Challenges
March 28, 2024, 09:46 PM

Multikill Puzzle #2

Challenge #806, Viewed 3263 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 3
Name: Multikill Puzzle #2
Type: Misc
Moderator: Denmark Dr Abegod

Started: December 26, 2022, 12:41 PM
Expire time: January 20, 2023, 01:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme puzzle2

Description:
Welcome to
Multikill Puzzle #2

This is the second puzzle in the series. The first can be found here: https://www.tus-wa.com/forums/challenges/multikill-puzzles-35220/

How to play:
  • Use the scheme and map attached.
  • Use 2 teams. One consisting of 2 red worms, and one with 4 blue worms.
  • Place the worms inside the tele-holes on the map, according to the colors. The red worms must be placed according the numbers given.
  • You are only controlling the red worms. Skip on blue's turn.

There are 3 levels of achievement:
  • Kill 3 blue worms - 1 point
  • Kill all blue worms - 2 points
  • Kill all blue worms in 3 turns - 3 points


By getting 3 points you also get permission to see the other solutions before the challenge expires. Just pm me on discord.
Name: Puzzle_#2 by Dr Abegod
Best Record: 3 by Dr Abegod, Mablak, Senator, KoreanRedDragon, BoolC, Danger135, pavlepavle, SiD, djongador
Pending times: 0
Number of members participated: 10
Number of Records: 14

Download Map:
Downloaded 206 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Denmark Dr Abegod CfR 3pts 20 December 26, 2022, 12:43 PM 1,070 Absolute Beginner
1st United States Mablak dt ea b2b 3pts 20 December 26, 2022, 10:28 PM 3,043 Elite
1st Finland Senator TdC VDV S17 3pts 20 December 28, 2022, 06:50 PM 1,062 Absolute Beginner
1st Slovenia KoreanRedDragon SfX REM b2b 3pts 20 December 29, 2022, 02:11 AM 1,230 Rookie
1st Russian Federation BoolC che 3pts 20 December 29, 2022, 07:15 PM 2,061 Highly Distinguished
1st Slovakia Danger135 3pts 20 December 29, 2022, 11:17 PM 1,666 Above Average
1st Serbia pavlepavle HCP FAW 3pts 20 December 30, 2022, 04:20 AM 1,573 Reasonable
1st United Kingdom SiD HCP sm 3pts 20 December 31, 2022, 03:37 PM 1,353 Novice
1st Brazil djongador AQUA Inter 3pts 20 January 06, 2023, 07:13 PM 1,025 Absolute Beginner
2nd Mexico Zalo the moler MOLCR 1pts 15 December 27, 2022, 05:33 PM 1,289 Rookie

Statistics of this challenge

Points Overall Points Overall Rate
Russian Federation BoolC 25 2,061
Brazil djongador 25 1,025
United Kingdom SiD 25 1,353
United States Mablak 25 3,043
Finland Senator 25 1,062
Serbia pavlepavle 25 1,573
Denmark Dr Abegod 25 1,070
Slovakia Danger135 25 1,666
Slovenia KoreanRedDragon 25 1,230
Mexico Zalo the moler 20 1,289

Author Topic: Challenge #806, Multikill Puzzle #2  (Read 3292 times)

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Offline Danger135

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Re: Challenge #806, Multikill Puzzle #2
« Reply #15 on: December 28, 2022, 11:40 AM »
I have theory how to do it in 3 turns, but I am not sure if is it possible that way. It is for 100 attempts... really, tell me who of that winners used tool-assisted game for found solution?
« Last Edit: December 30, 2022, 09:37 AM by Danger135 »
123  My teams use this, this, and this soundbanks.

Re: Challenge #806, Multikill Puzzle #2
« Reply #16 on: December 29, 2022, 02:15 AM »
Alright, found an actual 3-turner now, perhaps lightly inspired in some ways by things discussed with Senator. It's different in a few pretty relevant ways from his own solution though, so I'm happy enough with it. It's not really the solution I was initially going for, but that one might straight up be impossible, haven't found a way to get it to work yet. And certainly that one would be less repeatable, what with probably having to do the jump into the dyna explosion and such. So this is cleaner, plus it makes use of the thing that Abegod said about weapons dealing damage to both worms and terrain...

Oh yeah also, I did eventually watch your almost solution, Zalo. You're a crazy f@#!er, that's not repeatable at all! But really nice idea anyway, the way you found the path into the tunnel.
« Last Edit: December 29, 2022, 02:17 AM by KoreanRedDragon »

Offline Zalo the moler

Re: Challenge #806, Multikill Puzzle #2
« Reply #17 on: December 29, 2022, 04:13 AM »
Oh yeah also, I did eventually watch your almost solution, Zalo. You're a crazy f@#!er, that's not repeatable at all! But really nice idea anyway, the way you found the path into the tunnel.

