Acronym: Moonwalk
Name: Moonwalk by Don Version 1.3
Type: Battle,
Rubberworm
Submitted by: Don
- Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 373 time(s).
DonSeptember 25, 2014, 08:14 AM
ivanSeptember 26, 2014, 01:03 PM
ProdigyOctober 01, 2014, 09:35 PM
ZaloOctober 08, 2014, 09:30 PM
zLuuHJanuary 31, 2015, 02:50 AM
WTF-8July 05, 2016, 01:56 PM
PSIXIOctober 07, 2016, 11:35 AM
deleted_accountNovember 16, 2016, 05:30 PM
SwistJanuary 28, 2017, 09:58 PM
Jason StathamApril 28, 2019, 02:01 PM
syannMay 09, 2020, 03:31 PM
Zalo the molerOctober 05, 2021, 02:29 PM
gloveMarch 04, 2022, 07:51 PM
Inventor22April 01, 2022, 03:01 AM
Example replays: Downloaded 415 time(s)
Time: September 22, 2014, 12:21 PM
Description:
Moonwalk Kaos (c) by Don Version 1.3*** Last Update Version 1.3 on 08.03.2016***
- /fuseex and /wdca added.
- Second short Replay added
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Moonwalk is a
Rubberworm scheme, similar to Kaos but with several important differences. You will discover a totally new gameplay feeling and lots of funny details.
As in Kaos, a shot doesn't end turn, loss of control doesn't end turn, craterate(10), cratelimit(200) and fire doesn't pause timer features. Different to Kaos, the gravity is very low (set to *0.3) which even makes it possible to fly upwards with a parachute. That's why playsers start with infinite parachute. The /ope Option makes weapons push each other. Place your worms manually at the beginning and better use "Freeze" to protect them. Two teleports help to get out of stuck positions. The most difficult movement begins with activating LG in game, which let the worms, animals, old women, etc. fly very high in the sky!
Antisink is activiated to prevent your worms from too easy plopping. So one should concentrate to kill others on the oldschool way. To let the worms not become immortal with too many health crates, the crate-shower spawns clearly less health crates as in normal kaos.
The scheme can be best played on random islands or even big maps with 1-3 worms per player, depending on desired game time.--
The 7-minute Replay shows some effects of the game like:- parachuting upwards
- jumps by using LG
- use of morse as an airstrike
- useless of banana if it is thrown too high
- bouncing holygrenade with head while flying on parachute
- winning with antisink
OLDER VERSIONS:
*** Update Version 1.21 on 02.03.2016***
- I set delay for all weapons to 1
- Additionally i set one "Freeze" recommended to be used in first round.
- For am improved starting position, i set manual worm placement.
- Finally the /ope - option now brings additional fun in gameplay.
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*** Update Version 1.1***
- Based on your comments, i lowered the health crate index and the health craterate.
- I also set parachute probability in crates to 0 as parachute is infinite anyway.
- With regard to your roping skills, i set infinite rope repeat like in custom roper schemes.
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Special thanks to Prodigy, Ivan and RootsMan for testing and comments.