Help
 
My Panel
Poll
Next scheme for TRL?
BnG - 22 (8%)
Roper - 55 (20%)
Shopper - 40 (14%)
WxW - 34 (12%)
Team17 - 37 (13%)
TTRR - 52 (18%)
Hysteria - 34 (12%)
Total Voters: 173
Shoutbox
Sorry, you must be logged in to use the shoutbox!
Schemes v1.1 May 25, 2012, 11:39 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Leagues updated to v2.0
  Schemes Home Schemes Scheme Editor/Maker  


Walk For Weapons

Scheme #56 General Information, Viewed 622 Times
Acronym: wFw
Type: Battle
Scheme File:
Click to download
  Downloaded 331 times
Example(s):  Downloaded 181 times
Scheme Image:
We can call it scheme symbol maybe? :D
 
Submitted By: DarKxXxLorD

This scheme is allowed to pick in Free league
Not rated yet
Scheme game Options
Game options
200
1
         
67
Time options
60
20
5
0
10
 
 
Crate options
 
25
 
 
Objects options
-1
 
Sudden death options
 
0
General options
       
 
Informations
Scheme Weapons Options
Weapons general options
             
Info
AmmoDelay
PowerCrates
0
Inf
Inf
0
0
Inf
Inf
Inf
0
0
Inf
Inf
0
0
Inf
Inf
Inf
Inf
0
0
Inf
Inf
Inf
0
Inf
Inf
Inf
Inf
0
Inf
0
0
0
0
0
Inf
Inf
0
0
0
0
Inf
Inf
9
0
0
0
Inf
0
0
Inf
Inf
0
0
0
0
Inf
0
0
0
InfInf
Inf
0
0
Scheme explanation
1.1 A weapon/utilties may only be used by a worm if that worm is standing on a box containing a picture of that weapon/utilties.
1.1.1 The worm may fire the weapon if it is standing on the box with a pixel, even if it not standing on top of it (that means he must stay on that box, if hes touching box from the other side than top then its forbidden).
1.1.2 The worm may fire the weapon if it is adjacent to another worm which itself or standing on a picture of that weapon (and similar for any number of worms in a chain).
1.1.2 The worm may fire a weapon mid-jump provided it was last touching or standing on the box when it left the ground, but cannot use weapon when landed (must be used while flight).
1.1.3 Some maps have special rules regarding specific weapons. These rules are outlined in text on the map, and must be followed. There is implemented a readme file with rules in mappack for each map.
1.2 If a worm is blocked more then two times in a row, it is allowed to teleport to a teleport box.
1.3 Teleport using is limited to 9 times.
1.4 The maps is chosen wITH THE CONSENT OF ALL participant.
1.5 If player make cow without demage opponent wormmhe must skip 1 turn,if he damage worm he skipp 2 turns,and if he kill worm with cow,he lose game.

Rules were designed participant NNN-leagues.

Pages: [1]   Go Down
  Print  
Author Comment: wFw scheme, By DarKxXxLorD  (Read 429 times)
0 Members and 1 Guest are viewing this topic.
DarKxXxLorD
Full Member
***
Offline Offline
wormnet #AGoff #AG Offline

Russian Federation Russian Federation
RS Clan
wFw Community
e2n Community

Posts: 111


wormnet: RS`DaRK`X`LOrD


View Profile WWW
« on: June 20, 2010, 08:51 pm »

Probably, there was a site error. In the scheme there was no select worm. Angry Angry

Please, download the correct version here!!!
Logged

Pages: [1]   Go Up
  Print  

 





w
F
w


s
c
h
e
m
e
,


B
y


D
a
r
K
x
X
x
L
o
r
D


-


T
h
e


U
l
t
i
m
a
t
e


S
i
t
e


o
f


W
o
r
m
s


A
r
m
a
g
e
d
d
o
n
The Ultimate Site © 2008 - 2010, MonkeyIsland
Template designed by MonkeyIsland
Design: