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Messages - Triad

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1
shiny shopper, shiny wxw shopper, shiny plop war maps? ^.-
Shiny everything, coming soon. Stay tuned. :)

2
Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 04:55 PM »
I meant conversation. For example, I don’t care what method I used to get to 15
Oh, it's just W:A nerds (me included) nerding out about tiny details, mostly. ;D Don't worry about it. All your runs are fine, no void shots.

3
Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 04:21 PM »
did I do so much? I won't do this again.
You mean your challenge record? 111 is really good, but not unbeatable. Not sure if I can beat it before the challenge ends.

4
Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 12:49 PM »
If a trick recognition system is ever implemented I think it would be cool if tricks that are executed on the first possible frame had some sort of distinction. It could have a different text color or be described as "Perfect", "Perfect Swoosh" for example. Other tricks could have a "Perfect" variant as well. For shadows it would be when the rope is only visible for one frame on the tap and for outlaws and spikes it would be when the rope is released on the first frame you bounce off a surface. Many other tricks may have a "Perfect" variant as well.
A trick detection system would be really awesome. Imagine being able to play competitive warmers, basically something like Tony Hawk but for roping.

5
Challenges Comments / Re: Challenge #892, NdSC #42
« on: Yesterday at 08:38 AM »
Will you send a run Dangerovic ;D

6
time to rumble :D
hmm the start has a "gabriel cage" to force tyhe worms to go down into cavern i see
I love how Kirill was forced to design a map with Gab's f*ckeries in mind.

7
Challenges Comments / Re: Challenge #892, NdSC #42
« on: April 23, 2024, 05:18 PM »
Yeah, I am in favor of counting Mexican Swooshes valid for both Swoosh and Arch variations of Darts maps. :)

8
Challenges Comments / Re: Challenge #892, NdSC #42
« on: April 23, 2024, 02:53 PM »
Triad changed it to a swoosh because when I used TA if I released rope ON THAT FRAME it shot right even though the rope was facing left.

I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh. So I assume he changed it.
Yeah. Personally, rope direction is my only requirement for a swoosh. My though process was as follows:
  • Swoosh is a rope trick.
  • Let's assume we are playing Trick Race, and the next trick is a swoosh. Realistically speaking, you cannot see the exact pre-release rope angle during the game; if the post-release firing angle is to the right direction, then you assume it should be a swoosh, and not an arch.
    • Even if this is not a real swoosh, I believe swooshes should be retconned as such. Otherwise, will we check every suspicious swoosh at Trick Races, just as we check for possible sitters at BnG?
  • Since you activate drill at Darts, and not shoot rope again, I decided to check rope angle, but now I realize that rope angles are not really trustworthy due to hidden frames.
  • Thanks to TA, I was able to see the potential rope angle, and I believe it should be the only requirement.
    • Swooshes on Darts maps are a remix of the original swoosh. And as I said, while we're playing any roping scheme. we'd only check the shooting angle, so that's why I also applied this principle to Darts.
    • Even at Darts, you wouldn't pay attention to pre-release rope angle if the swoosh WAS NOT THE LAST TRICK BEFORE THE DRILL. For example, if it was Swoosh to Deviation, you'd only pay attention to post-release firing angle.
Tbh, it doesn't really matter anymore; Shtaket already improved his run anyways.

I'm looking for a roper (player) to help me on this task for years. Nobody ever accepted the idea. It is a lot of work and complicated, sure. But, if I had more knowledge about the tricks I would do this myself long time ago. Even with my limited knowledge I always think about starting the idea and see how people react to fix the article if needed. At least the very basic tricks. If a roper be available and want to work on this project, let me know. I can do the stuff myself, I just need someone to correct me and some orientation on how it should be done better.
Maybe I can help with some stuff. Indeed, it would be better to start with the core tricks first, then you would be able to explain the more complex ones easier. For example, if you know what Spikes and Shadows are, it'd be easier to understand Wizards, because a Wizard is essentially a Spike+Shadow. And if you understand Wizards, then you can understand Warlocks, because a Warlock is a Swing+Wizard.

Speaking of WKB articles, we (probably me and Komo) also need to improve the Darts article.

9
Challenges Comments / Re: Challenge #892, NdSC #42
« on: April 22, 2024, 07:53 PM »
Here is a video of the swoosh at the slowest playback speed. You can see this for yourself by pressing Shift + 0 + 9

Wow, didn't know "Shift + 0 + 9" could render the hidden frames like that.

@Triad & Shtaket - Decided to play for 20 minutes just to tie. :P
Haha, it would be fun if we end this with three gold medalists, it is something that has never happened in a Darts challenge before.

10
Leagues General / Re: Change BnG to No rules bng
« on: April 22, 2024, 04:30 PM »
So, basically, a more detailed poll would be like this:

  • TELEPORTS (⚠️Darksiding must be clearly defined⚠️)
    • ❌Invading, ❌Darksiding, ❌Telecides.
    • ✔️Invading, ❌Darksiding, ❌Telecides.
    • ✔️Invading, ❌Darksiding, ✔️Telecides.
    • ❌Invading, ✔️Darksiding, ❌Telecides
    • ✔️Invading, ✔️Darksiding, ❌Telecides.
    • ✔️Invading, ✔️Darksiding, ✔️Telecides.
  • REAIMING
    • ✔️Reaim.
    • ☢️Auto reaim.
      • Input > Anti-lock Aim
      • RubberWorm > RubberWorm anti-lock aim
    • ❌Reaim.
  • SITTERS (⚠️Sitters must be clearly defined⚠️)
    • ❌Sitters.
    • ✔️Sitters.
  • BANNED SHOTS (❌ = Banned, ✔️ = Allowed)
    • ❌5-sec, no-LG, min-bounce nades, ❌1-sec nades, ❌Straight zooks.
    • ✔️5-sec, no-LG, min-bounce nades, ❌1-sec nades, ❌Straight zooks.
    • ❌5-sec, no-LG, min-bounce nades, ✔️1-sec nades, ❌Straight zooks.
    • ❌5-sec, no-LG, min-bounce nades, ❌1-sec nades, ✔️Straight zooks.
    • ✔️5-sec, no-LG, min-bounce nades, ✔️1-sec nades, ❌Straight zooks.
    • ✔️5-sec, no-LG, min-bounce nades, ❌1-sec nades, ✔️Straight zooks.
    • ❌5-sec, no-LG, min-bounce nades, ✔️1-sec nades, ✔️Straight zooks.
    • ✔️5-sec, no-LG, min-bounce nades, ✔️1-sec nades, ✔️Straight zooks.
  • FUSE
    • 5-sec.
    • 9-sec.
  • ANTI-LOCK POWER
    • ❌Anti-lock power.
    • ✔️Anti-lock power.
  • CIRCULAR AIM
    • ❌Circular aim.
    • ✔️Circular aim.

Let me know if I missed anything.

Edit: Thank you Senator for informing me about other options I forgot.

11
Challenges Comments / Re: Challenge #892, NdSC #42
« on: April 22, 2024, 03:57 PM »
there is no "official" way of doing any move on the rope, its basically what people agree on.
Yes, that's true. I had a similar problem at the Trick Race chally I hosted two months ago.



Quotes from that chally:

I need the opinion of fellow tricksters.

In flashR's 513.98s run, while he was doing outlaws to swoosh (around 125-sec mark), does his last movement before swoosh count as an outlaw, or is it an inlaw since it was done on a horizontal surface?

Walrus replied to my message:

i believe the rope direction dictates whether it is inlaw or outlaw.

So I went with rope directions personally since then. But it is true that there are no official descriptions for many tricks. Maybe creating a rope tricks section on WKB with the help of the freestyle/trick community might solve this ambiguity for some tricks (and more importantly, it would be a great resource for newbies).

12
Leagues Games Comments / Game #241967, reported by Lupastic
« on: April 22, 2024, 02:54 PM »
We need more TFL clanners

13
Challenges Comments / Re: Challenge #892, NdSC #42
« on: April 21, 2024, 11:16 PM »
The best solution, if possible, is for someone to continue from that frame with TA.

On TA, instead of using a drill on the next frame, they should release the rope; if the next rope shot goes to the right, it should count as a swoosh, and if it goes to the left, it should count as an arch.

Edit: Komito just sent me the TA result. The rope indeed shoots to right, so I'll count it as a swoosh. Shtaket's score is fixed now.


14
Challenges Comments / Re: Challenge #892, NdSC #42
« on: April 21, 2024, 06:08 PM »
@Shtaket, very nice run, but the shot at 3:30 would be considered a swing/an arch rather than a swoosh due to rope angle, so unfortunately, your final score is 84 rather than 99.

This is the rope angle of that shot, one frame before you activate drill:
[attachment=1]

Sorry about the technicalities! I asked Komito to confirm whether my assesment is right or wrong.

You achieved such a high score with a plopped worm, so I believe you can get an even better score in no time.

Cheers.

15
Challenges Comments / Challenge #893, TTRR Challenge Week 333
« on: April 21, 2024, 11:01 AM »
ooo, nice map.

Labyrinth Zone Darts followed by Labyrinth Zone TTRR, eh? Great timing. :D

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