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Hysteria RR

Started by barman, November 09, 2011, 09:36 PM

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barman

The recipe is simple!
Take the TTRR scheme.
Set the turn time to 5 seconds.
Enable BattyRope and antisink.
As a result, you get a funny and playable variation of rope race.

Rules
Race from start to finish. The player who uses the least number of turns to reach the finish wins.

Worms per team
One.

Match duration
Very short, usually 2-3 minutes.

Maps
Wider maps (30-45 seconds in TTRR) seem to work better.

Notes
Type "/batty" before starting the game.
RubberWorm is required due to antisink.

Possible problems
It's considerably easy to accidentally knock an opponent's worm into the water.
RacingStuff cannot be used with BattyRope.

Example replays
See below. You need RubberWorm to watch these.
Right-click on any and select "Extract scheme" to obtain the scheme.

Thanks to Crash for helping me test this.
Have fun :)
My WA compilation videos: 2007 2013
My photography work

Quote from: Statikbarman's fails are best

avirex


Dulek

A pretty enjoyable scheme. Nice job, barman. :) I look forward to have some games with you.

r3spect

add tus classic scheme hiahuauahauahau xd