Schemes
March 29, 2024, 11:26 AM

Rowy Madness edit

diddity

Scheme #1506, Viewed 1661 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Scheme Rate
3.8 / 5
Total Members Voted: 5
Acronym: Rowy Madness edit
Name: diddity
Type: Battle
Submitted by: Germany Hurz

Download this scheme:
Downloaded 848 time(s).

Time: October 05, 2014, 01:08 AM
Description:
Scheme explanation:
Rowy Madness = Rowy played on a BnA map (Small objects + mines). However, we don't use the rowy scheme, but a special one, that includes infinite Low Gravity, Jetpacks & parachutes.

Rules (in detail):
- 8 worms per team. Each player enters 3 teams (3x8 = 24 worms/player)
- Use one of the maps from mappack
- AWTRW (attack with the right weapon): always use the next 1 on the weapon table with ammunition 2, beginning with bazooka, then homing missile, then mortar, and so on.
-AET (attack every turn): you need to use the next weapon even if you can't do damage.
falls, plops, timeouts, skips etc. are cows if you did not use the correct weapon before.
-  If you fail using the next weapon in row (by for example jetting into a mine), use that weapon in next turn, dont skip any weapon.
- Jetpack,  Parachute and Low Gravity may be used each turn, all other weapons are part of the row. Use the rope as a weapon only, for knocking. After the rope you skip to tele, tele may be used in same turn.

- Rounds: games are bo5. In the 2nd round you start with the rowy weapon you ended with in the 1st round (in other words, the rowy carries over several rounds). The stockpile is set to anti, so all weapons used in the first round will show up in the 2nd round as 1x. Select the first weapon that has 2x and proceed with rowy.
Most of the time you will use the f1 to f3 weapons in the first round and then start the 2nd with the f4 row. And the 3rd round of the match with f8 or so.
- If the bo5 match isnt over when you reach patsy (and have used it), go back to the f1 weapon and start rowy anew. If you still haven't finished the bo5 match after going through the panel twice, finish it with patsy's.

- Cow Penalty: Other player may use patsy, or proceed his rows, as he wishes. Usually we dont like punishing.
- Accidental use of weapon: it may occur that you accidently use a weapon that you weren't supposed to use yet. In that case, take the cow penalty (if chosen). The next time the weapon shows up that you already used (and that is now no longer available), skip your turn, but don't take the cow penalty.
If it's still the 1st round of rowy, you may use the 1x weapon and save the skip turn for later. If you're lucky, the match won't get that far and you won't have to skip/go.
- If you didnt use a weapon at all in the cow turn: use the weapon next and proceed the rowy as normal.

Note: Games of bo5 will be roughly the same length as 1 regular rowy.

****original scheme idea and most of this text by hhc****
Scheme game options
Game options
200
3
100%
Time options
60
20
0
0
5
Crate options
25
Sudden death options
45
Objects options
160
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
2
Homing Missile
2
Mortar
2
Homing Pigeon
2
Sheep Launcher
2
Grenade
2
Cluster Bomb
2
Banana Bomb
2
Battle Axe
0
Earth Quake
0
Shotgun
2
Handgun
2
Uzi
2
Minigun
2
Longbow
2
Fire Punch
2
Dragon Ball
2
Kamikaze
2
Suicide Bomber
2
Prod
2
Dynamite
2
Mine
2
Sheep
2
Super Sheep
2
Mole Bomb
2
Air Strike
2
Napalm Strike
0
Mail Strike
2
Mine Strike
2
Mole Squadron
2
Blow Torch
2
Pnuematic Drill
2
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
2
Bungee
0
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
2
Holy Hand Grenade
0
Flame Thrower
2
Sally Army
2
MB Bomb
2
Petrol Bomb
2
Skunk
2
Ming Vase
2
French Sheep Strike
2
Mike's Carpet Bomb
2
Mad Cow
0
Old Woman
0
Concrete Donkey
2
Indian's Nuclear Test
0
Armageddon
2
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.