Schemes
April 25, 2024, 11:03 PM

Roper

Roper

Scheme #3, Viewed 7480 Time(s)

Basic Information
Summary
F1
F2
F5
F8
F12
Scheme Rate
4.52 / 5
Total Members Voted: 19
Acronym: Roper
Name: Roper
Type: Battle
Submitted by: United States WookA

  • This scheme must be played in Rope/Classic/Allround league(s).
Download this scheme:
Downloaded 6173 time(s).

Time: November 18, 2008, 07:23 AM
Description:
Modes:

1v1 (1 worm per player); Best of 1 by default
2v2 (1 worm per player); Best of 1 by default
3v3 (1 worm per player); Best of 1 by default

Map size:

1920x696 by default

Rules:
 
Crate Before Attack (CBA)
*You have to collect a health crate before attacking your opponent. If a crate is not available, you have to touch both walls instead (W2W). At Sudden Death you have to collect a crate OR touch both walls (your choice) before attacking your opponent. If you break this rule, you aren't allowed to attack the next turn.
 
Attack From Rope or Parachute (AFR/AFC)
*You can attack only while hanging on the rope or while using the parachute. If you break this rule, you aren't allowed to attack the next turn.
 
No blocking with a worm
*Your opponent is blocked if he can't get out of his spot via walking or by shooting a rope out correctly. If you block and your opponent doesn't attack, you aren't allowed to attack the next turn. If your opponent is still able to attack, you have a 5 seconds penalty at the beginning of your turn but you are allowed to attack.
 
No blowing up crates to do extra damage
*If you break this rule, you are not allowed to attack the next turn. If the damage is over 80, you have to skip twice.

No exploiting glitches (e.g. floating bazooka)
*Ghost grenades are allowed.

If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.
Scheme game options
Game options
200
1
100%
Time options
10
15
5
10
5
Crate options
20
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #3, Roper submitted by WookA  (Read 2189 times)

0 Members and 1 Guest are viewing this topic.

Offline Korydex

Scheme #3, Roper submitted by WookA
« on: July 18, 2020, 09:47 AM »
Version for 3.8 with glitches disabled

Offline Senator

Re: Scheme #3, Roper submitted by WookA
« Reply #1 on: September 17, 2021, 06:14 PM »
What should we do with the scheme now that weapon delays work differently in 3.8? One turn delay for mine and grenade means that the second player of each team has mine and grenade available on their first turn.

1. Keep it like this. This way 2vs2 games with one worm each are similar to 1vs1 games with two worms each.
2. Add the "bazooka first" rule to the scheme description.
3. Add the "bazooka first" rule to the scheme description and another scheme file for 2vs2 games with two turn delay for mine and grenade.

Offline MonkeyIsland

Re: Scheme #3, Roper submitted by WookA
« Reply #2 on: September 17, 2021, 06:58 PM »
I'd prefer the option 1.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Kaleu

Re: Scheme #3, Roper submitted by WookA
« Reply #3 on: September 17, 2021, 10:11 PM »
1
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓


Offline Kradie

Re: Scheme #3, Roper submitted by WookA
« Reply #5 on: September 25, 2021, 12:33 PM »
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB