Name: Every Team Weapon Matters
Type: Public
Game type: 1vs1
Created: December 18, 2021, 11:24 PM
Cup scheme(s):
ETWM - Cup schemeClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: December 18, 2021, 11:30 PM
Finished
Description:
Welcome to the Every Team Weapon Matters (ETWM) Cup!This scheme is a modified version of the TUS league (also NNN) Intermediate scheme.
Changes are:
-Players' customized team weapons are disabled
-1 ammo of holy grenade, on 4 turns delay
-1 ammo of flamethrower on 3 turns delay
-1 ammo of sheep launcher on 2 turns delay
-1 ammo of old woman, on 1 turn delay
-3 mole bombs, no delay
-Roundtime: 10 minutes (and it's also displayed) instead of 15 min
-Weaponretreat: 5 seconds instead of 3 sec
-Sudden death is nuclear bomb -5 HP, instead of 1 HP drop
-No weapons are nerfed, everything is on 3 stars power as it is originally in Intermediate. (cluster bomb, mortar)
The scheme is called "Every team weapon matters" because most league players have always used 2x mad cows, or 2x homing pigeons for their competitive games when playing Intermediate scheme, and most Elite league players have always used supersheep for the elite scheme. Those are clearly the most effective weapons for those schemes, but this time we will try them all, and we won't include the most common ones!
This scheme will spice up the original Intermediate scheme, because you still have your dynamite + sheep weapons in your arsenal without any turn delay, and then every new turn you will get a new team weapon. This way the rounds will be paced up intense matches with big weapons and with multiple kills and damaging. The shorter roundtime should also make it more interesting.
Group stage: best of 3
KO stage: best of 5
Finals: best of 5Map rotation is: Island-Island-Cave-Cave (in this loop) Please remember and follow this map pattern, otherwise your rounds and wins will be voided.
Important note: when you play in cave style maps, ANY KIND OF cave map is allowed! It doesn't need to be a fully closed 4-walled traditional cave inter map. If it misses the bottom, or left and right sides that's also good to play on. Objects and bridges (girders) are entirely up to the players' taste. Everything needs to be full random, no players can demand any kind of certain maps they want, be it complex or non-complex map.
Please download and test the cup scheme before you would start playing your matches. (See above)
We would like to ask everyone that
only active players should join this cup.
We don't want this cup to take ages on TUS. Like for most cups, activity needs to be shown.
If you join and your plan is to play 1 match in a month, then this is not for you.
The result of long-time inactivity will be the disqualification of that player, or he/she will be replaced by another active player.
The 1st, 2nd, and 3rd pos players will be rewarded with custom made medals for their TUS profiles. (See down below)
Good luck!
Cup Medals: