Forums
March 29, 2024, 11:03 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Triad

Pages: [1] 2 3 ... 10
1
Challenges Comments / Challenge #876, NdSC #38
« on: March 23, 2024, 10:53 PM »
As always, don't forget to read the description. :)

Good luck everyone!

2
Challenges Comments / Challenge #873, NdSC #37
« on: March 13, 2024, 06:22 PM »
A new Darts challenge after a very long time. :)

Please adhere the special rules for this variation!

The challenge map is just a reskin of the original Shiny World to bypass one challenge per map restriction; both the reskin and the original Shiny World are allowed.

3
Challenges Comments / Challenge #871, Boom Race Challenge Week 3
« on: March 10, 2024, 11:46 AM »
Nice, Kirill cooked a new map. :D Enjoyed playing it, hope to see some crazy runs.

4
Leagues Games Comments / Game #241063, reported by flashR
« on: March 05, 2024, 06:18 PM »
Quote
[dF-blitzed`zar] who is eegy u knew him?
e3gy was one of the best Turkish freestyle ropers, his name still comes up among Turkish ropers today


5
Challenges Comments / Challenge #867, Darts Forts Challenge
« on: March 01, 2024, 03:03 PM »
A new Darts challenge after a long time! Well, not the kind of Darts challenge we're used to ;D

Being able to hit Bullseye is not enough for this challenge, you need to be able to hit every single target!

I submitted an example run, you can use it as a reference.

Good luck everyone!

6
Schemes Comments / Scheme #5482, Jetpack Race submitted by TheWalrus
« on: February 25, 2024, 03:03 PM »
Quote
No extended options has been modified.

7
Schemes Comments / Scheme #5483, Golf submitted by TheWalrus
« on: February 25, 2024, 03:03 PM »
Quote
No extended options has been modified.

8
Challenges Comments / Challenge #865, SiMpleTonTRiCkCiTy
« on: February 24, 2024, 10:04 AM »
A new Trick Race challenge after a long time! I have submitted a slow run as a reference, you can refer to it if you have any questions about a particular trick.

MAKE SURE YOU READ THE DESCRIPTION BEFORE YOU START YOUR RUN!

Also, please let me know if something is not clear enough in the description.

Good luck, and have fun!

9
Cups and Tournaments Comments / Cup #1234, Bungee Race
« on: February 19, 2024, 01:03 PM »
LET'S F*CKING GOOOOOOO!

10
Leagues General / Could we update the TFL Boom Race scheme?
« on: February 14, 2024, 01:47 PM »
I have played several Boom Races since my return, and none of the players wanted to play with the original single shot a turn scheme. They all preferred a scheme with sdet+ldet.

Why don't we update the Boom Race scheme then? We already updated the Darts scheme, so I don't see any reason to not do the same for the Boom Race.

Since MonkeyIsland prefers us to upload a separate scheme instead of updating an old one, here is a Boom Race scheme with anti-sink, ldet and sdet (if this scheme has any issues, please let me know):
https://www.tus-wa.com/schemes/scheme-5481/

11
This scheme is promising, and has a decent following. I think it should be brought into the TUS ecosystem.

12
I am just wondering, if we were to train a local Generative AI (like Stable Diffusion) with maps from various schemes, would it be possible to generate maps for those schemes? Can someone who is more knowledgeable in such stuff provide some insight? I know we have stuff like MapGen, but I am talking about a more advanced level of generative capabilities.

13
Schemes Comments / Scheme #1409, Wascar (15s) submitted by Triad
« on: December 24, 2023, 10:54 AM »
Scheme has been updated for 3.8
  • Constant zero wind
  • Phased worms settings have been implemented
  • Teleport has been removed
  • Extended worms selection settings have been implemented

14
DISCLAIMER: I know I haven't been active in competetive scene of TUS in last few years, but keep in mind that it does not have any effect on the validity of the ideas posted here.

Also if I posted this on the wrong board, please move it to the appropiate one.



Worms Rekabet Ligi (or Worms Ranked Leagues) was a website concept created by me for Turkish wormers. It was an ambitious concept that took "what are the things that can be improved upon TUS system" as its basis. I had the ideas, but didn't have coding so it didn't become a reality. Even if it did, I was planning to make it open source anyway, so I thought why not share the ideas with you. Maybe you guys can improve it, or make a use of it somehow. Or it can spark some good discussion. Share your thoughts.

WRL has 5 competetive modes: Ranked Games, Challenges, Tournaments, Cups and Mini Leagues. Each one will be explained below.

Ranks and Dynamic Point Gap™

• There will be 16 ranks for every competitive mode.

• The point gap between each rank will be adjustable to adapt differing levels of activity. I refer to this system as Dynamic Point Gap™. For example, let’s say we set point gap in challenges standings to 50, so you can achieve the highest rank when you reach 750 points. But after a lot of players reach 750, we can adjust the point gap to 100, so highest rank will be 1500 and people can strive for higher ranks again (refer to tables below to understand it better).

• Each competitive mode will have separate point gap systems.

Table 1 and 2: Rank list (with point gap set to 50 and 100, respectively)


Ranked Games

WRL's alternative to TUS Leagues are called Ranked Games. The reason it is called that way is because it has some differences compared to TUS Leagues. A modified TUS ELO will be used. I will talk about the modifications and the general outline of the ranked games below:

• There will be no league seasons, ranked games will work as if there is one indefinite season. This is the main reason it's called Ranked Games, because it doesn't have seasons like normal leagues. I always hated the idea of ranked leagues where you have to start from the very beginning every season. Imagine people starting from Bronze in Rocket League every season. It forces people to grind, and although that can spark some activity, it can put people off in the long term. It's not like people who reached very high points will suddenly suck ass.

• Starting point will be 0 instead of 1000. Also, it will be impossible to go below 0. I think going below 1000 is very demoralizing for new players and even pointless to be honest. With this change, a new player can only go up.

• Default won/lost points against an equal player will be 50 (instead of 40 like TUS).

• It will potentially include more schemes than Classic League, but it won't be as cluttered as Free league.

How will Dynamic Point Gap™ affect Ranked Games?

• Point gap for the Scheme Standings will be adjustable depending on the activity.

• Maximum point limit for won/lost points will be equal to current set point gap (instead of standard 80 like TUS). Basically, you can only win or lose one rank worth of points at most.

• Every scheme will have the exact same point gap, they won’t have differing point gaps. But still, Overall Standings will have a separate point gap.

Rank Protection™

• A new feature called Rank Protection™ will be introduced. This feature will protect you from derank for one loss, but not for consecutive losses. I'll use some examples to explain it:

Current TUS System          TUS System with Rank Protection
Before match:          Before match:
Mr.A (320) vs Mr.B (320)          Mr.A (320) vs Mr.B (320)
          M r .  A   W I N S         
After match:          After match:
Mr.A (360) vs Mr.B (280)          Mr.A (360) vs Mr.B (300)

In this example, both players are Bronze Elite (300-399). With current TUS system, Mr.B loses 40 points and deranks to Bronze 3 (200-299). With Rank Protection, Mr.B loses 20 points instead and sits at 300, the minimum point for Bronze Elite. You can have rank protection as long as you’re not sitting at the minimum point for your current rank. So, if Mr.B (300) wins a game, he can have a rank protection again. A player cannot have rank protection if he is already sitting at the minimum point of their current rank. So, if Mr.B (300) loses a game, he will go below 300 and derank to Bronze 3. As I said earlier, this feature protects you from one unlucky loss but not from a losing streak.

• Rank Protection only applies to Scheme Standings, not to Overall Standings since overall points are just the sum of all points you have (exceptions may apply, it will be expalined below).

Rank Expiration™

• A new feature called Rank Expiration™ will be introduced. If you don't play a scheme for 20 days, you will be unranked for that scheme and you will be excluded from its respective standings. Points from unranked schemes won't be included to your overall points. Still, your points won't decay and you will get a rank again as soon as you play one game for that scheme. This will discourage avoiding and promote activity without enforcing grind.

• You won't be eligible for Rank Protection if you're unranked. This will further discourage avoiding.

How to implement Playoffs to this system?

• Top 8 players of the Overall Standings can participate in playoffs. (1st vs 8th, 3rd vs 6th, 4th vs 5th, 2nd vs 7th). A player can also choose to opt out from playoffs.

• Playoffs begin at a specified day, so a player knows till when they have time to get into top 8. It is recommended to have 4 playoffs a year at most (every 90 days or every season like Winter PO, Spring PO or every quarter like Q1 PO, Q2 PO).

• All games are Bo7.

• Only the most popular 7 schemes of the PO season will be used in POs. I mentioned that there could be more schemes than Classic League, but nevertheless less popular schemes won't be a part of PO. If a PO happens every 90 days, Top 7 schemes in that 90 days will be used in that PO season. I hated the elitism behind Classic schemes. If a non-Classic scheme is popular enough to get in Top 7, it should be part of PO instead of a less popular Classic scheme that could not make it. People should learn to adapt with times. For example, according to Season Info page, TRL Darts had more popularity than 11 TRL season came before, which includes classic schemes like Intermediate, Roper, Team17, TTRR and WxW. Because back then, Darts was f@#!in thriving. We saw the same thing for other schemes such as ZaR or Mole Shopper in different periods. Why stick with less active schemes than bitch about inactivity?

Challenges

 • In a challenge, 30, 23, 20, 17, 15, 13, 11, 9, 7 and 6 points will be rewarded for the Top 10, respectively. Anyone outside of Top 10 will get 5 points. This is the current F1 points system with 5 points added for each participant. You can read about F1 point system if you're wondering why this point system is better.

• Unlike TUS, challenges won’t have a deadline. They will last forever. Challenges already rewards activity a lot, no need to reward it even more by putting deadlines.

• Challenges may have categories for prevalent schemes (Big RR, TTRR, Darts, Abnormal etc.), and each of these scheme categories will have a seperate point gap of its own. The reason why every scheme won't have the exact same point gap is because unlike leagues, points in the challenge standings will grow exponentially since you can't really lose points like in ranked games.

Tournaments, Cups and Mini Leagues

• Tournaments will allow 3-way finals like in WO.

• Cups will be probably similar to TUS.

• Mini Leagues are like groups of a TUS Cup, but there’s only one big group. Basically, like a sports league.

• I really didn't think of a good points system for these to be honest lol.

15
Gaming Central / Remnants of Naezith - Big RR like platformer
« on: July 10, 2020, 02:42 PM »
I heard about this game from a close friend that bought June 2020's Humble Choice. When I first saw it my initial reacton was wtf, Big RR? And to my surprise, this hidden gem was made by one Turkish guy.

I bought it on Steam Summer sale and gave it a try. I found it quite enjoyable. It has leaderboards for each level, and you can watch replays of every run on the leaderboard. It also has ghost support. But my favorite feature is that it has custom level support. Game is really polished.

Now obviously, don't expect rope physics that is identical to WA, guy probably never heard of roping lol. And it is not pure roping, there are some platformer elements as well. But I think it is really fun game and people who enjoy Big RR might potentially enjoy this game too.

https://store.steampowered.com/app/590590/Remnants_of_Naezith/

Pages: [1] 2 3 ... 10