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Next scheme for TRL?
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Schemes v1.1 May 25, 2012, 11:40 pm *
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  Schemes Home Schemes Scheme Editor/Maker  


Elite

Scheme #7 General Information, Viewed 935 Times
Acronym: Elite
Type: Battle
Scheme File:
Click to download
  Downloaded 1015 times
Example(s): 
Scheme Image:
We can call it scheme symbol maybe? :D
 None
Submitted By: Ray

This scheme is allowed to pick in classic league
3.9 / 5
Total votes : 10
Scheme game Options
Game options
100
1
         
67
Time options
10
20
3
3
0
 
 
Crate options
 
25
 
 
Objects options
8
 
0
 
Sudden death options
 
45
General options
       
 
Informations
Scheme Weapons Options
Weapons general options
             
Info
AmmoDelay
PowerCrates
0
0
0
0
0
Inf
1
5
0
0
Inf
3
0
2
0
Inf
Inf
Inf
0
2
Inf
Inf
1
0
Inf
1
2
1
0
0
1
1
0
0
0
3
3
3
1
0
2
2
2
2
0
0
0
0
0
0
2
1
0
0
0
0
0
0
0
0
InfInf
0
0
0
Scheme explanation
In this scheme, your team is given 4 worms at the beginning (only 2 if 2vs2 gameplay) and you have to put them on the map, so telestart is on at the beginning.
Map is usually Fruit map with two islands (see in the example). Each worm has 100 Health Power (HP) and the worms are moved in rotation. The Sudden Death (SD) time is 10 minutes. No energy is lost when the round time expires but the water rises rapidly during SD.
There are 8 instant mines on the map and the only unique thing in the scheme is that you cannot shot your rope lower than 45°.

Rules:

This is hard to say as there were plenty of debates about the rules but I am going to write down the mostly used and the one I think should be accepted on TUS.

Rope Knocking is not allowed in Elite and the players should play the game in Party Time, so one is able to slide throught a worm.

No glitches are allowed in the game.

Blocking is allowed all the time by girders or whatever.


 





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