Schemes
April 20, 2024, 08:52 AM

Moonwalk

Moonwalk by Don Version 1.3

Scheme #1486, Viewed 1453 Time(s)

Basic Information
Summary
F8
F11
F12
Utility probability
20% Fast Walk
15% Laser Sight
15% Low Gravity
15% Crate Spy
10% Damage x2
10% Jet Pack
10% Double Time
5% Invisibility
0% Crate Shower
Crate probability
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
0.2%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4.8 / 5
Total Members Voted: 10
Acronym: Moonwalk
Name: Moonwalk by Don Version 1.3
Type: Battle, Rubberworm
Submitted by: Germany Don

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 373 time(s).
Example replays: Downloaded 415 time(s)

Time: September 22, 2014, 12:21 PM
Description:
Moonwalk Kaos (c) by Don Version 1.3

*** Last Update Version 1.3 on 08.03.2016***
- /fuseex and /wdca added.
- Second short Replay added
*** *** *** *** *** ***

Moonwalk is a Rubberworm scheme, similar to Kaos but with several important differences. You will discover a totally new gameplay feeling and lots of funny details.


As in Kaos, a shot doesn't end turn, loss of control doesn't end turn, craterate(10), cratelimit(200) and fire doesn't pause timer features. Different to Kaos, the gravity is very low (set to *0.3) which even makes it possible to fly upwards with a parachute. That's why playsers start with infinite parachute. The /ope Option makes weapons push each other. Place your worms manually at the beginning and better use "Freeze" to protect them. Two teleports help to get out of stuck positions. The most difficult movement begins with activating LG in game, which let the worms, animals, old women, etc. fly very high in the sky!

Antisink is activiated to prevent your worms from too easy plopping. So one should concentrate to kill others on the oldschool way. To let the worms not become immortal with too many health crates, the crate-shower spawns clearly less health crates as in normal kaos.

The scheme can be best played on random islands or even big maps with 1-3 worms per player, depending on desired game time.

--
The 7-minute Replay shows some effects of the game like:
- parachuting upwards
- jumps by using LG
- use of morse as an airstrike
- useless of banana if it is thrown too high
- bouncing holygrenade with head while flying on parachute
- winning with antisink

OLDER VERSIONS:
*** Update Version 1.21 on 02.03.2016***
- I set delay for all weapons to 1
- Additionally i set one "Freeze" recommended to be used in first round.
- For am improved starting position, i set manual worm placement.
- Finally the /ope - option now brings additional fun in gameplay.
*** *** *** *** *** ***

*** Update Version 1.1***
- Based on your comments, i lowered the health crate index and the health craterate.
- I also set parachute probability in crates to 0 as parachute is infinite anyway.
- With regard to your roping skills, i set infinite rope repeat like in custom roper schemes.
*** *** *** *** *** ***


--
Special thanks to Prodigy, Ivan and RootsMan for testing and comments.
Scheme game options
Game options
250
2
100%
Time options
60
60
0
0
0
Crate options
100
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1486, Moonwalk submitted by Don  (Read 1109 times)

0 Members and 1 Guest are viewing this topic.

Offline FLYman

Scheme #1486, Moonwalk submitted by Don
« on: July 05, 2016, 12:59 PM »
Had good fun.

FLYman