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  Schemes Home Schemes Scheme Editor/Maker  


Bazooka and Grenade

Scheme #1 General Information, Viewed 1607 Times
Acronym: BnG
Type: Battle
Scheme File:
Click to download
  Downloaded 966 times
Example(s): 
Scheme Image:
We can call it scheme symbol maybe? :D
 None
Submitted By: WookA

This scheme is allowed to pick in classic league
3.82 / 5
Total votes : 17
Scheme game Options
Game options
200
1
         
67
Time options
30
15
0
0
5
 
 
Crate options
 
50
 
 
Objects options
5
 
Sudden death options
 
0
General options
       
 
Informations
Scheme Weapons Options
Weapons general options
             
Info
AmmoDelay
PowerCrates
0
Inf
0
0
0
Inf
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
3
3
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
InfInf
0
0
0
Scheme explanation
You start off by teleporting your worm in the spot you want, the point of the scheme is to blow up your opponent with bazooka and grenades, your worm is anchored (cant move) and it is played on an open island map randomly generated by WA. (see the replay for an example)

Rules:
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Straight Bazooka shots to your opponent are not allowed. Shots must be influenced by the wind. The penalty for a straight bazooka shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- 5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- 1 Second Grenades are not allowed. The penalty for a 1 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Your aim must be readjusted before every shot. Crosshair must adjust over 45 degrees from its original position before the next shot can be made. The penalty for not readjusting your aim is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Girders may be used for bouncing purposes only. Destroy the girder before continuing if placed incorrectly.

- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.

- No dead teleports (Having low health and teleporting above your opponent to kill them with the grave damage from your own worm). Instant lose by default.

- BnG map must have default width size (1920 pix), not more and not less.

- Piling is not allowed. The distance between yours and opponents worms must not be less than:
*if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
*if 3vs3 - 1/4 (quarter) of a map widthTeleport/move to another position.

- 3 Fouls means a lose by default.- Game ending by a foul is completely void. Game must be replayed.

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Author Comment: BnG scheme, By WookA  (Read 1470 times)
0 Members and 1 Guest are viewing this topic.
beer
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« on: August 04, 2009, 07:04 pm »

bng sucks
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drama queen iz back
Ramone
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« Reply #1 on: June 16, 2010, 01:09 am »

beer sucks

(omg, I've never thought that I would say that in my life!  Cry sry beer (@liquid)
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beer
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« Reply #2 on: June 16, 2010, 01:16 am »

beer sucks

(omg, I've never thought that I would say that in my life!  Cry sry beer (@liquid)

-1 BACK Cheesy
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drama queen iz back
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