Schemes
April 18, 2024, 01:50 AM

Extreme bng

Extreme bng

Scheme #1780, Viewed 650 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F12
Scheme Rate
Not rated yet
Acronym: Extreme bng
Name: Extreme bng
Type: Battle
Submitted by: Italy melbo

Download this scheme:
Downloaded 356 time(s).
0 members and about 356 guests have downloaded this scheme.
Example replays: Downloaded 156 time(s)

Time: August 12, 2015, 11:13 AM
Description:
Here comes Extreme bng!
I maked this scheme to give  importance to the maximum bounce grenades and the bazooka  because, in my opinion, their "good use" is the true index of skill in bng
Rules:
-use only grenades at maximum bounces, bazooka can be used only at low gravity . No repeat shot with bazooka  at least one of the two players has moved or bazooka hasn't harm the enemy worm.
-use  maps more possible horizontal with trees ( I'll  attach a replay game to better understand)
-Grenades cannot be threw directly on the worm or (directly) between two trees near to the worm or (directly) in these two trees too. Therefore the first bounce must always be outside of these objectives.
-1 Worm for each team, each 100 hp

You cannot violate rules for more than 2 times, penalty  disqualification (unless accidental damage on the enemy worm is minimal) or even worse if the enemy worm is low on health and the other fool kill him violating the rules, in this case if it is his first violation the game ends in a draw,  if this is the second,the  not responsible for the incident wins. There is no violation in any case if there is no damage on the enemy worm.
Each unjust  damage must be always agree a reaction equal to or greater for the one who committed it.

Rules in common with bng:
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Straight Bazooka shots to your opponent are not allowed. Shots must be influenced by the wind. The penalty for a straight bazooka shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- 1 Second Grenades are not allowed. The penalty for a 1 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Your aim must be readjusted before every shot. Crosshair must adjust over 45 degrees from its original position before the next shot can be made. The penalty for not readjusting your aim is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.

- Girders may be used for bouncing purposes only. Destroy the girder before continuing if placed incorrectly.


- No dead teleports (Having low health and teleporting above your opponent to kill them with the grave damage from your own worm). Instant lose by default.

- BnG map must have default width size (1920 pix), not more and not less.

- Piling is not allowed. The distance between yours and opponents worms must not be less than:
*if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
*if 3vs3 - 1/4 (quarter) of a map widthTeleport/move to another position.


Scheme game options
Game options
100
1
100%
Time options
30
15
0
0
5
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.