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Next scheme for TRL?
BnG - 22 (8%)
Roper - 55 (20%)
Shopper - 40 (14%)
WxW - 34 (12%)
Team17 - 37 (13%)
TTRR - 52 (18%)
Hysteria - 34 (12%)
Total Voters: 173
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Schemes v1.1 May 25, 2012, 08:28 pm *
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  Schemes Home Schemes Scheme Editor/Maker  


team17 cup

Scheme #118 General Information, Viewed 402 Times
Acronym: team17
Type: Battle
Scheme File:
Click to download
  Downloaded 281 times
Example(s):  Downloaded 54 times
Scheme Image:
We can call it scheme symbol maybe? :D
 None
Submitted By: Dmitry

2 / 5
Total votes : 1
Scheme game Options
Game options
150
1
         
67
Time options
10
45
5
5
0
 
 
Crate options
 
50
 
 
Objects options
8
 
Sudden death options
 
20
General options
       
 
Informations
Scheme Weapons Options
Weapons general options
             
Info
AmmoDelay
PowerCrates
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
Inf
0
0
Inf
0
0
0
0
0
0
0
0
0
0
Inf
Inf
Inf
0
0
1
Inf
Inf
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
InfInf
0
0
0
Scheme explanation
Both players start with 4 worms on a double cavern map (unless both players agree on something else) with random placement at start. A crate will fall every turn, and you have worm select untill sudden death comes.
 
Rules
 
- No ropeknocking (includes bungee) if a person knocks a worm they are NOT allowed to attack that worm untill that worm has had a chance to move (if its not sudden death the vicitim gets one turn to move) if there is a big change in the game due to a knock report it in the complaint forums and the mods will either void it or give the victim the win
 
- No going on the roof. If a player goes on the roof the game either needs to be retarted or void (victims choice) if a player wins a game because of roofing the victim gets the win.


 





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