percentages. They are not precise as I left both the air attacks and the superweaps out of the equation (I'm not entirely sure, but it may be so that in the official TUS scheme there are more superweaps as the total number of crates awarded to the regular weapons is smaller (805 compared to 950); in that case the %'s of TUS should be decreased by some 0.1%..). I still can't rule out any errors though, it's really hard to get an exact insight as to how the crates are distributed, but I think the table gives a pretty good indication.

To make things easier I added colours:
Dark-yellow: difference with other scheme is ca. 1% (0.5-1.5%)
Green: ca. 2%
Darkred: ca. 3%
Bright-red: ca. 4%

As you can see, the official TUS scheme is more heavy on the standard 'big' weaps like holies, cows, nana's & flamethrowers (as well, but to a smaller degree on semi-big weaps like dyna's, sheeps and ladies). HHC's scheme has quite a chunck more SD-weaps (you were right about that MI).. nearly twice as much to be precise. And there's also a small increase in smaller weapons (the guns & nades-line).


Yap.
It would be a good things to maybe point out to your opponent which scheme you are playing.
Or maybe we can work towards an official variant that takes the best out of both schemes ? (although I guess it's a matter of opinion).
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« Reply #1 on: November 30, 2011, 02:44 pm »

As I saw it, u defined a "standard" % for the basic weapons (4.21 %).

Its nice, but i believe that u ll need up the crate probab in some weapons.

Whyy Profee? Coz some weapons have more gameplay than of others.

Example: Bat. Bat is a weapon useless, except when ur opponent noobs and put his worm close the sidemaps.

Another Example: Mole. Pfff this weapon no words xD

1 more to finish: Sheep, Woman, Axe: It's fundamentals weapons in Team17. Each Worm starts with 150 HP, if u dont give this weapons for the players, this forces a cow game, coz no one will be safe to attack without this weapons. So, i believe in these kinda weapons must to have a high ratio in cr8 %
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« Reply #2 on: November 30, 2011, 05:38 pm »

Every wep is useful. No exception.
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« Reply #3 on: November 30, 2011, 05:52 pm »

Every wep is useful. No exception.
I don't see how kamikazee is useful.
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« Reply #4 on: November 30, 2011, 05:58 pm »

Every wep is useful. No exception.
I don't see how kamikazee is useful.

He wanted to say "all weapons inside team17".

Anyway, sucide bomb, mole, bat and 2 or 3 weapons that i dont remember are useless in team17.
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« Reply #5 on: November 30, 2011, 06:02 pm »

Every wep is useful. No exception.
I don't see how kamikazee is useful.
He wanted to say "all weapons inside team17".
Anyway, sucide bomb, mole, bat and 2 or 3 weapons that i dont remember are useless in team17.

Suicide bomb (kamikazee) is the only one that is useless in my mind. With mole you can get your way up to the roof just in time for SD or blow a barrel/plop a worm that is down by example. Bat can definatly kill on sides
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« Reply #6 on: November 30, 2011, 06:06 pm »

when you have an worm with few health, you can use it for sui+poison the stronger opponent's worm.
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« Reply #7 on: November 30, 2011, 06:08 pm »

Except the poison in a suicide bomber does rarely work (from own experiences). In most cases you do like 20 damage with no poison. That's why it's useless, totally agreed.
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« Reply #8 on: November 30, 2011, 06:09 pm »

Example: Bat. Bat is a weapon useless, except when ur opponent noobs and put his worm close the sidemaps.

Example: Earthquake. Earthquake is a weapon useless, except when ur opponent noobs and put his worms near water.

 Roll Eyes
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« Reply #9 on: November 30, 2011, 06:32 pm »

Example: Bat. Bat is a weapon useless, except when ur opponent noobs and put his worm close the sidemaps.

Example: Earthquake. Earthquake is a weapon useless, except when ur opponent noobs and put his worms near water.

 Roll Eyes

Nah earthquack cant be analysed in this case. All team17 maps have climbs in his sides, it isnt easy to plop using a bat. For this happens, the opponent rly has to fail in his place.
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« Reply #10 on: November 30, 2011, 06:51 pm »

Every wep is useful. No exception.
I don't see how kamikazee is useful.

He wanted to say "all weapons inside team17".

Anyway, sucide bomb, mole, bat and 2 or 3 weapons that i dont remember are useless in team17.

mole being useless?
watch this game end Smiley http://www.tus-wa.com/leagues/game-91068/ 27.20
« Last Edit: November 30, 2011, 06:54 pm by Gabriel » Logged



[joe-bfw] ADD MOLES OR I'LL SUBTRACT YOUR TESTICLES
Professor
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« Reply #11 on: November 30, 2011, 07:16 pm »

You against Banca in team17? huihuhu i dunno :x
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« Reply #12 on: November 30, 2011, 08:40 pm »

HHC a.k.a. Mr.4.21%. Smiley
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« Reply #13 on: November 30, 2011, 09:11 pm »

Bleh. Just set all weps to the same probability and let the game engine deal with distribution.  Roll Eyes
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« Reply #14 on: December 06, 2011, 12:30 pm »

Why not giving both team a Super Sheep ?
So the luck to get a sd weapon is gone, since both have 1.

Or maybe remove them all. So both have 1 and only sd weapon, and they have to melee fight anyway.
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Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

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