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Challenge #840, BiG RR Challenge Series #11

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TheKomodo:

--- Quote from: Triad on April 09, 2024, 04:09 PM ---Beautiful run. If Worms Armageddon was a popular esports title and the best ropers could dedicate hours to improve their roping skills, I wonder how close they could get to this theoretical level in all Big RR maps.

--- End quote ---

Thanks, it's super fun doing these, I think I'll branch out to other scheme challenges as well like the recent Boom Race.

Well it's interesting... I think it would work similar to Formula 1 or professional rally racing, where they practise the course in advance and maybe even have a co-runner who calls out the moves. These days there are hundreds of maps for Big RR, thousands if you include those made with Legion's Big RR Generator. You would have to practise a single map for months at least to get to those levels or close.

Remember when Darts first started Triad? You had Tournaments where people used 3 maps for the entire Tournament, they practised beforehand and the skill level was higher and more impressive.

I'd like to see events similar where they have a more limited pool of maps to play so the skill level peaks showing what players can achieve when they memorize the circuit.

A few examples:

In FPS games, you could be the best mechanical player, able to draw and shoot faster and with more accuracy than any other player in the world, but if you're up against the other top 20 players in the world, and they all played the map for a few weeks, and it's your first time, you're going to lose for a while before you learn the environment. As when you play FPS games you memorize the map, where people spawn, where weapons spawn, where there are interactive objects/missions/etc.

In platformers like Super Mario World and Sonic the Hedgehog... Imagine if they were to play a randomly generated level each run and only getting 4 attempts to do it as fast as possible, against other players? Actually, I think my words accidentally invented a new way for them to play using the same format as TTRR in WA with time trial runs, 4 worms.

Anyway, the point being, we're capable of actually roping like that, given enough practise and experience with the Ninja Rope in general from Warmer/WxW/TTRR/Big RR/Tower Race/Roper/etc, then further to that months to years of experience on an individual map.

That's why I find top tier mechanical players in this game more impressive than any other game that exists, there are SO many variables in WA nothing else is even close, that I know of.

Triad:

--- Quote from: TheKomodo on April 09, 2024, 04:52 PM ---Remember when Darts first started Triad? You had Tournaments where people used 3 maps for the entire Tournament, they practised beforehand and the skill level was higher and more impressive.

--- End quote ---
Yeah, the competition was really fierce. On Darts events, not only I had to be careful against dS admins like you or Hurz, dS players like timo or Marian, but even non-dS players like Zwitter or Pyro was sometimes a threat.

I think whenever I'll host a new Darts event, I'll try to use a specific map pack like the WO days.


--- Quote from: TheKomodo on April 09, 2024, 04:52 PM ---In FPS games, you could be the best mechanical player, able to draw and shoot faster and with more accuracy than any other player in the world, but if you're up against the other top 20 players in the world, and they all played the map for a few weeks, and it's your first time, you're going to lose for a while before you learn the environment.

--- End quote ---
Indeed, reminds me of people who play Dust 2 over and over again in CSGO. When these people play on any other map, they really have a harder time.

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