Schemes
March 28, 2024, 12:03 PM

Mole S C

Mole Shopper Custom

Scheme #1933, Viewed 1244 Time(s)

Basic Information
Summary
Util.
F4
F5
F7
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
3.3%
2.2%
2.2%
2.2%
2.2%
2.2%
1.1%
1.1%
1.1%
1.1%
1.1%
1.1%
0.5%
?!?%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: Mole S C
Name: Mole Shopper Custom
Type: Battle
Submitted by: Poland h3oCharles

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 423 time(s).

Time: February 08, 2016, 01:23 PM
Description:
This is the Mole Shopper scheme I will be using on HostingBuddy.

I recommend using the command "!holes 255" on HB for max holes. If you are hosting without it, in the editor set the holes to as much as possible
3 Worms per team
no x2 (Double Damage on first turn)

Noticable changes:
- All types of crates are available
(Keep in mind, this is NO RubberWorm scheme, which means Kaosmod is not applied!)
- Up to 250 barrels (there is a very low chance that there will be an empty hole)
- Rope and Tele are possible to appear, but they are quite rare
- Mole's power is 15 (the most powerful)
- Torch's and Drill's power is 11 (the weakest)
- Banana's power is 10 (as much clusters as possible)
- Handgun's power is 19 (6dmg per bullet)
- Bazooka's power is 15 (the most powerful)
- Skunk's power is 5 (more poison damage per turn)
- Flame Thrower's power is 15 (more flames)
Scheme game options
Game options
150
1
100%
Time options
5
45
10
10
0
Crate options
25
Sudden death options
20
Objects options
250
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
1
Fast Walk
1
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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