Schemes
March 28, 2024, 10:36 PM

TeleShopper

Teleshopper

Scheme #2048, Viewed 2214 Time(s)

Basic Information
Summary
Util.
F4
F8
F12
Crate probability
5.3%
5.3%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.6%
4.6%
4.6%
3.4%
3.4%
2.5%
2.3%
2.3%
2.3%
2.3%
2.3%
2.3%
2.3%
2.3%
2.3%
1.1%
0.5%
Scheme Rate
2.5 / 5
Total Members Voted: 4
Acronym: TeleShopper
Name: Teleshopper
Type: Battle, Rubberworm
Submitted by: Norway Kradie

Download this scheme:
Downloaded 637 time(s).
Example replays: Downloaded 605 time(s)

Time: April 23, 2016, 09:08 PM
Description:
Teleshopper (TS / T2C-Shopper).

Rules:
T2C = Teleport to Crate (Always)
AFC = Attack From Crate
- Attack from Crate 1 Time only.
- Multi-shot from 1 crate is not allowed
- 1 Crate = 1 Attack. 5 Crates = 1 Attack.
KTL/ABL = Kill the Leader / Attack But Last. (HOST DECIDES)
Teleport to crate and use select worm.
You can attack from parachute now.
3-4 Worms per Team.
If a player break a rule, he/she must skip one time.

15 seconds turn time, 6 crates = 6 possible attacks.


Enable Rubber features:
sdet
craterate6
Scheme game options
Game options
200
1
100%
Time options
30
15
3
5
15
Crate options
25
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2048, TeleShopper submitted by Kradie  (Read 2191 times)

0 Members and 1 Guest are viewing this topic.

Offline Kradie

Scheme #2048, TeleShopper submitted by Kradie
« on: April 27, 2016, 08:00 PM »
Gameplay footage has been uploaded.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline Husk

Re: Scheme #2048, TeleShopper submitted by Kradie
« Reply #1 on: April 27, 2016, 11:13 PM »
awesome, I'd play in cup of this scheme =P

Offline TheWalrus

Re: Scheme #2048, TeleShopper submitted by Kradie
« Reply #2 on: April 28, 2016, 02:29 AM »
this sounds fast paced and frantic, could be onto something here

Offline Kradie

Re: Scheme #2048, TeleShopper submitted by Kradie
« Reply #3 on: April 28, 2016, 07:24 AM »
Yeah it's a lot of fun.

The Intermediate version of this offers a more tactical approach, still fast paced though.
It can be found here https://www.tus-wa.com/schemes/scheme-2047/
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline Xrayez

Re: Scheme #2048, TeleShopper submitted by Kradie
« Reply #4 on: April 28, 2016, 04:24 PM »
The same scheme with Rubberworm features (sdet and craterate6) embedded.