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Next scheme for TRL?
BnG - 22 (8%)
Roper - 55 (20%)
Shopper - 40 (14%)
WxW - 34 (12%)
Team17 - 37 (13%)
TTRR - 52 (18%)
Hysteria - 34 (12%)
Total Voters: 173
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  Schemes Home Schemes Scheme Editor/Maker  


Team17

Scheme #19 General Information, Viewed 1239 Times
Acronym: T17
Type: Battle
Scheme File:
Click to download
  Downloaded 947 times
Example(s):  Downloaded 130 times
Scheme Image:
We can call it scheme symbol maybe? :D
 None
Submitted By: Ray

This scheme is allowed to pick in classic league
3.88 / 5
Total votes : 9
Scheme game Options
Game options
150
1
         
67
Time options
10
45
5
5
0
 
 
Crate options
 
50
 
 
Objects options
8
 
Sudden death options
 
20
General options
       
 
Informations
Scheme Weapons Options
Weapons general options
             
Info
AmmoDelay
PowerCrates
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
Inf
0
0
Inf
0
0
0
0
0
0
0
0
0
0
Inf
Inf
7
0
0
1
Inf
Inf
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
InfInf
0
0
0
Scheme explanation
Both players start with four worms on a double cavern map with random placement at start. A crate will fall every turn, and you have worm select until sudden death comes.

Rules:

  • No rope knocking (includes bungee) is allowed. If a person knocks a worm they are NOT allowed to attack that worm until that worm has had a chance to move (if its not sudden death the victim gets one turn to move) if there is a big change in the game due to a knock report it in the complaint forums and the mods will either void it or give the victim the win
  • No going on the roof. If a player goes on the roof the game either needs to be restarted or void (victims choice) if a player wins a game because of roofing the victim gets the win.

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Author Comment: T17 scheme, By Ray  (Read 1112 times)
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SacrificialLamb
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« on: October 27, 2009, 07:08 pm »

Since when does Team17 have 7 girders?Huh?  It has always been inf. since the dawn of worms
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sg king
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« Reply #1 on: October 27, 2009, 07:21 pm »

Since it started to be annoying to be blocked each turn before the SD begins
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Dulek
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« Reply #2 on: October 28, 2009, 07:51 am »

Since it started to be annoying to be blocked each turn before the SD begins

It happens mostly when you have 1 worm and your oponnent has 3 or 4. Before SD starts, you have all of that time to collect the creates and you can even not attack. To be honest, you shouldn't play t17 if you want to block your oponnent each turn he got a creat near him. Don't be scared that he'll simply attack you and just take this damn create (except crates on the edge of the map xD). Smiley
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Chicken23
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« Reply #3 on: December 23, 2009, 12:14 am »

uploaded the FB team17 scheme. Its the same as wooka's upload aswell..

There is changes to the cr8 chances which may explain the debate me, crazy, uber and NAiL got into.
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Abnaxus
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« Reply #4 on: March 28, 2010, 12:02 pm »

Since it started to be annoying to be blocked each turn before the SD begins
It happens mostly when you have 1 worm and your oponnent has 3 or 4.
It's the only way to beat your opponent.

And most of the time, if on SD there is 1v3, it means that someone of them had very much luck (bananas, holys, etc..).
So it's normal to block him because he can still have powerfull weapons.
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Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.
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