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Author Topic: How to create new terrain types, if possible?  (Read 3177 times)

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Offline francot514

How to create new terrain types, if possible?
« on: June 12, 2016, 12:53 AM »
Hi, i was thinking about customize WA, and got the idea related to create new terrain types, do you know if this is possible in the game engine, and how to do it??

Offline vesuvio

Re: How to create new terrain types, if possible?
« Reply #1 on: June 12, 2016, 12:58 AM »
îf its possible i do not know guess it is until every player has this terrain scheme so tus needed to make a tus wa update includen these ^^

Offline j0e

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Re: How to create new terrain types, if possible?
« Reply #2 on: June 12, 2016, 02:27 AM »
Just guessing, but it would probably be possible to create different terrain types using Project X. You would have to be a pretty skilled programmer to make it happen, though.

Offline AlTarf

Re: How to create new terrain types, if possible?
« Reply #3 on: June 12, 2016, 02:30 AM »
Just guessing, but it would probably be possible to create different terrain types using Project X. You would have to be a pretty skilled programmer to make it happen, though.

Lol j0e, it's been a while, I just stopped by to say hi ;D

Offline Husk

Re: How to create new terrain types, if possible?
« Reply #4 on: June 12, 2016, 05:14 AM »
u can do this with mapgen, u import ur own textures/soil/objects as image files

Offline SiD

Re: How to create new terrain types, if possible?
« Reply #5 on: June 12, 2016, 07:51 AM »
It's possible to use this: http://worms2d.info/WA_directory_editor
to edit/create new Level.dir files (which are on the CD)

Here's one I made earlier:

It takes some fiddling and I wouldn't recommend it.

As Husk said, use mapgen. It's more user friendly and compatible.

Offline Husk

Re: How to create new terrain types, if possible?
« Reply #6 on: June 12, 2016, 09:23 AM »
SiD that looks amazing... how can I use that? also if I were to use that tetris texture in wormnet, would the other players in the game need to download the same file from a link or something?

btw I was never good in tetris, but I like it alot =P my fastest clear of 40 lines is 1 minute 50 55 seconds... know any good online head-to-head tetris websites? tetrisfriends is fun xD
« Last Edit: June 12, 2016, 09:33 AM by Husk »

Offline Xrayez

Re: How to create new terrain types, if possible?
« Reply #7 on: June 12, 2016, 10:24 AM »
SiD that looks amazing... how can I use that? also if I were to use that tetris texture in wormnet, would the other players in the game need to download the same file from a link or something?

I guess you'd need to replace these textures on your PC, then generate a map offline using built-in map editor and save it as a png map.

Offline spleen17

Re: How to create new terrain types, if possible?
« Reply #8 on: June 12, 2016, 10:58 AM »
Ha, awesome SiD!

Offline Mega`Adnan

Re: How to create new terrain types, if possible?
« Reply #9 on: June 12, 2016, 11:58 AM »
Vn1 SiD, I hope this tetris texture would become reality in future WA update. :)



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline StepS

Re: How to create new terrain types, if possible?
« Reply #10 on: June 12, 2016, 03:07 PM »
Great theme, SiD. Do you still happen to have the source files for the theme? They could be included with a MapGEN update, if you like (right now there aren't many user-created themes bundled with MapGEN by default).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Online TheWalrus

Re: How to create new terrain types, if possible?
« Reply #11 on: June 12, 2016, 03:11 PM »
f@#! rotor, seriously

Offline vesuvio

Re: How to create new terrain types, if possible?
« Reply #12 on: June 12, 2016, 03:46 PM »
wow very awesome sid i like it alot :-*

Offline francot514

Re: How to create new terrain types, if possible?
« Reply #13 on: June 12, 2016, 08:00 PM »
Yes, good work with that Tetris Terrain, my firts intend was to include some Worms World Party missing terrains into the game, also think update will needed adding some WWP features..

Offline j0e

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Re: How to create new terrain types, if possible?
« Reply #14 on: June 13, 2016, 02:12 AM »
Just guessing, but it would probably be possible to create different terrain types using Project X. You would have to be a pretty skilled programmer to make it happen, though.

Lol j0e, it's been a while, I just stopped by to say hi ;D
Hey altarf! Been a while indeed.

I misunderstood OP - thought he meant different "types" of terrain like ice, glass, rubber etc. Which you'd need PX for. That tetris theme is super cool.