Challenges > Challenges
Challenge #867, Darts Forts Challenge
Triad:
Great run SiD! Also, it's a very good idea to use a second team with 7 worms and surrender. Saves you the trouble of using Select Worm.
Danger135, your run has been removed, because you violated two rules:
- You did not attach your rope to the hill's top (the green part if you're using the left hill) on some of your shots (including on a killshot).
- You closed your drill within the Fort.
--- Quote from: Danger135 on March 01, 2024, 11:00 PM ---Land on target and then drill it manually in next turn counts too?
--- End quote ---
No, it does not. Also, you only land on the target when you close the drill, which is forbidden. Read the rules again:
--- Quote from: Challenge Rules ---
* Attach your Rope to the hill's top.
* Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.
--- End quote ---
--- Quote from: Danger135 on March 02, 2024, 12:06 AM ---Error! Drill do not work! Any idea why?
--- End quote ---
Unless you're using the wrong scheme, I assume it's because of the angle; straight shots tend to go over the worms' head (although it still makes a drilling sound)
Danger135:
Okay, got it. Top+drill... I was confused by normal darts where no need attach rope to top, but anywhere.
Triad:
There are plenty Darts map with specific places to attach rope, but yeah, no worries, plenty time to retry. :)
Triad:
Nice, your new run is approved @Danger. By the way, you can use two teams like your previous run (or like SiD's run), if that is easier for you.
Danger135:
--- Quote ---Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.
--- End quote ---
Cannot... But my attacker worm halted and died on enemy fort anyway. How is that possible? Teleport to back at base is count as turn too?
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