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A Spiritual Successor to W:A

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Bamboy:
That... is a very good point. I can't seem to locate the last release build v0.1.46 on my local drive, so I don't think I can fix it until I get the next build out. Be ready for it in a few days, if not sooner.

Bamboy:
New build just went live! I didn't goof it up this time. (Tool I was using had an improper path)

Ninja rope is there (Grapple weapon) but is very basic. The math required was a bit more than I was expecting. It will get there though!
Go play it now! https://bamboy.itch.io/asteroidians

I really tried to get multiplayer 100% desync free, but you might come across issues such as turns not transferring correctly. Make sure to restart your client in-between games.

Bamboy:
Mega bump!

No, but really, I updated Asteroidians for the first time in over a year. I still really want to complete this project, and I just took a major step in getting the networking solid in just this past month.
The entire game system now uses fixed point numbers instead of floating point numbers. (Floating point numbers are NOT deterministic and cause desyncs)

Also, I discovered the system both W:A uses and what I unknowingly was implementing is called Lockstep Synchronization. (For any other developers who might be reading this) A lot of older games used this and fixed point numbers due to how expensive floating point numbers were to compute at the time.

In terms of new front end features, there isn't a whole lot as of now. Mostly network stability and bug squashing. Some weapons that have still caused repeated desyncs have been restricted to single player until I can fix them. That said, I'm fairly confident in the reliability of the new networking system. I'm sure there will still be issues, but compared to how it was, it is much better now.

Major Update v0.2.00
Download page: https://bamboy.itch.io/asteroidians
Changelog: https://bamboy.itch.io/asteroidians/devlog/52965/major-engine-rehaul-asteroidians-release-v0200

Thanks for reading!

Bamboy:
Another year, another bump...


Multiplayer is now more stable than ever, and now uses a server executable! It still has a few desyncs that are difficult to reproduce, but I have been able to play an entire game with someone! Nailing down the multiplayer and backend has still been my primary focus. Without it, the game is meaningless... Trust me, I'd much rather be working on gameplay.

There are a few new gameplay features though! Check out the changelog link below.  ;)

I'm hoping to eventually be able to hire some other developers to help out in the areas that I'm struggling in, at least a tiny bit. Right now I don't see that happening due to cost. I've been working purely solo. I hate asking this, but if you can, maybe consider throwing me a few dollars?

Update v0.3.0.27
Download page: https://bamboy.itch.io/asteroidians
Changelog: https://bamboy.itch.io/asteroidians/devlog/93745/multiplayer-more-stable-than-ever-asteroidians-release-03027

TheKomodo:
I saw that gif and immediately started singing:

10 green bottles, sitting on the wall...

Looks good :)

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