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Darts Forts Challenge

Challenge #867, Viewed 1741 Time(s)

Basic Information
Rate challenge
3.75 / 5
Total Members Voted: 4
Name: Darts Forts Challenge
Type: Misc
Moderator:

Started: March 01, 2024, 02:59 PM
Expire time: March 15, 2024, 03:00 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme Darts Forts Challenge

Description:
OVERVIEW

  • Start with a team of 8 worms: 1 attacker and 7 defenders (or one team with 1 worm, and a surrendered ally team with 7 worms).
  • Teleport attacker worm to the top of one of the hills.
  • Teleport seven defender worms to the top of the question mark boxes located in front of the opposing hill.
  • Your objective is to eliminate all of your opponent's defender worms as quickly as possible.
  • The ranking of the challenge runs will be based on the number of turns. The fewer the number of turns, the better.

GAMEPLAY
  • Using your attacker worm:

    • Attach your Rope to the hill's top.
    • Bounce off the bottom of the hill with and fly with Drill to attack opponent's defenders.
    • Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.
2560 x 696, PNG, 8.09 KB, Downloaded 255 time(s)
Best Record: 8 turns by
United Kingdom SiD
Pending times: 0
Number of members participated: 3
Number of Records: 5
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st United Kingdom SiD
HCPsm
8t 20 March 06, 2024, 11:19 PM 1,378 Below Average
2nd Turkey Triad
UCdSAbC
12t 15 March 02, 2024, 07:27 PM 2,529 Elite
3rd Slovakia Danger135
40t 10 March 02, 2024, 06:47 PM 1,818 Competent

Statistics of this challenge

Points Overall Points Overall Rate
United Kingdom SiD
25 1,378
20 2,529
15 1,818

0 Members and 1 Guest are viewing this topic.

Triad

A new Darts challenge after a long time! Well, not the kind of Darts challenge we're used to ;D

Being able to hit Bullseye is not enough for this challenge, you need to be able to hit every single target!

I submitted an example run, you can use it as a reference.

Good luck everyone!



Danger135

Júúúúúú, it looks be interesting.  :-*
123  My teams use this, this, and this soundbanks.

XanKriegor


Danger135

Land on target and then drill it manually in next turn counts too?
123  My teams use this, this, and this soundbanks.

Danger135

#4
Error! Drill do not work! Any idea why?
123  My teams use this, this, and this soundbanks.

Triad

#5
Great run SiD! Also, it's a very good idea to use a second team with 7 worms and surrender. Saves you the trouble of using Select Worm.


Danger135, your run has been removed, because you violated two rules:
- You did not attach your rope to the hill's top (the green part if you're using the left hill) on some of your shots (including on a killshot).
- You closed your drill within the Fort.

Quote from: Danger135 on March 01, 2024, 11:00 PM
Land on target and then drill it manually in next turn counts too?
No, it does not. Also, you only land on the target when you close the drill, which is forbidden. Read the rules again:
Quote from: Challenge Rules

  • Attach your Rope to the hill's top.
  • Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.

Quote from: Danger135 on March 02, 2024, 12:06 AM
Error! Drill do not work! Any idea why?
Unless you're using the wrong scheme, I assume it's because of the angle; straight shots tend to go over the worms' head (although it still makes a drilling sound)



Danger135

Okay, got it. Top+drill... I was confused by normal darts where no need attach rope to top, but anywhere.
123  My teams use this, this, and this soundbanks.

Triad

There are plenty Darts map with specific places to attach rope, but yeah, no worries, plenty time to retry. :)



Triad

Nice, your new run is approved @Danger. By the way, you can use two teams like your previous run (or like SiD's run), if that is easier for you.



Danger135

#9
QuoteDo not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.
Cannot... But my attacker worm halted and died on enemy fort anyway. How is that possible? Teleport to back at base is count as turn too?
123  My teams use this, this, and this soundbanks.

Triad

Quote from: Danger135 on March 02, 2024, 11:32 PM
Cannot... But my attacker worm halted and died on enemy fort anyway. How is that possible? Teleport to back at base is count as turn too?
If you somehow managed to do that, you can start with more than 1 attacker worm (but still with 7 defender worms). If one attacker dies, start using the other one.

I will check the replay later.



Triad

Yeah, just watched the replay. Unfortunately, it's not valid, since you had to take one of the defender worm out of the fort.

I don't know how you managed to get your own worm killed, but it seems possible, yeah.

You can use two teams: One team with 7 defender worms (use surrender with this team), and another team with 2-3 attacker worms on the hill's top. That way, even if you managed to get your attacker worm killed, you can continue.



Lupastic

Quote from: Triad on March 04, 2024, 02:06 PM
I don't know how you managed to get your own worm killed

for Danger, its called Dangerously noob 8) =D

Danger135

#13
Quote from: Lupastic on March 04, 2024, 02:39 PM
for Danger, its called Dangerously noob 8) =D
YOU! It is scheme or weapons error, when ...  ... ...  Look replay. I did all what rules said!

BTW 6 turns anyone? It is not hard when kill top worm + bounce of wall and kill bottom worm too.
123  My teams use this, this, and this soundbanks.

Triad

Quote from: Danger135 on March 04, 2024, 06:22 PM
BTW 6 turns anyone? It is not hard when kill top worm + bounce of wall and kill bottom worm too.
Huh, is that possible? Didn't know.



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