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Messages - Albino

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1
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 10, 2023, 10:56 AM »
Great job FoxHound! I added it to description. And I made minor update on the rules.

2
Leagues General / Re: new ttl
« on: December 09, 2023, 08:30 AM »
Alright you got it. Season #7 of TTL has started!
Great, I was about to make request too but you already activated it!

3
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 08, 2023, 10:53 PM »
Visually good looking and elaborate maps but there are way too many objects on those maps if you ask to me. It's almost impossible to contact to ground when you fall down. I would only recommend the first map (mirage saloon) for proper gameplay. Or did I miss something there?

For the blocking thing, I did not find it necessary at first but after watching this game, maybe I should mention about it, under no trapping rule. Also, I should add something like "use teleport only for going back to start" because I just realised that, people like him would try to tele forward. :D Did you forgot to mention about rules? Or Rafal is just being Rafal? :P

Imo don't rush for the cup, play the scheme for a while if you like it and decide what to do after some time.

4
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 06, 2023, 08:35 PM »
I think the scheme inventors haven't quite thought this throughout. what if the player who is more behind destroys the dot on purpose, making the other player wasting turn shooting arrows on the right side of the map? how high up the arrow needs to be at the right corner? what if the finishing dot is not fully destroyed, lets say 1-2 pixels are left there, how do you make a difference if thats the finishing dot or not? what if there are destroyed girders around the dot, and the players are not sure which 1-2 pixels belong to the dot and which belong to something else? :D this could be abused in multiple ways + led into confusing situations

Of course, if there is an intend there should be punishment, if you play this on league/cup concept. I have never seen this happened before as we all played it as a fun scheme back in days. But it is easy to solve that if there is no intend. In case of destroying the dot accidentally by a nade or nana, players don't need to restore it immediately and can continue racing until someone reach that area. And can shoot arrows from a close spot and jump to the arrows in retreat time. So nobody lose a turn. You are misjudging the situation there. The arrows should be placed to upper right corner, not too high, not too tight, so a worm can fit between top spot and the arrows. I can provide an image if needed. Or search for more replays on my drive and upload here.

If you are certain there is still pixels left on the dot it still counts as finishing point (why not?). And I don't remember any situation that players put girders very close to dot or putting attached girders to dot. But of course it can happen, everything is possible. If you can't determine that the dot still stood or not you can ask to others and make the arrow thing that i mentioned before. Or maybe DC can solve it as Walrus said.

5
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 06, 2023, 06:45 PM »
and I'd say the player who destroys the finishing dot, should lose the round (its not stated in the rules, but its obvious like this)

That's not true. Sometimes you just blindly throw nades or nanas in a rush, accidents happens very often.

6
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 06, 2023, 06:37 PM »
Of course you can make some adjustments Lup and convert the scheme into 1v1 or 2v2 cup format but i must warn you 1v1 games would only last 3 or 5 mins at max and it's not any funnier than 1v1v1 concept. You can experience the difference by playing it 1v1 or 1v1v1 or more.

There are 3 maps on TUS afaik. I added some map links under the rules section earlier today. There might be more on WMDB. I'm sure Kirill can make some nice maps for this scheme. And certain maps may have different set of rules.

Also, I noticed map is destructible, what happens if a worm plops, or dot is destroyed?  I remember deadcode made some maps where some terrain is destructible and some not, that would be good here.

Since it's played on bordered map worms can not plop(like in roper). I like the idea about making some parts indestructible! We used to shoot a pair of arrows at upper right corner and use it as a finishing point.

7
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 06, 2023, 12:43 PM »
Hmm, since it's three-way scheme (1v1v1) it would be hard to convert into classic TUS cup settings. Only knockout system would function properly and after that finals must be also three-way. And how to determine the second and third? Because there is only one winner and two losers when the game ends. This scheme also can be played as 1v1v1v1 for fun but it can be extremely chaotic if the player count is increased. It's also not meant to play as 1v1.

8
Schemes Comments / Re: Scheme #5368, chutegame submitted by Albino
« on: December 05, 2023, 07:33 PM »
I don't know who invented this scheme but i think the scheme is mix of two genres. And people introduced this scheme to me as chutegame. It's mostly about racing with some close combat stuff.

9
Gaming Central / Re: Playing games that aren't W:A!?
« on: December 05, 2023, 07:08 PM »
Meh...

The game looks great visually, and by the sounds of it so much more to do, but I seriously hope there's an option to play as male leads only because I absolutely DO NOT want to play as female characters in video games.

I'm a guy so want to play as a guy, because I relate to guys not females.

If playing as that female character is mandatory, then guess I won't be playing it.

There are some games I would not enjoy the game if the main protagonist was not female. Such as Syberia series and The Longest Journey.

And wow, there is a few players who still play L4D2. Lets play some day dawgs.

10
Schemes Comments / Scheme #5368, chutegame submitted by Albino
« on: December 05, 2023, 01:22 PM »
Here is a example replay for the scheme.

11
Cups and Tournaments Comments / Re: Cup #1204, Team17 2vs2 Cup
« on: October 07, 2023, 03:14 PM »
we probably will play next tuesday.

12
yea, i'm the irrelevant guy to this cup but you are the one who jumped here and made false statements. if you want to play those schemes the way you like, fine no one force you to play the other way. i don't care lol. and yet you are too stubborn and thick-headed, so your brain can't absorb the knowledge and simple facts.

13
lol, this guy have no idea how the racing schemes evolved. all those turn based racing schemes invented in early 00's (at max 2003). and the only scheme closer to ttrr/big rr was the original rr which was "turn based" racing scheme. back in days there was no option to set infinite turn time in game settings(came in 06 afair).
check this out !! (read especially the turn based section) >>> https://worms2d.info/Rope_Race#Time-trial_Rope_Race
and just because you never seen me playing those schemes does not make me unaware of those schemes. i played many times all of those schemes when i was semi-noob(except big rr).   :'(  :P

14
ah the long awaited match for me :-\ :-\ :-[
wp both and congrats wally :-* I jerked off to these rounds
nice comeback by Wally in round 2, but still, that round was won by Adnan. so the final score should be 2:1
rope racing rules (big rr rule) goes for parachute race as well afaik, Adny started that round, and he reached finish first with 9 sec remaining in his last turn. next turn Wally reached finish at 1 sec, so that's clearly Adny's win
dude, rr, ttrr and big rr is time based racing schemes where you determine who win the game. every second matters in those schemes. but chute race, bungee race, battle race and boom race is turn based racing schemes when it comes to calculate winning condition. and you can't invent rules in the middle of an event. why don't you just open a thread on forums to discuss those things instead of bitching there?

15
Cups and Tournaments Comments / Re: Cup #1207, Elite plz
« on: October 05, 2023, 09:20 AM »
we agreed on this friday at 21 GMT.

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