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Messages - TheKomodo

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1
1:01:40 - Decent shot.

2
You're allowed infinite attempts?

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Leagues Complaints / [SOLVED] Game #241987 - Wrong Player
« on: Yesterday at 08:03 PM »
Hi, in this game it was micro not oldsock.

https://www.tus-wa.com/leagues/game-241987/

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Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 05:19 PM »
This is why I absolutely LOVE getting into friendly forum confrontations with people!

You find out cool shit like this all the time!

Just discovered a new rope move, after so many years, not every day you get that!

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Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 05:11 PM »
This is the best way to explain it:

Swoosh:

When doing a swoosh, the flagpole extension on the last visible normal speed frame must be over and past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.

Arch/Mexi:

When doing an arch or a mexi, the flagpole extension on the last visible normal speed frame must be before and not past the vertical point of the direction you're travelling, as well as the rope must shoot in the same direction.

Mexican Swoosh:

When doing a mexican swoosh, the flagpole extension on the last visible normal speed frame must be before and not past the vertical point of the direction you're travelling, but the rope must shoot in the same direction as the direction you're travelling. Note, this is only possible for ONE frame at the very precipice of the flagpole extension.

For all 3, subpixels or slow motion does not count, just frame by frame using normal game speed.

Edit - Triad calls the Mexican Swoosh "The Jackpot Frame" lmao, I like it, it's true, it's actually stupidly but interestingly difficult to pull this off without going HORRIBLY slow!

I've been chatting with Triad on Discord and it seems this is what we're going to be using as standard for Darts from now on.

We are however going to allow both the swoosh and mexican swoosh for swoosh for Darts and Darts challenges in general.

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This is trippy, looks like you're receiving both grave damage and fall damage lol.

The first one especially, with LG would do about 20 damage? Then you take like 11hp damage from 3 little bumps from napalm.

Same kind of with second one.

Though at the same time... I can sort of see it... Interesting.

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Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 04:38 PM »
It is not an incorrect assumption.
It is an incorrect assumption, you and Triad did not and still do not have the same view of what a swoosh is. To you it looks like an arch so you have the opinion that it isn't a swoosh, for Triad it is enough that the rope shoots to the right if even if it looks like it would be an arch on the last frame the rope is visible. (03:40.60 in the replay)

What are we even talking about now?

I am saying that me saying it's not a swoosh, was not an incorrect assumption.

It was not a proper swoosh, so therefore it was not an incorrect assumption, Triad hasn't even got anything to do with this specific point.


That picture, it's not a swoosh it's an arch!
You yourself wrote earlier in this thread that what is and isn't a trick is a matter of opinion, so why are you stating it as a fact that it's not a swoosh?
It looks like an arch because the rope undergoes a frame of internal motion before being released.

I'm stating it as a fact that my opinion is a swoosh, the opinion itself isn't a fact other than the fact itself being that the fact IS an opinion.

As in, the fact of the matter is that it's an opinion.

Also, internal motion doesn't count... It's what we SEE that counts. And it's not a swoosh.



Trust me, I understand exactly what you are saying.

It still doesn't make it a swoosh if you don't SEE the rope actually ON the right side!

That's why when you explain to someone HOW to actually do a swoosh you say "Up and over and down" or "Up and release PAST the vertical point".

As in you release the rope AFTER the point, not before it.

You can clearly see in the picture above that it was released BEFORE you can see the rope on the right side.

If you want this to change, then tell Deadcode to make the frames properly visible, then we'll talk, until then, it's not a proper swoosh by the definition of a swoosh I've always been told, taught and lead to believe otherwise. This goes back BEFORE TA even existed.


I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh.
In the context of this challenge that is what constitutes as a swoosh, here in this challenge that is in fact a swoosh.

I can't argue with that!

If you guys want to label this as a swoosh, even if it doesn't actually meet all the traditional requirements of what people assumed a swoosh actually is historically, even if I don't like it, I've got no choice but to accept that so that's fair enough.

I am not wrong about the angle you can see in the picture that the rope is going left from the middle
That isn't the angle we were discussing. We were discussing the angle of the rope on the frame after the last frame the rope is rendered (03:40.62 in the replay). You said that angle would be at best totally vertical, but it is actually sloped slightly to the right.

I see what the problem is now:

Unfortunately that's not how the ninja rope works, there's quirk with the rope making it so it should be released 1 frame earlier than what the rendered frame is showing.

Yeah but at best it would be totally vertical, and still not a swoosh.

Yeah I was wrong about that, thinking about 2 different things at the same time.

So yeah, ignore that, yes I said that but it's bullshit and not what I actually wanted to say. I corrected it in the last time I addressed you.

Though yes, I'll admit I temporary forgot about the pre-frame thing. Which is irrelevant
It's relevant to determine a correct result in the context of this challenge, where if the rope shoots to the right after release even if it looks like an arch it's considered a swoosh.

It's irrelevant because it doesn't matter anymore, Triad added it, then deleted it, then added it again, but Shtaket went ahead and got a better score anyway so it's irrelevant now.

Yes, it's relevant to this challenge to all agree on what IS a swoosh in the event that happens, but irrevelant to the original point I was trying to make which is that it SHOULDN'T count because it's not a genuine swoosh!

If the last frame you see of the rope, is sticking up to the left, while you're travelling right to do a swoosh, then it's not a swoosh because the rope HAS TO BE VISIBLE on the right to actually be a swoosh.

I don't even care if Triad or you don't agree with me, that's what I've always believed a swoosh is, and what I will always continue to believe.

If anything though, I'm glad we've had this little discussion because we've actually discovered a new move, the mexican swoosh! That's the most exciting thing I got from this entire escapade!

It's not a mexi, it's not a swoosh, it's a mexican swoosh! :D





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Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 04:07 PM »
    I was just wondering. Thanks for the answer. Still, usually you admit you are wrong in minor details, but the major point of the discussion you go endlessly, and you don't seem to change your point of view. Usually the discussion doesn't end, people just stop replying your posts.

    Well yeah, often we all get minor details wrong... It's like you're trying to tell me the sky is blue right now, that humans need oxygen to survive and that 2 + 2 = 4.

    Yes, of course I go on endlessly, I like to talk and debate... Do you think I'm the only one though? I mean think about it... If I am going on "endlessly" then surely it takes 2 to tango right?

    So why do you blame ME alone, when there are so many other people who also go "endlessly" with me, because I obviously don't do it alone... Why is it ok for other people to "go on endlessly" WITH ME but for me it's such a problem to do it back to them lol?

    Your logic is flawed FoxHound.

    I think you have more obsession on this than me. I'm not the only one complaining here publicly that your posts are often exhaustive/excessive. I usually participate the discussions and argument, specially when is a subject that I have interest or that I have knowledge about. You never seen me discussing about keyboards for example.

    Nah, I'm perfectly fine, it doesn't take long to write or read my posts at all. You say it the most recently though, it's pretty funny.



    Let's do some math though... When I look at the "Members" there are 252 pages, 30 members per page, on the last page there is only 4 so 7560 minus 26 is that's 7534.

    Out of 7534 people who have signed up to TUS, minus let's say, 100 of those accounts that are probably Sir-J.

    7434 people who have signed up to TUS.

    Now, it's always the same 2-10 people who complain about the size of my posts, at the very most, I'd say about 30 or 40 people unique players over the entire span of TUS timeframe have ever complained about the length of my posts.

    If we just say 40 though(keep in mind this is being generous), that's 0.538068335% of TUS users have complained about my posts being "exhaustive/excessive".

    Now that we know it's a VERY SMALL minority of users who actually have an issue with my posts and openly speak out about it.

    I'm not going to get my knickers in a twist over 0.5% of TUS players who complain about the way I write. Not to mention that the majority of that 0.5% are people I don't even consider friends or friendly so I'm pretty happy here.

    Now, obviously all those TUS accounts, probably half of them are inactive...

    Even if 25% of people didn't like my posts, it still wouldn't be enough to be a problem.

    So clearly the problem is you, and the rest of the minority that have the issue, after all, it's your issue, not mine.

    :P

    Ok, but you should know your behavior may cause conflicts and problems socially speaking, no matter if you cares about it or not.

    Don't worry about me, I fully understand the butterfly effect.

    • Since you activate drill at Darts, and not shoot rope again, I decided to check rope angle, but now I realize that rope angles are not really trustworthy due to hidden frames.
    • Thanks to TA, I was able to see the potential rope angle, and I believe it should be the only requirement.
      • Swooshes on Darts maps are a remix of the original swoosh. And as I said, while we're playing any roping scheme. we'd only check the shooting angle, so that's why I also applied this principle to Darts.
      • Even at Darts, you wouldn't pay attention to pre-release rope angle if the swoosh WAS NOT THE LAST TRICK BEFORE THE DRILL. For example, if it was Swoosh to Deviation, you'd only pay attention to post-release firing angle.

    As I've said multiple times already, this is neither an arch, a mexi or a swoosh, it's something new entirely.

    I'm just calling it a mexican swoosh because it's perfectly in the middle of being both while being neither.

    Personally speaking, I'd still void that turn though, the rope has to be on the direction you're actually doing the swoosh for it to be a genuine swoosh, not the opposite side. When I made the first Darts map to use a swoosh, that's what I had in mind at least.

    If the entire community and game developers decide otherwise, then fair enough, I'll have to accept that is is their choice to agree on that but I'll still say it's not a genuine swoosh whenever it's my decision.

    However, this is Triads challenge, he decides.[/list]

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    Challenges Comments / Re: Challenge #892, NdSC #42
    « on: Yesterday at 12:56 PM »
    You either wrote this with the assumption that Triad's views on what constitutes a swoosh is the same as yours, which is an incorrect assumption otherwise the score would not have been changed back to 99. Or you didn't know when writing this that the rope undergoes 1 frame of motion internally before being released and you wrote something wrong based on a lack of knowledge of how the game works.

    It is not an incorrect assumption.

    That picture, it's not a swoosh it's an arch!

    Triad changed it to a swoosh because when I used TA if I released rope ON THAT FRAME it shot right even though the rope was facing left.

    I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh. So I assume he changed it.

    If the score has been changed back then its because after further conversation about what is and isn't an actual swoosh we've came to the conclusion that it is indeed NOT a swoosh.

    Conversation over.

    Quote
    You were wrong about the angle, it is in fact at an angle that is sloping slightly to the right.

    I am not wrong about the angle you can see in the picture that the rope is going left from the middle

    It also is possible for the rope to be perfectly vertical, albeit you can't be moving from side to side only up and down.

    Though yes, I'll admit I temporary forgot about the pre-frame thing. Which is irrelevant anyway since it's still not a swoosh either way because the last frame you see the rope it's on the left not the right.

    The point wasn't so much that the rope WOULD be totally vertical, but that it's not a swoosh because the rope disappears before the point of ACTUALLY BEING vertical... Had you released drill on that frame it's the last frame you would see the rope therefore "at the best it would be vertical" meaning that you simply wouldn't see the rope on the right side.

    Sure I was wrong about the rope being actually vertical but that wasn't really what I was getting at anyway lol.



    Also, at foxhound, I've admitted to being wrong thousands of times in my life, usually on stream or in person mostly. On forums I usually do my research BEFORE posting so it's rarer to be wrong on forums than in person. It had happened plenty though...

    You have an unhealthy obsession with my word/post count... I've said countless times to countless people when I've been wrong and that I actually LOVE being wrong when it's proven because everything I know I was taught by other people anyway and when I'm wrong and someone shows me the truth, I'm growing as a person and that's a good feeling.

    Though everytime you say this shit foxhound... Sigh... It's as if you want me to just say I'm wrong all the time for no reason. Like you want me to be a pushover, an absolute wimp who doesn't have the courage to defend his beliefs... F that.

    If I believe I am right then I take it as far as possible until someone has proof I'm wrong and then I'll probably thank them for taking the time to teach me and share with me.

    Forums are but a fraction of my life, stop worrying about me being right or wrong and just focus on the truth whether IT is right or wrong because that's more important than me anyway.

    It would be nice if you joined in the discussion and only spoke about the discussion and stop babbling on about another person's post count or whatever, that's not important, the truth is.

    If my posts are too long and you are too lazy or not interested enough to read them entirely, then I honestly don't give a f.

    Deal with it.



    So yeah, when it comes to rope tricks and stuff...

    We base it on what we can see not hidden frames and things that haven't been rendered yet. Or, at least, I always have and always will anyway because it makes more sense and is easier to check and see for all without needed TA or knowledge about how the game renders stuff.




    10
    Challenges Comments / Re: Challenge #892, NdSC #42
    « on: April 22, 2024, 08:04 PM »
    Ok, for starters, showing hidden frames doesn't count, you don't see that with normal speed frame by frame, that's like sub frame or something??

    But the picture that Triad showed, and the game I was asked to check, if you released the drill on THAT frame, it would NOT be a swoosh:

    These are the 2 pictures frame by frame in order:

    Frame 1:


    Frame 2:


    There is NO in between! It is NOT a swoosh!

    The rope is on the LEFT side as the drill is fired, it's NOT a swoosh!

    If you fired a rope instead of a drill, the rope DOES shoot out to the right, but it's still not a genuine swoosh because the rope was extending outwards the wrong direction.

    As I said before, it's something PERFECTLY in the middle of an arch/mexi and a swoosh.

    It is released at the last point of being an arch/mexi, but connects like a swoosh, so it's like a mexican swoosh.

