Challenges
March 28, 2024, 11:36 AM

Time Trial Mine Madness

Challenge #265, Viewed 4405 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 1
Name: Time Trial Mine Madness
Type: Misc
Moderator: Turkey Triad

Started: September 12, 2013, 06:18 PM
Expire time: October 01, 2013, 07:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme TTMM

Description:
Time Trial Mine Madness created by Triad for use on this challenge challenge. Its a remix of Mine Madness scheme.

Rules & Guidelines:
- You need rubberworm for play this scheme. Fdpt, sdet and ldet activated in scheme. So your turn never ends unless if you plop your worm.
- As a diffrence from regular mm scheme, this scheme has only 2 teleports.
- 1 player worm and other 40 player or enemy worm(doesnt matter) with same ally.
- The team with 1 worm need to have the first turn of the match. If the one of other team does, use skip or draw the round and restart.
- Kill all enemy worms as soon as you can. Your worm must surive in the end of challenge.
- Time at end of the turn will count as your challenge time.
Name: gooder map by gooder map
Best Record: 37.64 by barman
Pending times: 0
Number of members participated: 7
Number of Records: 9

Download Map:
Downloaded 711 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Poland barman AeF ea FoS 37.64s 20 September 13, 2013, 04:53 PM 1,790 Competent
2nd Russian Federation _ssm_ che 51.46s 15 September 13, 2013, 02:11 PM 7,645 Elite
3rd Bulgaria Worm_gamer UC X2a dS 53.08s 10 September 13, 2013, 01:49 PM 3,836 Elite
4th Ukraine Xrayez che pH X2a 57.7s 5 September 12, 2013, 11:49 PM 1,896 Highly Competent
5th Hungary Lupastic FS 63.24s 4 April 30, 2022, 11:34 AM 2,451 Superstar
6th Turkey Triad UC dS FAW 86.76s 3 September 19, 2013, 03:49 PM 2,101 Highly Distinguished
7th France LeTotalKiller UC WoSC 98.94s 2 September 19, 2013, 08:53 PM 1,978 Distinguished

Statistics of this challenge

Points Overall Points Overall Rate
Poland barman 25 1,790
Russian Federation _ssm_ 20 7,645
Bulgaria Worm_gamer 15 3,836
Ukraine Xrayez 10 1,896
Turkey Triad 9 2,101
France LeTotalKiller 8 1,978

Author Topic: Challenge #265, Time Trial Mine Madness  (Read 4633 times)

0 Members and 1 Guest are viewing this topic.

Offline Triad

« Last Edit: September 13, 2013, 06:26 PM by Triad »



Offline Xrayez

Re: Challenge #265, Time Trial Mine Madness
« Reply #1 on: September 12, 2013, 06:36 PM »
oops delete plz xD

Offline Xrayez

Re: Challenge #265, Time Trial Mine Madness
« Reply #2 on: September 12, 2013, 06:37 PM »

Quote
   Fire doesn't pause timer
The timer doesn't pause while firing any weapon. Useful with Shot doesn't turn, because without it one could extend his turn time for a very long time using drill or blow torch, for example.
Controlled by the third bit of the crate probability of Mole Squadron (add 4 to enable).
@WKB

I would add this feature!

Offline Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #3 on: September 12, 2013, 07:04 PM »
Ok i added :) Redownload it!



Offline barman

Re: Challenge #265, Time Trial Mine Madness
« Reply #4 on: September 12, 2013, 07:59 PM »
Can I simply skip when the wrong team starts, instead or forcing draw? Doesn't seem to matter :)
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Offline Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #5 on: September 12, 2013, 08:57 PM »
Sure you can :)



Offline Xrayez

Re: Challenge #265, Time Trial Mine Madness
« Reply #6 on: September 12, 2013, 11:30 PM »
Ah lol I forgot I have teleport !  :D


Hmm dude, seems like the scheme remained the same, here's the link to "proper" scheme in attachment.


« Last Edit: September 12, 2013, 11:37 PM by Xrayez »

Offline barman

Re: Challenge #265, Time Trial Mine Madness
« Reply #7 on: September 13, 2013, 12:02 AM »
seems like the scheme remained the same
Yeah, I had to add /fdpt manually before the game.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Offline Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #8 on: September 13, 2013, 07:11 AM »
Redownload again. Sorry, replaced with wrong scheme before this. Now replaced with correct scheme i guess.



Offline LeTotalKiller

Re: Challenge #265, Time Trial Mine Madness
« Reply #9 on: September 15, 2013, 04:14 PM »
Weird, I can't use teleport for some reason.

Offline barman

Re: Challenge #265, Time Trial Mine Madness
« Reply #10 on: September 15, 2013, 05:11 PM »
Weird, I can't use teleport for some reason.
Same here, seems like a rubberworm bug.
Tip: use it in the very beginning of the turn, this way it works.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Offline Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #11 on: September 15, 2013, 05:38 PM »
Yeah same bug happened to me.

My theory, you know when you make some good kills, it shows an auto-replay. When tele selected, if that thing shows up, tele dies.



Offline LeTotalKiller

Re: Challenge #265, Time Trial Mine Madness
« Reply #12 on: September 19, 2013, 08:55 PM »
Same here, seems like a rubberworm bug.

I wonder if it isn't a bug in the W:A engine though; after all, RW just enables hidden settings in the W:A executable, so it might be some improper implementation in W:A.

Tip: use it in the very beginning of the turn, this way it works.

Yup, that's what I can tell from my tests related to this bug.

Offline Lupastic

Re: Challenge #265, Time Trial Mine Madness
« Reply #13 on: April 30, 2022, 11:35 AM »
longbow + weaponusedoesntendturn = uzilongbow :D