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Cup #1118, ◖︎ Selecsteria Cup ◗︎

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TheWalrus:
bo1 or bo3?

SIBASA:

--- Quote from: FoxHound on June 05, 2021, 12:41 AM ---I just wanted to say that Kaleu and I tested this scheme with 9 seconds fuse grenades. In my opinion it is an interesting feature to the scheme, however Kaleu was not convinced enough about this and prefered to keep the scheme as it is, with not so many changes to the original one. So, I suggest people to try playing with 9 seconds grenades to see if they are ok with the idea, since it can be useful with LG shots or "+" bounce.

--- End quote ---
I can add and accept the 9 second grenade scheme as a second one if you provide a link to it. If desired and agreed by both players, it will be possible to play it, but the first scheme will be the priority.


--- Quote from: Gabriel on June 05, 2021, 01:18 AM ---I really liked this scheme when I played it years ago, but I remember worm select ending hot seat time. Why would you change it? What are the pros-cons?

--- End quote ---
All changes and the main goals of creating this scheme are described in the general information, as well as by reference to the scheme itself.


--- Quote from: TheWalrus on June 05, 2021, 06:43 PM ---bo1 or bo3?

--- End quote ---
Thanks for noticing! Added - bo3

FoxHound:

--- Quote from: Gabriel on June 05, 2021, 01:18 AM ---I really liked this scheme when I played it years ago, but I remember worm select ending hot seat time. Why would you change it? What are the pros-cons?

--- End quote ---

Well Worm Selection is there to avoid the practice of Worm Rotation Tactic. This turns the game even more oriented as an artillery scheme, so the one winning doesn't need to worry so much after several hard shots he did if the opponent will easily recover without the need of so many skillful shots. The tactics of teleporting next to a worm or grouping allied worms or friendly fire attacks or suicides will probably not be as useful now in this scheme.

The Worm Selection is there because some people don't like random order of worms. Now definitely answering your question: Worm Selection doesn't end hot-seat time is an important feature v3.8 allowed this scheme to use it because you can change worms during the whole 10 seconds of hot-seat time, before v3.8 if you did that you'd have only one second to do this and still find time to attack. Now you can select the worm you want to play in 4 seconds, use the remaining 6 seconds to think on what to do and prepare an attack and then attack using the whole second.

SIBASA:
The Cup has started.
Please do not delay games. If you are inactive for a very long time, then I will have to look for a replacement for you, or transfer more active players from the group to the next stage.
GL&HF

Zalo the moler:
Today I have been testing this scheme and I am thoroughly impressed. This is such a well-thought change from the other Hysteria. Well done!

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