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wkIndiMask

Started by Husk, October 02, 2010, 04:55 PM

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Husk

wkIndiMask.dll is Plutonic's module for WormKit found here (:

it allows the game to use different colours as destructable/indestructable in .png maps, and it works like a charm! sooo i downloaded the wkIndiMask.dll and found Clogg's map here

replay included, again, u need to open the replay with wormkit for it to work (:


NAiL

waaaaaiiit, you mean you can make maps that have both destructable and non destructable parts!!??

If so thats f****** GREAT man! Been waiting for this for a long time!

Cant dl replay, at uni now and didnt bring any worms stuff for my laptop, back for christmas tho!
worm and learn

Husk

hi pal, yea mate XD simply incredible!

NAiL

aieeeee!!!!!

thats what im talking about! yeeeeeeh! Can you only use 2 colours then or what? How does it work exactly?

Oh well, so much for no more worms, ill book a train ticket and fetch my cd xD
worm and learn

Husk

hi pal, did u check link for the map lol, does the map looks like it has 2 colours X: and did u even read the link i gave for the module...lmfao xD

NAiL

#5
nah didnt read shit, too excited xd

(pal)
worm and learn

Cueshark

I'm going to try and play this tonight.

Just gotta work out why my wormkit is f@#!ing up.

Where do I put the .dll file.  In worms armageddon folder?

lacoste

Never tryed it myself, and as far as i know there are only 2 maps for this. I was thinking too make some kind of CTF map for this, im too lazy.

Cue: Main directory, same as any other wormkit module.
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<Johnny`> !fart
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<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage


Cueshark

Quote from: lacoste on October 02, 2010, 06:16 PM
Never tryed it myself, and as far as i know there are only 2 maps for this. I was thinking too make some kind of CTF map for this, im too lazy.

Cue: Main directory, same as any other wormkit module.

Thanks :<

I got it sorted but I had to change the scheme to mole squadron 1 crate probability for the shoot doesn't end turn function to work.

For some reason typing /multishot or /sdet didn't work for me :(

Any reason for that?

Husk

well, u might hav accidently done like i did first:

write /sdet and /antisink, and after those then u select the scheme lol

and the scheme is not with any wormkit features, soooo be sure to first pick the scheme and then write the features (=

im just sayn lol, i lol'd when i did this

Cueshark

Quote from: Husk on October 02, 2010, 07:23 PM
well, u might hav accidently done like i did first:

write /sdet and /antisink, and after those then u select the scheme lol

and the scheme is not with any wormkit features, soooo be sure to first pick the scheme and then write the features (=

im just sayn lol, i lol'd when i did this

Ahh, yeah I did that.   I'll have one lol please.

Thanks for letting me know.

I don't get that map though.  How you meant to race when you're both cooperatively blowing up the shit in your way.

There should be dual paths and it's a race to blow up your shit first.

:<

Husk

well, it is first map of its kind, of course its not perfect :P

Husk

#12
i made a indimask roper map http://www.wmdb.org/15820

=D there are 4 destructable "walls" u guys can destroy for fun [: or to make roping faster from a to b (-8 the red walls mark the walls that can be destroyed. the graphics are "simplified" version of pirate theme, recoloured. play roper scheme with destructable terrain (turn off scheme options cheat). or u could just extract the scheme from replay, lol.

again, u need wormkit + wkIndiMask.dll for this to work (: or if u r lazy butt u only need wormkit to view the replay.




avirex

roper is a classic scheme...  why change it? its CLASSIC! duh

Husk

#14
woah X: what did i change mate? plz watch replay before judge ): wkIndiMask works like this: any colour with the red value even is destructable and odd for indestructable X: i put the "red" walls destructable and rest of map is indestructable X:

Paradise - THeDoGG