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Next scheme for TRL?
BnG - 21 (7%)
Roper - 52 (19%)
Shopper - 41 (15%)
WxW - 35 (12%)
Team17 - 37 (13%)
TTRR - 50 (18%)
Hysteria - 34 (12%)
Total Voters: 169
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Forums May 25, 2012, 06:20 am *
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Poll
Question: Would setting down the sd timer to 5 seconds usefull for league games?
yes, lets do it - 5 (18.5%)
no, lets keep it as it is - 14 (51.9%)
i want to join darkzs anti hysteria movement to erase this scheme from classic league! - 8 (29.6%)
Total Voters: 27

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Author Topic: Hysteria again xd  (Read 386 times)
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Peja
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« on: January 14, 2012, 05:22 am »

lets vote and discuss
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I mean, when I wake up in the morning I tell myself that I'd own the livin' shit out of Barack Obama in a TTRR. That kinda gets me through the day xD


[Yesterday at 10:17 pm]
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id moleshop the shit out of that liberal bastard
darKz
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« Reply #1 on: January 14, 2012, 05:32 am »

Join the darkz side, young padawans!  Cool

No seriously, I already talked to Peja about this (again lol), I don't think the scheme belongs in a league with its current settings/rules/maps. The reasons are obvious enough.
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[STAxOrvil] I have ignored you darkz
barman
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« Reply #2 on: January 14, 2012, 10:05 am »

Mine and statik's posts from the "Classic league is not classic!" thread:

Me & barman tried hysteria with a low water rising (sd comes 1st turn). I think it can add more action to the scheme and prevent too long games with side hides (really boring in clanners) Tongue
That's right, we think the scheme is much better that way. The starting positions become a little more of a lottery, but the game remains interesting all the time to the end of match, with no situations where two players fruitlessly attempt to score an accurate hit for many minutes.

What do you guys think about this idea?
Here's the modified scheme:
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u dont need to handle this damm 169 midget from mm which beats me allt he time
Scorpus
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« Reply #3 on: January 14, 2012, 12:02 pm »

Mine and statik's posts from the "Classic league is not classic!" thread:

Me & barman tried hysteria with a low water rising (sd comes 1st turn). I think it can add more action to the scheme and prevent too long games with side hides (really boring in clanners) Tongue
That's right, we think the scheme is much better that way. The starting positions become a little more of a lottery, but the game remains interesting all the time to the end of match, with no situations where two players fruitlessly attempt to score an accurate hit for many minutes.

What do you guys think about this idea?
Here's the modified scheme:

i agree! i like the scheme, but it gets boring after a while...and it annoys me a lot!
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Professor
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« Reply #4 on: January 14, 2012, 02:08 pm »

senseless reduce the sd time for 5secs coz sd in hysteria is brutal anal xDDDD
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Kaleu
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« Reply #5 on: January 14, 2012, 05:13 pm »

Keep it as it is.
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Gabriel
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« Reply #6 on: January 14, 2012, 06:57 pm »

Keep it as it is.
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[joe-bfw] ADD MOLES OR I'LL SUBTRACT YOUR TESTICLES
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« Reply #7 on: January 14, 2012, 07:31 pm »

Some people seem to like the pseudo tactics and the boring always-the-same stuff near the end.. D:
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Gabriel
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« Reply #8 on: January 14, 2012, 08:03 pm »

bah i've seen games where someone gets very bad positions at the start, and the enemy just pile around their worms, and loser has not chance to telecow...
if we had 1 second of SD time, the winner just would force the loser to go up and kill him easily.
Atleast with 10 seconds the loser gets some chance to zook the winner or force him to do some errors.
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[joe-bfw] ADD MOLES OR I'LL SUBTRACT YOUR TESTICLES
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« Reply #9 on: January 18, 2012, 12:06 am »

Just don't attack on your turn, so it takes 1 full sec.
10 turns = sd.
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Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.
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« Reply #10 on: January 18, 2012, 12:09 am »

Make the maps have flat sides, easy.
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« Reply #11 on: January 18, 2012, 12:25 am »

Keep it as it is.
bah i've seen games where someone gets very bad positions at the start, and the enemy just pile around their worms, and loser has not chance to telecow...
if we had 1 second of SD time, the winner just would force the loser to go up and kill him easily.
Atleast with 10 seconds the loser gets some chance to zook the winner or force him to do some errors.


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r3spect
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« Reply #12 on: January 18, 2012, 11:46 am »

Leave as is
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