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Challenge #336, TCB 81: The Turtle Express

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LeTotalKiller:

--- Quote from: DarkOne on January 01, 2014, 12:13 PM ---If you're thinking "how can I bend the rules to my will?", you're not thinking the right way and you should be slapped :) Ferociously. With sticks. Preferrably pointy ones. Or sticks that are on fire. Come to think of it, firey pointy sticks is probably the best combinations.

--- End quote ---

He's only clearing doubts, though (even the lightest ones).

DarkOne:

--- Quote from: LeTotalKiller on January 02, 2014, 11:51 AM ---He's only clearing doubts, though (even the lightest ones).

--- End quote ---

Indeed he was :)
In my experience, the more lines of rules are written down, the more likely people are going to miss essential parts of the rules, though.
So when I write rules for challenges, I weed them down to the essentials. I don't write down rules to cover all other possibilities. Sure, I can write down you have to use the scheme specified, but that's implied already.

I can write down you're not allowed to knock the mine after dropping it at the start. But if you read and think about the rules as they are written there, then it's clear that the intention of the challenge maker is to have a mine at its starting position when your run starts.
It's a bit like the T17 rule of no rope knocking. The important part of that rule is clearly knocking (if rope was the important part, then why is there a rope in the first place?), but if you're going to then consider that bungee knocking must therefore be okay, you're thinking against the spirit of the rule and trying to bend the rules to your will.

Deadcode:
Thanks, pretty sure I understand the rules perfectly now and have no further questions :)


--- Quote from: DarkOne on January 02, 2014, 02:08 PM ---I can write down you're not allowed to knock the mine after dropping it at the start.

--- End quote ---

No need to add an extra rule. You could just change

- Place a mine on the cyan block at the top left.

into

- Place a mine on the cyan block at the top left (such that it is resting there when your next turn starts).

and maybe there's even a better (shorter, simpler) way that I can't think of right now.


--- Quote from: Xrayez on January 02, 2014, 10:23 AM ---Yeah Deadcode, use your intuition in some way combined with pseudo-logic sience  :)

--- End quote ---
I could do that, but then I'd basically be forced to put my most conservative interpretation of the rules into effect, and might be disallowing myself from doing something that the challenge's author would have been fine with had I only asked.

People think differently. There's no reason to assume that the decisions I'd make about rules would be the same as the challenge author's.


--- Quote from: DarkOne on January 02, 2014, 02:08 PM ---Also, happy new year.

--- End quote ---
Thanks, you too!

DarkOne:

--- Quote from: Deadcode on January 02, 2014, 09:49 PM ---I could do that, but then I'd basically be forced to put my most conservative interpretation of the rules into effect, and might be disallowing myself from doing something that the challenge's author would have been fine with had I only asked.

People think differently. There's no reason to assume that the decisions I'd make about rules would be the same as the challenge author's.

--- End quote ---

Agreed :)

DarkOne:

--- Quote ---Use all weapons at your disposal to transport the mine to the little hole where the green turtle is standing (bottom right).

--- End quote ---

Everybody has sent the package to the wrong person :o There's a little green turtle (or koopa) standing inside a hole. That's the mine has to end up in. The hole at the utmost right bottom is a trap.

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