For a few days I thought that it was what everybody was doing all this time  :P

Offline Dr Abegod

Re: Challenge #806, Multikill Puzzle #2
« Reply #18 on: December 29, 2022, 12:28 PM »
Nice job guys! The four 3-point solutions are kind of similar, but they still have their own unique peculiarities. The 2-point solutions are nearly identical.


I added one more prize: by getting 3 points you also get permission to see the other 3-point solutions before the puzzle expires. Just write to me here or (preferably) on discord.

Offline Danger135

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Re: Challenge #806, Multikill Puzzle #2
« Reply #19 on: December 29, 2022, 01:52 PM »
Nearly identical... can you tell me atleast if dynamite was used in first or second red turn?
123  My teams use this, this, and this soundbanks.

Offline Dr Abegod

Re: Challenge #806, Multikill Puzzle #2
« Reply #20 on: December 29, 2022, 04:42 PM »
Nearly identical... can you tell me atleast if dynamite was used in first or second red turn?
All 2-point solutions use dynamite in the first turn, but none of the 3-point solutions do that.

Offline Danger135

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Re: Challenge #806, Multikill Puzzle #2
« Reply #21 on: December 29, 2022, 11:03 PM »
Nearly identical... can you tell me atleast if dynamite was used in first or second red turn?
All 2-point solutions use dynamite in the first turn, but none of the 3-point solutions do that.
OK thanks, so my bloody theory was right. I did it in 3 turns yet.

TIP for others: Set lower resolution (800x600 on 1920x1200 screen) for pixel-precise work, worms are then really big. For training is hell start always from begin and placing 6 worms, so I placed only 2 worms on part which wanted training, it was much faster. Stopped replay where I did part of it, make screenshot and resize image to even bigger helps too for repeat it again.  :)

TIP2: Uzi here do 50 health points damage, same as in mole or intermediate. Why I though it is less in normal schemes?
« Last Edit: December 29, 2022, 11:42 PM by Danger135 »
123  My teams use this, this, and this soundbanks.

Offline Danger135

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Re: Challenge #806, Multikill Puzzle #2
« Reply #22 on: December 30, 2022, 09:35 AM »
Why I have Map Points 0 when others have 20?
123  My teams use this, this, and this soundbanks.

Offline MonkeyIsland

Re: Challenge #806, Multikill Puzzle #2
« Reply #23 on: December 30, 2022, 11:59 AM »
You had submitted a duplicate record and it confused the system. It's fixed.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Danger135

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Re: Challenge #806, Multikill Puzzle #2
« Reply #24 on: December 30, 2022, 04:05 PM »
Duplicate? One was kill in 4 turns, another in 3 turns.
It looks like almost each 2pts records was upgraded to 3pts.  ;D  That hint was evidently helpful.  8)
« Last Edit: December 30, 2022, 04:08 PM by Danger135 »
123  My teams use this, this, and this soundbanks.

Offline Dr Abegod

Re: Challenge #806, Multikill Puzzle #2
« Reply #25 on: January 20, 2023, 02:07 PM »
Thanks to everyone who tried. Replays are now available to everyone. New Multikill puzzle coming soon!


Offline Zalo the moler

Re: Challenge #806, Multikill Puzzle #2
« Reply #26 on: January 20, 2023, 02:46 PM »
Does it even count as a kill if there is nobody alive? isn't it just a mass suicide? I mention that because the announcements in the top of the screen don't exactly recognise such moves as "kill"

If the main player is dead a few seconds before their enemy is, and later the enemy somehow lands to water because of grave boom... and no one is alive... then it feels like the enemy died... natural death  ??? rather than was killed

and when exactly do your worms become the "killers" if they non-existent and are dead before their victim is.
« Last Edit: January 20, 2023, 04:39 PM by Zalo the moler »

Offline Korydex

Re: Challenge #806, Multikill Puzzle #2
« Reply #27 on: January 20, 2023, 04:35 PM »
Love how first 6 solutions are all atleast a bit different from each other :)

Re: Challenge #806, Multikill Puzzle #2
« Reply #28 on: January 20, 2023, 05:02 PM »
Yea nice one Abegod and nice solutions guys! That hint about not using dynamite first turn helped a lot  ;D
I was trying to replicate this TA solution, but couldnt get it to work

Offline Danger135

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Re: Challenge #806, Multikill Puzzle #2
« Reply #29 on: January 20, 2023, 07:14 PM »
@Zalo: I was asked same before, if my worms need stay alive. They said it do not matter.
123  My teams use this, this, and this soundbanks.