Challenges
September 17, 2021, 10:28 AM

Insane Evil RR Challenge

Challenge #770, Viewed 493 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 3
Name: Insane Evil RR Challenge
Type: TTRR
Moderator: United States Mablak

Started: August 11, 2021, 12:18 AM
Expire time: January 01, 2022, 01:00 AM

Challenge maps:
Scheme File(s): scheme TTRR Antisink

Description:
Welcome to the most soothing, and dare I say relaxing RR of all time, Lex Insane Evil 5.

It's a nightmare to even complete, so the challenge is to beat it in the fewest turns! Start on S, end on E.

  • As an act of mercy, you get to use antisink; each time you drown counts as 1 extra turn.
  • If you die at the start, no biggie. If you respawn on the S, this is still your first turn.
  • If you accidentally skip go, you don't need to add a turn for that.
  • Make sure the top border is enabled for this map, a previous version had no border.

There's a $20 prize for the winner who completes it in the fewest turns! The money goes to 2nd place if I win.

Also, for the first person to beat this in 1 turn with no drowns, I'll mail you a small trophy in recognition of your suffering! Would anyone subject themselves to such gruesome torment?

Now look at that deadline, you get almost 5 months of fun on this playground. GL & HF!
Name: LEXROPERACEINSANE5 by Lex
Best Record: 1 by Mablak
Pending times: 0
Number of members participated: 1
Number of Records: 1

Download Map:
Downloaded 7950 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st United States Mablak dt ea b2b 1t
p:5
20 August 12, 2021, 10:03 PM 2,632 Elite

Statistics of this challenge

Points Overall Points Overall Rate
United States Mablak 25 2,632

Author Topic: Challenge #770, Insane Evil RR Challenge  (Read 530 times)

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Offline Komito

Challenge #770, Insane Evil RR Challenge
« on: August 11, 2021, 02:18 AM »
Oh boy...

I'm quite happy to stream live attempts by anyone, for um, safety reasons concerning their sanity...

Offline Kradie

Re: Challenge #770, Insane Evil RR Challenge
« Reply #1 on: August 11, 2021, 03:02 AM »
I'm curious... Why would anyone submit themselves to great amount of pain to play maps like these?

I can already see myself raging.It's like Kaizo Mario. Though I may give it a try.

Offline TheWalrus

Re: Challenge #770, Insane Evil RR Challenge
« Reply #2 on: August 11, 2021, 04:52 AM »
dumped off sidescreen most of the way up the first climb, ragequit.  no one ever did this before antisink, that i am sure of.  this map predated antisink by a good 10 years, as well :D

also this scheme doesnt work on my version of wa for some reason, i made my own

fun challenge may revisit

Offline Saint

Re: Challenge #770, Insane Evil RR Challenge
« Reply #3 on: August 11, 2021, 11:30 AM »
why do I get an error opening the scheme file

Offline Saint

Re: Challenge #770, Insane Evil RR Challenge
« Reply #4 on: August 11, 2021, 11:47 AM »
ok i just tried this with the usual rr scheme and infinite time, if someone goes through this in 1-3 turns i will shoot myself  :D

Offline zuck

Re: Challenge #770, Insane Evil RR Challenge
« Reply #5 on: August 11, 2021, 12:12 PM »
if someone goes through this in 1-3 turns i will shoot myself  :D

It is certainly doable, but very time-consuming. And you get what, 20 bucks and a trophy that probably costs like 3$? What a garbage reward. A 2000$ gaming laptop would be a great motivation for me to try and win this, otherwise hell no. Don't bother with it unless you're a masochist.

Re: Challenge #770, Insane Evil RR Challenge
« Reply #6 on: August 12, 2021, 12:38 AM »
MI fixed the scheme, for some reason the previous file got corrupted when it uploaded.

Zuck you're right, the rewards are just icing on the cake, mere trinkets compared to the eternal glory you can get by finishing this map.

Offline Komito

Re: Challenge #770, Insane Evil RR Challenge
« Reply #7 on: August 12, 2021, 01:25 AM »
If anyone finishes this with 1 turn, just, wow...

Re: Challenge #770, Insane Evil RR Challenge
« Reply #8 on: August 12, 2021, 10:16 PM »
So I got a one turn faster than I thought? This could've easily taken weeks, so I kind of lucked out. I think having played it before made this more doable, and of course, I had a head start on the challenge.

It's still $20 for whoever ties or gets 2nd, and a small trophy for the next person to one turn it!

Offline Komito

Re: Challenge #770, Insane Evil RR Challenge
« Reply #9 on: August 12, 2021, 10:40 PM »
If anyone finishes this with 1 turn, just, wow...

Well, this aged well!

He actually messaged me about 3 hours after that comment informing me he had done it lol...

Offline Lex

Re: Challenge #770, Insane Evil RR Challenge
« Reply #10 on: August 20, 2021, 07:21 PM »
The only people who beat this in the past were Wargod, volrin (RIP), Anubis, and Mablak.  All of them beat it in parts, but never in 1 turn, until now (as far as I knew previously).  Mablak is amazing, as always.

The aforementioned people managed to beat it with 1 continuous worm who stayed alive from the beginning to the end.  I could only beat it in parts, with many attempts per part, while testing it when making it.

Thanks for choosing my ridiculously evil map, which I created to be the ultimate challenge for the most hardcore evil-map players!  It's brutal and I respect anyone with the patience to even get past 1 part of it.

After color maps were possible, I made an evil map that's far less annoying outside of the evil parts, by the way, called SANEtrepidation1.png.  If you want to find it, it's in https://lex.clansfx.co.uk/worms/maps/alllexmaps.zip at "/png/rope race/lex/SANEtrepidation1.png".  That should serve as another challenge for those dedicated hardcore players.

Edit: Another thing I should mention about LEXROPERACEINSANE5.bit is that it was intended for 90-second turns, which was the maximum turn length at the time it was made.  Wargod, volrin, Anubis, and Mablak all beat it with that restriction as well.  So, not only did they have to do those crazy parts, but they had to do them in a time limit of 90 seconds each.
« Last Edit: August 20, 2021, 07:53 PM by Lex »

Offline Echiko

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Re: Challenge #770, Insane Evil RR Challenge
« Reply #11 on: August 20, 2021, 07:49 PM »
Very nice job. That replay was amazing. Simply wow.


It is said that we learn most from failures than from success... so I must be a genius!! ¯\_(ツ)_/¯

Offline Albus

Re: Challenge #770, Insane Evil RR Challenge
« Reply #12 on: August 20, 2021, 08:05 PM »
Amazing skill! Also a lot of patience. I would be stressed trying to play on this map :D

Re: Challenge #770, Insane Evil RR Challenge
« Reply #13 on: August 21, 2021, 01:01 AM »
Thanks, and glad you weighed in Lex. Oh yeah, Wargod is one of those players some people might not remember, but he did contribute a lot to advancing RR. And volrin was one of the greats; I didn't remember he died, damn that sucks.

I think I only completed the map before using teles when I drowned and getting through each part. But yeah the 90 sec turn time would make this harder, or hell, beating it with 30 sec turns.

It's so crazy you made this as a teen too, some parts are just artfully evil. I'd almost like to see a Please Die part that spans the whole map, just taking evil to its logical conclusion, but anything beyond this might be too much

Offline Lex

Re: Challenge #770, Insane Evil RR Challenge
« Reply #14 on: August 21, 2021, 01:10 AM »
I had to actually lower the solid ceiling of the please die part a couple times in testing because the original goal of it was to require the player to connect to the sparsely-placed single pixels.  I realized in testing that that was just ridiculous and the map would be literally unbeatable that way, so I made it possible to connect to the top, which gave the player at least some hope.  If WA didn't have frame-rate-bound issues, it would have worked, but it does, so I couldn't go that route.

Yeah, I feel like I was pretty mature as a teen already.  Creating something like this was 5 years after I started using computers in a pretty hardcore way, and I'd already switched from making all my maps in MS Paint to Photoshop with the grid tool.  I was doing precise pixel measurements and in-game tests for worm width, height, and tons of possible map shapes, and how the game engine treated them.  It helped that I grew up with Apple II, DOS, Windows 3.1, Windows 95, and Windows 98, NES, and SNES low-resolution pixel games, so I was always aware of singular pixels and how they should affect things.  Thanks for the compliment.  I hope I can raise my son to mature early too.  He's already 15 months old and growing up fast.

A wider evil map is quite possible now, with longer water parts and less annoying nonsense that has no real consequences other than wasting the player's time (trying their patience).  That might be fun for a newer map creator to experiment with.  If I was still as excited about WA as I was back then, I'd be booting up Photoshop (or Krita nowadays) right now to do those experiments.  However, I'm too busy for that these days.
« Last Edit: August 21, 2021, 01:13 AM by Lex »