    11
    Challenges Comments / Re: Challenge #892, NdSC #42
    « on: April 22, 2024, 07:12 PM »
    That's not how the game works, you are wrong.

    What do you mean that's not how the game works you just literally quoted Deadcode saying that's HOW the game works!

    I am not debating how it works with the rope never being the same angle at which the next rope will be shot. I'm saying what I've always regarded as a swoosh and it's not what Shtaket did here. The frame that Triad showed, if you release the drill ON THAT FRAME, it is not a swoosh because the last frame of the rope that you saw is actually extending outwards from the middle to the left. If it was a swoosh it would be extending from the middle to the right AS you press the spacebar/enter button.

    It is not just the angle the rope shoots that dictates what a swoosh is, it's also the position of the rope as you shoot. It is not a proper swoosh, period.


    12
    Challenges Comments / Re: Challenge #892, NdSC #42
    « on: April 22, 2024, 06:24 PM »
    @Triad & Shtaket - Decided to play for 20 minutes just to tie. :P

    This map is actually A LOT easier than I remember, it's really nice! Could definitely get a PG here I've had 3 and 4 bulls in a row a few times and not even fully in the zone yet.

    Even by your own definition it was a swoosh, and you were wrong to assume that the rope would not go past perfectly vertical.

    No, you're wrong.

    By my definition, the last frame you see the actual rope is what counts. In the TA that I showed, the last frame of the rope was the same as in Triads picture, I released it on the next frame so there was no rope after that so it wasn't facing the right at all it was diagonally left.

    It just so happened that there's a, let's call it "crossover point" where it sort of skips from the left side to the right between frames.

    It definitely WAS NOT travelling on the right side of the extension though when actually pressing the button. Yes, the rope was shooting right, but the flagpole itself was still on the left side making it, actually an entirely different move in my opinion.

    This is not an arch or mexi nor is it a swoosh, it's something else inbetween, something you can only achieve during ONE perfect frame. Since Shtaket sort of found this, he can name it lol.

    13
    Leagues General / Re: Change BnG to No rules bng
    « on: April 22, 2024, 05:20 PM »
    If you aren't going to do pure NrBnG, then just leave it how it is. It has to be absolutely no rules, or you are completely missing the point of NrBnG.

    I disagree with Sbaffo saying Classic BnG is boring, I still really enjoy it, though the problem is that too many people complain... The point of pushing no rules BnG is to get rid of the stigma surrounding elitist BnG players over time, so that people can feel comfortable playing any style they want.

    It's something that's going to take a while to accept, the implementation isn't going to be completely smooth, but it'll be worth it in the long run.

    Worst comes to worst... Make NrBnG the standard, and let players play a2b/TUS Classic/BnG Akimbo if they want an alternative. But PO MUST be played with the official scheme.

    14
    Challenges Comments / Re: Challenge #892, NdSC #42
    « on: April 22, 2024, 03:23 PM »
    I'll say this, you were wrong to advice with certainty based only on an assumption.

    I wasn't wrong because there is no "official" way of doing any move on the rope, its basically what people agree on.

    I still don't consider that being a legit swoosh in my eyes, but "technically" its a swoosh using another method of measurement that uses the way the rope shoots only instead of both the way the rope shoots and where you shoot it from.

    This is like half the requirements of a genuinely real swoosh.

    For a swoosh to be a proper swoosh the rope has to be already diagonal the way you're moving on the side you're throwing it.

    That's how I measure it and always will measure it.

    Triad allows it. But I wouldn't.

    Edit. It's also another funny one...

    What's the difference between an arch and a mexi? They are both the same move really, but how you measure them is different lol.

    Also, some moves even have different names now than they did 25 years ago when I started roping so i go with the old names and ways of measuring...

    TA wasn't even possible back then, a swoosh is not a vertical drop lol, f that, that's a limp swoosh.

    It's like...

    There is a power variant of most moves as well.

    Power spike. Power pump. Power outlaw. Power kick. Power swoosh...

    Which is when you do it holding the direction AND up for maximum speed without letting go of either button.

    So this is like the complete opposite... The limp swoosh, with no power at all, the absolute bare minimum 🤣🤣🤣

    15
    Challenges Comments / Re: Challenge #892, NdSC #42
    « on: April 21, 2024, 10:46 PM »
    Um actually, when going to the right a swoosh is possible at 90° . ☝️🤓

    To be honest, I've never seen it actually written anywhere. My definition of a swoosh though, is when the rope is past the perfect vertical point moving downwards, basically, the image that Triad showed but the worm would be on the other side at the same point.

    That's how I've known it for over 20 years personally.

    For the Challenge, it's up to the moderator, so up to Triad really.

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