Challenges
April 20, 2024, 05:32 AM

NdSC #21

Challenge #555, Viewed 2435 Time(s)

Basic Information
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Name: NdSC #21
Type: Misc
Moderator: Germany Hurz

Started: September 27, 2015, 05:05 PM
Expire time: October 07, 2015, 11:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme Darts

Description:
Welcome to new dS challenge #21 hosted by




Get the highest score with 1 team of 8 worms.
If you're not sure about general rules and gameplay of darts, click here, there's also a description of how to score spiked worms.
Don't forget to enable Racing Stuff. Type /rs in game lobby to enable it (host a game via LAN).



Random pick: http://www.worms-univers.com/worms-armageddon/dsp/pick.php?id=1768



Special Rules for this map:

B-B:

Place your worms on Start B, attach rope only to the red part of the wall to the left, bounce only off any of the green marked parts and fly with drill towards target B.
Note that there's no unmarked contact allowed before reaching target, so if you touch wall right above target its no score, e.g.

Gif Demo:





Maximum possible score: 72



Gl, hf and may the darts be with you!

Custom medals:
Name: Sonic the Hedgehog - Special Stage by TheKomodo
Best Record: 52 by Hurz, Triad
Pending times: 0
Number of members participated: 4
Number of Records: 4

Download Map:
Downloaded 1182 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Germany Hurz UC AbC dS 52pts
p:0:00
20 October 07, 2015, 11:07 PM 2,327 Field Marshall
1st Turkey Triad UC dS AbC 52pts
p:0:00
20 March 13, 2024, 09:35 PM 2,512 Elite
2nd Finland Husk TdC dS bf 42pts
p:0:00
15 October 19, 2015, 04:05 PM 5,237 Elite
3rd United Kingdom spleen17 BFW ZaR dS 38pts
p:0:00
10 October 06, 2015, 12:26 PM 1,485 Average

Statistics of this challenge

Points Overall Points Overall Rate
Germany Hurz 25 2,327
United Kingdom spleen17 20 1,485

Author Topic: Challenge #556, br11incolour  (Read 2808 times)

0 Members and 1 Guest are viewing this topic.

Offline Husk

Challenge #556, br11incolour
« on: September 29, 2015, 06:07 PM »
soooooo is it gooder to keep replays hidden or public? I kinda like them being public =)

Offline Sensei

Re: Challenge #556, br11incolour
« Reply #1 on: September 29, 2015, 11:08 PM »
soooooo is it gooder to keep replays hidden or public? I kinda like them being public =)

What's the point of Public Challenges if replays are private?

Offline Husk

Re: Challenge #556, br11incolour
« Reply #2 on: September 29, 2015, 11:36 PM »
hmmmm in roperace challenges it is not bad to use public replays, but some of these battlerace maps require puzzle solving gameplay where you have to figure out what kind of jump to use and where in order to beat the map without receiving fall damage... and if the replays are public, it would just show all the jumps to someone who doesn't want to figure them out themselves =D

Offline Sensei

Re: Challenge #556, br11incolour
« Reply #3 on: September 29, 2015, 11:50 PM »
hmmmm in roperace challenges it is not bad to use public replays, but some of these battlerace maps require puzzle solving gameplay where you have to figure out what kind of jump to use and where in order to beat the map without receiving fall damage... and if the replays are public, it would just show all the jumps to someone who doesn't want to figure them out themselves =D

Didn't know that. But anyway, after challenge is over it would be nice to upload replays, imo.

Offline Husk

Re: Challenge #556, br11incolour
« Reply #4 on: September 30, 2015, 07:33 AM »
tus has a nice system the replays automatically turn public after challenge =)

Offline Husk

Re: Challenge #556, br11incolour
« Reply #5 on: October 01, 2015, 10:44 PM »
aeeeeeeeeeeeeee


Offline TheWalrus

Re: Challenge #556, br11incolour
« Reply #6 on: October 04, 2015, 03:45 PM »
Probably my 8th or 9th try at this map, this one crushed my spirit and made me stop trying for a time.  Had a real fast start, then applied the astroglide. ;D


Offline Husk

Re: Challenge #556, br11incolour
« Reply #7 on: October 04, 2015, 05:02 PM »
nice glide jump =)

I tried to implement those glide jumps in my newest battlerace map. but the way I create my maps, it makes it very difficult to do precise stuff like that xD so I quickly gave up on those
« Last Edit: October 04, 2015, 05:05 PM by Husk »

Offline TheWalrus

Re: Challenge #556, br11incolour
« Reply #8 on: October 04, 2015, 06:13 PM »
nice glide jump =)

I tried to implement those glide jumps in my newest battlerace map. but the way I create my maps, it makes it very difficult to do precise stuff like that xD so I quickly gave up on those
yeah glide jumps are difficult you have to force the player to have correct sub pixel placement at the start which is hard, and if they miss it, then usually have to have stairs to get back to the glide entry point.  tried very hard to implement this in a practical way on my maps, never panned out. 

Finally got realfoe, btw.  Made a hot mess of the first climbing section in the underground, but overall not terrible.  Wish I would have finished one of my faster runs, but this is the one i didn't fail at the end.
« Last Edit: October 04, 2015, 06:15 PM by TheWalrus »

Offline Husk

Re: Challenge #556, br11incolour
« Reply #9 on: October 05, 2015, 08:08 PM »
awesome run Walrus =) loved the double bank jump at the FOE!