Challenges > Challenges

Challenge #801, Mission #8 Trouble with goblins

<< < (2/9) > >>

Danger135:
@vesuvio: goblin #5 not destroyed by grenade fully, 155s game not valid. 3. Each goblin must be destroyed completely, or 99% - if a pixel remains from him, the result is accepted I think it is more than few pixels remain. btw any good roper can do this in 120 sec  :P

Pinkman:
@Danger135-the-moler

You dont wanna secure the last place this time?  :D

Danger135:
No mood these days, I will play later (probably). 

Danger135:
Not valid game still detected! Vesuvio's game (155s), on 46 seconds playtime. Goblin have 1143 pixels (attached image #1), he was destroyed 1038 pixels only (attached image #2, 105 pixels remains), it is 90,81% destroyed, not 99% as require rules! By 99% rule it can remain maximal 11 pixels of goblin for valid destroy, no more.

That another replay is valid? He fail to use primary weapon, so he destroyed whole goblin by mole. But rules say:

--- Quote ---destroy them with 13 weapons. (You can use the mole both for drilling the landscape, and use it as an additional weapon if you failed to destroy the goblin somewhere)
--- End quote ---
Isn't it that, so if one of that 13 weapons do not destroy goblin totally (remain more pixels), player can use mole only for destroy that few pixels additionally?

Zalo destroyed first goblin by only mole, so holyhand grenade remains unused. That is against rules too.

You can call me Judge.  ;D Please respect the rules when they are here already.

Danger135:
I was played a little... 142.22 is good time? All goblins destroyed at 100%, no simple pixel remain.  ;D Remember, maximum pixels that can remain from one goblin is 11.  :-\

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version