Tournaments
April 25, 2024, 07:12 AM

Island Team17

Tournament #1101, Viewed 3496 Time(s)

Basic Information
Moderators
Finland Senator
5 / 5
Total Members Voted: 1
Log
Signups
4170 minutes
Knockouts
229 minutes
Name: Island Team17
Type: Public
Game type: 1vs1
Created: August 12, 2020, 07:03 PM

Tournament scheme(s): scheme Team17 remake
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: August 12, 2020, 07:30 PM

Finished


Description:
Team17 on islands!

Scheme file for 3.8: https://wsdb.fullwormage.com/11645.wsc *UPDATED AGAIN*

WHEN

Saturday 15th August at 17:00 GMT.

DETAILS

- Bo1 games
- Island maps ONLY (.LEV), see example 1 and example 2
- Longbow upgrade DISABLED (15 damage per arrow)
- Power of Cluster Bomb set to 2 stars (like in Intermediate)
- Power of Blow Torch and Pneumatic Drill set to 3 stars (like in Intermediate and Elite)
- Equal crate probabilities (except for Mad Cow)
- Unlimited girders
- 2 x Select Worm (no delay)
- 5s hot-seat time

Knockout




Final


Bronze Match


Gold

Silver

Bronze




Sycotropic (Syc)
Sycotropic (Syc)







Author Topic: Tournament #1101, Island Team17  (Read 3630 times)

0 Members and 1 Guest are viewing this topic.

Offline Senator

Re: Tournament #1101, Island Team17
« Reply #15 on: August 14, 2020, 02:58 PM »
@Senator - Will you be streaming any of this on your channel?

Yeah I can stream my games and any remaining games after that but it will be without commentary as always. ::)

Re: Tournament #1101, Island Team17
« Reply #16 on: August 14, 2020, 03:07 PM »
Syc said he'd be streaming his games and maybe other people's too, he's here: https://www.twitch.tv/siliconner

Offline Deadcode

Re: Tournament #1101, Island Team17
« Reply #17 on: August 14, 2020, 04:43 PM »
According to KRD, Mortar and Cluster Bomb are OP in Intermediate at 3 stars. The reason why T17 would have them at 2 stars is simply to have the same weapon powers.

In Intermediate, you have 3 Clusters to begin with, and that is in fact the only weapon in it that can predictably and easily do >90hp damage to a single worm in a common circumstance (a worm standing on a steep slope). So I can see the logic in limiting its power in a scheme closely based on [ Intermediate ].

But in Team17, you have to collect Clusters in a crate, and there are plenty of other weapons you can collect in crates that do about the same damage (Minigun) or much more. And experienced players will know to avoid making themselves vulnerable to Cluster Bomb when possible, anyway.

As for Mortar, I don't see the logic of nerfing it in either Intermediate or Team17. Even in the best of circumstances, which come very rarely, it virtually never does more than ~45hp damage in circumstances where you're not also damaging your own worm, or more than ~58hp damage (not including grave damage) when you are. And while it is theoretically possible to do 70hp or more damage to an enemy worm with Mortar, that is so exceedingly rare to happen in a real game that if you can pull it off, it should be celebrated, not nerfed. But if there is some way that Normal players discovered to predictably do a large amount of damage with standard Mortar, I'd love to know.

(Edit: On level terrain such as a bridge, the floating weapon glitch can be used to get Mortar damage of about 63.5 ± 10.8 hp (n=32). But that'd require using your only rope, and with worms starting at 150hp, that's not much damage to waste a rope on.)
« Last Edit: August 14, 2020, 06:00 PM by Deadcode »

Offline Senator

Re: Tournament #1101, Island Team17
« Reply #18 on: August 14, 2020, 08:24 PM »
Final adjustments:
- Power of Mortar reverted to 3 stars
- 5s hot-seat time
- Floating weapon glitch disabled

Offline TheWalrus

Re: Tournament #1101, Island Team17
« Reply #19 on: August 14, 2020, 09:10 PM »
According to KRD, Mortar and Cluster Bomb are OP in Intermediate at 3 stars. The reason why T17 would have them at 2 stars is simply to have the same weapon powers.

In Intermediate, you have 3 Clusters to begin with, and that is in fact the only weapon in it that can predictably and easily do >90hp damage to a single worm in a common circumstance (a worm standing on a steep slope). So I can see the logic in limiting its power in a scheme closely based on [ Intermediate ].

But in Team17, you have to collect Clusters in a crate, and there are plenty of other weapons you can collect in crates that do about the same damage (Minigun) or much more. And experienced players will know to avoid making themselves vulnerable to Cluster Bomb when possible, anyway.

As for Mortar, I don't see the logic of nerfing it in either Intermediate or Team17. Even in the best of circumstances, which come very rarely, it virtually never does more than ~45hp damage in circumstances where you're not also damaging your own worm, or more than ~58hp damage (not including grave damage) when you are. And while it is theoretically possible to do 70hp or more damage to an enemy worm with Mortar, that is so exceedingly rare to happen in a real game that if you can pull it off, it should be celebrated, not nerfed. But if there is some way that Normal players discovered to predictably do a large amount of damage with standard Mortar, I'd love to know.

(Edit: On level terrain such as a bridge, the floating weapon glitch can be used to get Mortar damage of about 63.5 ± 10.8 hp (n=32). But that'd require using your only rope, and with worms starting at 150hp, that's not much damage to waste a rope on.)
mortar and cluster only exist in t17 so you can then complain after the match about how you got mortar and clusters :)

No one uses these weapons by choice, only by necessity.

Offline Senator

Re: Tournament #1101, Island Team17
« Reply #20 on: August 15, 2020, 05:04 PM »
Pairings done. I can still add players if someone wants to join. PM me on WormNet!

Offline Muzer

Re: Tournament #1101, Island Team17
« Reply #21 on: August 15, 2020, 05:28 PM »
Oops, I reported because I have never done one of these before, but it turns out you're not supposed to report if you lose. Can someone undo my report?

Offline HHC

Re: Tournament #1101, Island Team17
« Reply #22 on: August 15, 2020, 07:54 PM »
Totally forgot  :(

Sorry KRD, I guess especially you wanted to play that game vs me  :(

edit: n1 kory  :D
« Last Edit: August 15, 2020, 09:38 PM by HHC »

Offline Senator

Re: Tournament #1101, Island Team17
« Reply #23 on: August 15, 2020, 08:51 PM »
Congrats Korydex! That was a huge comeback. :D And thanks everyone for participating!

Re: Tournament #1101, Island Team17
« Reply #24 on: August 15, 2020, 11:53 PM »
Thanks for hosting it, Senator. It was loads of fun!

I did actually want to play it out HHC, yeah. But you're in luck, Run destroyed me in the semis for the both of you; what an ouch that game was. :'(

Re: Tournament #1101, Island Team17
« Reply #25 on: August 16, 2020, 07:16 AM »
Yeah plenty of fun allround. My games against Muzer and KRD were some of the craziest I played since ages, I especially recommend them to watch and laugh (or slap your face). Gotta catch up with some of the others now.
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
* Johnny` has farted out 0 Scoville units.
<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage