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April 18, 2024, 02:19 AM

1vs1 DARK M0LE PR0JECT

Cup #1146, Viewed 5472 Time(s)

Basic Information
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Mexico Zalo the moler
Belarus KartoFan_
2.14 / 5
Total Members Voted: 7
Log
Signups
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Knockouts
11 days
Name: 1vs1 DARK M0LE PR0JECT - Every weapon will make you happy!
Type: Public
Game type: 1vs1
Created: December 13, 2021, 12:25 AM

Cup scheme(s): scheme DARK M0LE PR0JECT
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: December 31, 2021, 05:30 PM

Finished


Description:

Main changes from TUS scheme:

Less Powerful:

Banana Bomb Junior -270 hp
(suicide attack -250 hp, exploded above -75/-150 hp)

Cluster Bomb Junior -142 hp
(suicide attack -108 hp, exploded above -40 hp)

Green Granade Junior -56 hp

More Powerful:
Dragon Ball & Firepunch -60 hp
Mine -56 hp
Homing Missile -54 hp

New Weapons:
Freeze (deleted Mortar)
Pistol "Desert Eagle" -60 hp (deleted Uzi)

Freeze - used to protect your worms at the end of the map from Cluster Attack & Plop or to block the way upwards (for the first time in the scheme). If you find it, use it only in desperation or else your enemy might put Mine or Petrol Bomb on your frozen worm and punish you

Pistol "Desert Eagle" - an amazing tool for opening your worm from a tight block, You can just shoot a ceiling above you and almost never hurt your worm, while still tearing off big parts of the walls. Each shot can actually contain a worm inside of it. It would be a missed opportunity if it wasn't added to the scheme.

• 4 worms per team - 200 hp each • All games can be either Bo3 or Bo5 •

FAQ
1. What's the purpose of Freeze in this scheme?
- It will greatly contribute to the strategy and the fresh feeling of the scheme. We already have a trolling utility (Worm Select) that allows you to backstab the opponent before he can defend himself, and it showed on many occasions how it adds to the complexity of your decisions. I hated it back in 2014, when Mycy kept using it against me and I had to be prepared for more situations. I needed to get better at predicting the incoming use of it in order to appreciate it. Freeze is just another side of the coin and instead gives you the 2nd chance to stay alive or block the way up. You can find 2 weapons to punish Frozen worms: Mine & Petrol Bomb. If you have none of these, you'd better hide, open your other worm or get some crates.

2. Should Mine really be -56 hp instead of -47 hp?
Mine is used as a tool to:
- punish the frozen worm
- block the enemies who can't be blocked with a girder (Freeze can do that too)
It doesn't replace the role of a dynamite since the dynamite is still stronger and doesn't need to be close to the enemy worm. Unlike green granade, Mine can be placed on the top of the target to make him fly upwards.

3. Is this scheme an experiment or an actual upgrade to the TUS scheme
I made fresh but still safe changes to this scheme. Before these changes Homing Missile (-45 hp) was used less frequently than once per 10 matches(!!!). By making all the skill-based weapons finally competitive, and by introducing a new strategic element to the game - Freeze, I don't see any reason for this scheme not to become TUS' official one some day. I keep collecting feedback from my friends on what they would like to see and why.


Trivia:
While TUS scheme is by far more superior to Hosting Buddy's one, many people still had to shrug off finding weaker weapons than their opponents. As a result, many people still wanted to fix TUS scheme. Warg's scheme gave all weapons standard power (shotgun 2x25hp, granades 45hp, etc). The problem was that while it was quite fair, the game was way too slow, too forgiving, since you could always climb up from all those small explosions.

Mycy wanted to fix TUS scheme by removing Bananas and Clusters (1/2 of OP weapons). The problem was that whoever found the other 1/2 of OP weapons (Shotgun, Green Granade, Holy Granade) was bound to win, since much weaker weapons on average would be found in crates from now on, and these 3 weapons had the capacity of trapping the enemy very deep down, with no way of climbing up even with LG. In many cases these weapons would be even more deadly than Clusters, and the trapped worms would have nothing to throw to the guy above them.

FMA wanted to fix it by removing 1/2 of the weak weapons, which, in my opinion, turned the game into a blood-thristy race for crates, since they were all much more likely to be clusters, shotguns and bananas. It was very apparent in my last games with Mazinger in which I had 2x Banana, 5x cluster and I didn't need to worry about anything. Upon taking 6 crates, the game stopped requiring tactics or skills to use the weaker weapons. Mole attacks lost their significance as well. By limiting the variety of weapons, you also make the game more linear, endlessly prioritising collecting crates.

I knew that the probability to find all the weapons must stay identical to original TUS scheme. Mortar spawns are now simply just replaced with Freeze, probability of finding everything else stays the same. Firepunch/Dragon Ball are upgraded from -45hp to -60hp, still allowing you to send the enemy airborne, or down the tunnel. Mine is upgraded from -47 hp to -56 hp. -50 hp Uzi transformed into -60 hp Pistol allowing you to open any wall around you, while still finishing off your enemy. Because Homing Missile was only -45 dmg, it was used on average in 1 out of 10 matches. Now it's -54 hp, finally being close to Aqua Sheep. All weapons can now co-exist, being all a valid threat.


Cup Medals:

Knockout


Final


Bronze Match

Gold

Silver

Bronze

Groups

Group 1
Country Player Groups Total Won Lost #1 #2
Mexico Zalo the moler MOLCR 4 4/11 0
Russian Federation Magnificent Kf 2 1/3 1
Poland MycyxPatroN MdT 2 0 2
Poland KinslayeR dP alCo 1 0 1
Saudi Arabia Mega`Adnan ob ae ZaR 1 0 1
Games [5]

ID Winner Loser Replay Time Game Rate
230452 Russian Federation Magnificent Poland MycyxPatroN
3:0
January 11, 2022, 12:47 AM 0
230446 Mexico Zalo the moler Poland KinslayeR
3:0
January 10, 2022, 08:40 PM 3
0/5
230419 Mexico Zalo the moler Saudi Arabia Mega`Adnan
2:0
January 08, 2022, 05:57 PM 0
230392 Mexico Zalo the moler Russian Federation Magnificent
3:0
January 08, 2022, 12:20 AM 1
230292 Mexico Zalo the moler Poland MycyxPatroN
3:0
January 02, 2022, 05:58 PM 1
Group 2
Country Player Groups Total Won Lost #1 #2
Mexico danie MOLCR 4 2/7 2
Hungary Lupastic BoM 4 2/4 2
Spain MazingerZ MdT 3 2/6 1
Belarus KartoFan_ MdT 3 2/4 1
Brazil Nous BoM MOLCR 2 0/1 2
Games [8]

ID Winner Loser Replay Time Game Rate
230885 Belarus KartoFan_ Hungary Lupastic
2:0
February 11, 2022, 07:56 PM 0
230676 Hungary Lupastic Brazil Nous
2:1
January 28, 2022, 01:13 AM 0
230454 Spain MazingerZ Mexico danie
3:2
January 11, 2022, 06:56 PM 0
230421 Spain MazingerZ Hungary Lupastic
2:0
January 08, 2022, 06:11 PM 1
0/5
230415 Belarus KartoFan_ Spain MazingerZ
2:1
January 08, 2022, 05:18 PM 0
230353 Mexico danie Brazil Nous
3:0
January 06, 2022, 04:25 AM 0
230320 Mexico danie Belarus KartoFan_
2:0
January 04, 2022, 07:54 PM 0
230313 Hungary Lupastic Mexico danie
2:0
January 03, 2022, 10:58 PM 1

Author Topic: Cup #1146, 1vs1 DARK M0LE PR0JECT  (Read 5556 times)

0 Members and 1 Guest are viewing this topic.

Offline Magnificent

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #15 on: January 11, 2022, 12:50 AM »
Magnificent told me about a visual modification (Project X) to make Mole actually dark, atmospheric with a few sources of light and nice smooth lightning effects. I will test it to see if it could be ready for February.
not lighting. Lanterns which gives a light.

Offline Lupastic

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #16 on: January 26, 2022, 01:02 PM »
Nous, when can we finish our bo3? next time you see me in AG, message me. Kaptowka you too? ;o

Offline Zalo the moler

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #17 on: February 04, 2022, 08:59 PM »
I tried to encourage Adnan to play with Magnificent >5 times on #AG. On a few occasions Magnificent said he is ready to fight, having Adnan online. The match never took place sadly, which points out to Magnificent advancing from #2 position.

In Group 2 it seems like Mazinger had decisive lead in terms of Wins & Losses & Activity in the group. I am heavily divided as to who should advance from #2 position. Is that okay if Danie & Lupastic played extra match Bo3/Bo5 that will reveal the one who will advance?

Yes, Danie had 2 losses in contrast to Lupastic's 1, but he still won 7 rounds! compared to Lupasic's 4 rounds. I think that extra match is almost inevitable.

(soft deadline - February 14, Valentine's Day)

Offline Lupastic

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #18 on: February 04, 2022, 09:30 PM »
Don't I need to play against kaptowka as well? oO He is very inactive though. He messaged me on 2 different occasions on AG but I was either AFK, or in a game, and he couldn't wait a bit more.

But I think we can play some time.

Offline Zalo the moler

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #19 on: February 04, 2022, 10:33 PM »
Don't I need to play against kaptowka as well? oO He is very inactive though. He messaged me on 2 different occasions on AG but I was either AFK, or in a game, and he couldn't wait a bit more.

But I think we can play some time.

Alright, please fight Kaptowka as soon as you two can

Offline danie

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #20 on: February 12, 2022, 02:57 AM »

In Group 2 it seems like Mazinger had decisive lead in terms of Wins & Losses & Activity in the group. I am heavily divided as to who should advance from #2 position. Is that okay if Danie & Lupastic played extra match Bo3/Bo5 that will reveal the one who will advance?

Yes, Danie had 2 losses in contrast to Lupastic's 1, but he still won 7 rounds! compared to Lupasic's 4 rounds. I think that extra match is almost inevitable.

(soft deadline - February 14, Valentine's Day)

Well, it seems that Lupastic vs Kaptowka's game changes things.
Right now the scores are this way:



I don't know if this scoring system is correct since the matches can be bo5 and bo3. And I don't know if the direct confrontation affects this score. But if it helps, I'll leave it as a reference since the group's scores are somewhat tight.
Even so, I think that the "soft deadline" should be extended to see if NouS can complete its games.

At the end of the day Zalo is the host of the cup and I stick to what he decides.
« Last Edit: February 12, 2022, 03:43 AM by danie »

Offline Zalo the moler

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #21 on: February 12, 2022, 01:27 PM »
The scoring system is whatever is perceived as the most fair, when taking into account
1. Wins & Losses
2. Activity (less important than wins & losses)

Offline Lupastic

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #22 on: February 14, 2022, 01:08 AM »
sooo now I'm out, right? :X
I wonder, will there ever be a mole shopper cup in which I can make from the group stage into KO? :D

Offline Zalo the moler

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #23 on: February 14, 2022, 10:13 AM »
sooo now I'm out, right? :X
I wonder, will there ever be a mole shopper cup in which I can make from the group stage into KO? :D

You aren't out Lupa, it's all good for now. There are still 4 people that can advance

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #24 on: February 27, 2022, 03:00 AM »
Kartowka and I are already playing our games; still undefined. I hope very soon to arrange with Mazingerz.

Offline Mega`Adnan

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #25 on: March 05, 2022, 08:06 AM »
Sorry for avoiding the games, it's just I'm too noob to realize how opponents overtake me without any difficulty, plus my brain is tired because of exhaustion from work....
I'll try to arrange games now, and try to bear the defeats. :)



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Zalo the moler

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #26 on: April 09, 2022, 11:45 AM »
Semi finals begin!

#1 - Mazinger
#2 - Danie

Explanation:
Mazinger has won 6 rounds, got 2 won matches + won a match directly against Danie

Why Danie on #2 position and not Kaptowka? Well, I would say that Kaptowka has better position to be #2 if he wins 1 more match in the group. Sadly, since the "Special Military Operation", he is gone :/ I hope he will return soon. Also he had bad luck finding NouS online, so we gotta move on with what we have.

Why Danie on #2 position and not Lupastic? Danie won 3 rounds more, and his victories were more decisive. If both players wish to solve it that way, they might play an extra Bo1 match to reveal the winner of #2 place, but only if there is a veto.

Offline TheKomodo

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #27 on: April 16, 2022, 04:28 PM »
TUS Free League is historically more open to change than TUS Allround/Classic League.

You guys can actually help change the rules & settings if you present your proposed changes with good data to back it up. Even more so if you are all in agreement.

If you have new ideas for schemes which are popular enough, MonkeyIsland can introduce them in TUS Rotated League for one or multiple Seasons. In the past if they were successful enough, they can be promoted to TFL, and then from TFL into TAL now. As we've seen with Big RR/Tower Race, Aerial and Intermediate.

Edit:

TFL actually needs a 3.8 update overhaul, the same as what happened to Allround to include the 3.8 features now available. Now might be a good time for you to have a serious conversation with all Mole Shopper enthusiasts and agree on how it should be played, then propose that to the TUS Staff.

Offline Lupastic

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #28 on: April 16, 2022, 04:44 PM »
I agree with Komo, most TFL schemes were uploaded back in 2010/2012 and they are seriously outdated at this point. Golf scheme doesn't have worm collision (worms can block each other while throwing grenades), Battle race scheme has weaponcrates with banana bombs, Boom race doesn't have antisink and so on. All of those schemes would required to be updated. Using HB for hosting these works though, but it would be better to have a fix agreement and scheme over these. I think even the mole shopper scheme should have some refreshment update.

As we requested before, tower race could be separated from big rope race while reporting TUS games, and mine madness should be different from bow and arrows. monkeyisland sadly ignored these requests, while I was surely not alone to ask these ^^

Offline TheKomodo

Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« Reply #29 on: April 16, 2022, 05:42 PM »
I agree with Komo, most TFL schemes were uploaded back in 2010/2012 and they are seriously outdated at this point. Golf scheme doesn't have worm collision (worms can block each other while throwing grenades), Battle race scheme has weaponcrates with banana bombs, Boom race doesn't have antisink and so on. All of those schemes would required to be updated. Using HB for hosting these works though, but it would be better to have a fix agreement and scheme over these. I think even the mole shopper scheme should have some refreshment update.

As we requested before, tower race could be separated from big rope race while reporting TUS games, and mine madness should be different from bow and arrows. monkeyisland sadly ignored these requests, while I was surely not alone to ask these ^^

It's not that MonkeyIsland has ignored that request.

You may remember the posts we made about Fort last year? Senator noticed this, MonkeyIsland saw that.

However remember that MonkeyIsland is currently developing a TUS mobile version while upgrading to the next TUS browser version, many of the changes we've proposed will be updated there. Including up to date rules, schemes, map system, chat system etc.

There is a thread where you can suggest ideas:

https://www.tus-wa.com/forums/announcements/tus-mobile-application-33118/



If you do have any ideas, you can post there, or in the Leagues General section. There are other threads you can look at as well there.