Acronym: NormalPro
Name: Normal Pro
Type: Battle
Submitted by: FaD
Download this scheme:
Downloaded 385 time(s).
FaDMay 17, 2017, 01:39 PM
VojskeJuly 19, 2017, 01:51 PM
NiiCo17-proApril 29, 2018, 07:55 PM
sockDecember 01, 2019, 12:10 AM
Atr0xFebruary 04, 2020, 04:25 PM
Example replays: Downloaded 306 time(s)
Time: May 17, 2017, 01:39 PM
Description:
Made from the original scheme Intermediate Luckless (onl).
It is faster, more luckless, more balanced and more dynamic.
Please notice that turn time and SD timer are both changed proportional -20%, from 45s to 36s and from 15m to 12m.
Play with 8 worms each team for 1vs1
Play with 4 worms each team for 2vs2
play bo1,bo3,bo5
Rules: a. Game settings:
Games can be played at one victory (one round), two victories (same as best of 3) or 3 victories (same as best of 5). The standard number of victories is 2, and it can not be changed unless both players agree. Remember that all games have to be played in #Anything Goes or #Ropers Heaven, because only in these channels rope and bungee knocking is possible.
b. Map choice:
The terrain must be one randomly generated by the in-game editor. Select terrains that offer good hides and minimize the number of easy kills and big piles during the first turns of the round. The layout (fruits, medieval, beach, etc.) must be random.
The following, is just a suggestion but, becomes an obligation if both players are not in agreement with the subject: Regarding the type of terrain to select in successive rounds, you should choose cave in case best of 1 game, island-island-cave-cave-(…) in case best of 3 game and cave-cave-island-island-(…) in case best of 5 game. The main idea is to play more or less the same number of caves as islands, because in this way skills of the players will be tested under a good variety of different terrains. Also in this way both wormers will get more or less the same amount of starting turns on an island and the final round (after 1-1, 2-2 results) will be played (except situations when you got draws in some rounds) on a cave to minimize "the first to move" advantage.
c. Forbidden bugs: (Remember that rope/bungee knocking is allowed)
Bow/bat/rope angle modifications.
Walking on top of the indestructible barrier of a cave.
Skip walking using the mouse.
Floating weapon glitch
Jumping from Pneumatic Drill
Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
d. Allowed bugs and tricks:
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
Bungee from Jet Pack*
Napalm strike to turn off petrol fire.
Bazooka and other missiles through thin walls.
Dragon Ball through thin walls.
Multiple firepunch hits on the same worm.
Shotgun and other guns through worms.
Supersheep or any kind of missile shot above the indestructible layer of a closed map.
Rope and bungee knocks.
Cluster/Mortar abuse and suicide.
Hitting more than 1 worm with bow.
Double poisoning with one skunk.
©normalnonoobs.com
*changed from original