Cups
March 28, 2024, 02:59 PM

Every Team Weapon Matters

Cup #1147, Viewed 4119 Time(s)

Basic Information
Moderators
Italy Echiko
Hungary Lupastic
4.66 / 5
Total Members Voted: 6
Log
Signups
4 days
Groups
6 days
Knockouts
7 days
Name: Every Team Weapon Matters
Type: Public
Game type: 1vs1
Created: December 18, 2021, 11:24 PM

Cup scheme(s): scheme ETWM - Cup scheme
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: December 18, 2021, 11:30 PM

Finished


Description:
Welcome to the Every Team Weapon Matters (ETWM) Cup!





This scheme is a modified version of the TUS league (also NNN) Intermediate scheme.

Changes are:
-Players' customized team weapons are disabled
-1 ammo of holy grenade, on 4 turns delay
-1 ammo of flamethrower on 3 turns delay
-1 ammo of sheep launcher on 2 turns delay
-1 ammo of old woman, on 1 turn delay
-3 mole bombs, no delay
-Roundtime: 10 minutes (and it's also displayed) instead of 15 min
-Weaponretreat: 5 seconds instead of 3 sec
-Sudden death is nuclear bomb -5 HP, instead of 1 HP drop
-No weapons are nerfed, everything is on 3 stars power as it is originally in Intermediate. (cluster bomb, mortar)

The scheme is called "Every team weapon matters" because most league players have always used 2x mad cows, or 2x homing pigeons for their competitive games when playing Intermediate scheme, and most Elite league players have always used supersheep for the elite scheme. Those are clearly the most effective weapons for those schemes, but this time we will try them all, and we won't include the most common ones!

This scheme will spice up the original Intermediate scheme, because you still have your dynamite + sheep weapons in your arsenal without any turn delay, and then every new turn you will get a new team weapon. This way the rounds will be paced up intense matches with big weapons and with multiple kills and damaging. The shorter roundtime should also make it more interesting.

Group stage: best of 3
KO stage: best of 5
Finals: best of 5


Map rotation is: Island-Island-Cave-Cave (in this loop) Please remember and follow this map pattern, otherwise your rounds and wins will be voided.

Important note: when you play in cave style maps, ANY KIND OF cave map is allowed! It doesn't need to be a fully closed 4-walled traditional cave inter map. If it misses the bottom, or left and right sides that's also good to play on. Objects and bridges (girders) are entirely up to the players' taste. Everything needs to be full random, no players can demand any kind of certain maps they want, be it complex or non-complex map.

Please download and test the cup scheme before you would start playing your matches. (See above)

We would like to ask everyone that only active players should join this cup.
We don't want this cup to take ages on TUS. Like for most cups, activity needs to be shown.
If you join and your plan is to play 1 match in a month, then this is not for you.
The result of long-time inactivity will be the disqualification of that player, or he/she will be replaced by another active player.

The 1st, 2nd, and 3rd pos players will be rewarded with custom made medals for their TUS profiles. (See down below)

Good luck!



Cup Medals:

Knockout



Final


Bronze Match


Gold

Silver

Bronze





Groups

Group 1
Country Player Groups Total Won Lost #1 #2
Poland Dream Trance Kf WM 2 2/4 0
Turkey Lanadesserts 2 1/2 1
Italy Echiko Inter ae 2 0/1 2
Games [3]

ID Winner Loser Replay Time Game Rate
230240 Poland Dream Trance Turkey Lanadesserts
2:0
December 29, 2021, 02:29 PM 0
230226 Poland Dream Trance Italy Echiko
2:0
December 28, 2021, 02:10 PM 0
230180 Turkey Lanadesserts Italy Echiko
2:1
December 25, 2021, 07:41 PM 2
Group 2
Country Player Groups Total Won Lost #1 #2
Hungary Lupastic BoM 2 2/4 0
Hungary Irtis ZaR 2 1/2 1
Hungary Laclac 2 0 2
Games [3]

ID Winner Loser Replay Time Game Rate
230212 Hungary Lupastic Hungary Irtis
2:0
December 27, 2021, 06:26 PM 0
230211 Hungary Irtis Hungary Laclac
2:0
December 27, 2021, 05:44 PM 0
230147 Hungary Lupastic Hungary Laclac
2:0
December 23, 2021, 11:42 PM 0
Group 3
Country Player Groups Total Won Lost #1 #2
Saudi Arabia Mega`Adnan ob ae ZaR 2 2/4 0
Hungary Judit 2 1/2 1
Venezuela GABO1000 `Coru 2 0/1 2
Games [3]

ID Winner Loser Replay Time Game Rate
230215 Saudi Arabia Mega`Adnan Hungary Judit
2:0
December 27, 2021, 09:12 PM 0
230158 Hungary Judit Venezuela GABO1000
2:1
December 24, 2021, 09:38 PM 0
230156 Saudi Arabia Mega`Adnan Venezuela GABO1000
2:0
December 24, 2021, 05:44 PM 0
Group 4
Country Player Groups Total Won Lost #1 #2
Mexico Zalo the moler MOLCR 2 2/4 0
Russian Federation Perdunok AQUA Inter 2 1/2 1
United States pdro ZaR 2 0 2
Games [3]

ID Winner Loser Replay Time Game Rate
230206 Russian Federation Perdunok United States pdro
2:0
December 27, 2021, 03:02 AM 1
230185 Mexico Zalo the moler United States pdro
2:0
December 25, 2021, 11:08 PM 0
230146 Mexico Zalo the moler Russian Federation Perdunok
2:0
December 23, 2021, 10:40 PM 1

Author Topic: Cup #1147, Every Team Weapon Matters Cup  (Read 4200 times)

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Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Cup #1147, Every Team Weapon Matters Cup
« on: December 19, 2021, 02:34 PM »
Quote
No glitches are allowed, no game mechanics abusing are allowed (like skipwalking with mouse, vertical shooting with baseball or longbow, jetpack+bungee glitch, etc..) If you do any of these, you will immediately lose that round (if you won that round, we will count it as a defeat anyway)

Wouldn't it be easier to just use 3.8 features that the devs of this game put an effort to implement? You can play a game without worrying about people respecting the rules. Why creating obsolete rules?

By the way, nice art and the scheme seems interesting, but I feel that it has some strong influence from Dario's 80 Normal.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #1 on: December 19, 2021, 02:44 PM »
Wouldn't it be easier to just use 3.8 features

Hmm you are right, we will look into the extended options soon and figure out something there ^^

Offline Echiko

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #2 on: December 19, 2021, 03:43 PM »
Yes FoxHound, I wanted to set these things from the very beginning but I thought it would have deactivate some other problems...
I will follow your advice and therefore the scheme will be updated soon.
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Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #3 on: December 19, 2021, 03:53 PM »
Thanks Foxyhound for bringing these option to the attention ^^ Obrigado

Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #4 on: December 19, 2021, 04:02 PM »
"No glitches are allowed, no game mechanics abusing are allowed (like skipwalking with mouse, vertical shooting with baseball or longbow, jetpack+bungee glitch, etc..) If you do any of these, you will immediately lose that round (if you won that round, we will count it as a defeat anyway)"

This part is no longer legit. Echiko edited stuff in the extended game options.

Offline Echiko

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #5 on: December 19, 2021, 04:03 PM »
The scheme has been updated:

-NO Indian Rope Glitch
-NO Herd-doubling glitch
-NO Jet Pack Bungee glitch
-NO Angle cheat glitch
-NO Glide glitch
-NO Skip-walking glitch
-NO Block roofing
-NO Floating weapon glitch
-NO Terrain overlap phasing glitch
« Last Edit: December 19, 2021, 04:15 PM by Echiko »
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Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #6 on: December 19, 2021, 04:18 PM »
Signups are open for the cup (:

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
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  • Posts: 893
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    • View Profile
    • My Worms Knowledge Base page
Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #7 on: December 19, 2021, 04:37 PM »
Obrigado

De nada.

The scheme has been updated:

Nice, I'm on vacations now, so perhaps I'll be more active, I don't know. I'm afraid to join the cup and then happens the same thing that happened to me on the Supersheeper cup that I won a game against someone that advanced the group phase because I was not active enough while all other cups I played my games.
« Last Edit: December 19, 2021, 04:42 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #8 on: December 19, 2021, 04:42 PM »
Nice, I'm on vacations now, so perhaps I'll be more active, I don't know. I'm afraid to join the cup and then happens the same thing that happened to me on the Supersheeper cup that I won a game from someone that advanced the group phase because I was not active enough while all other cups I played my games.

Yeah, join it only if you think you will be having time to play it sometimes. It's better like that for everyone

Offline Kayz

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #9 on: December 19, 2021, 05:34 PM »
Question: Why is it "Island-Cave-Island-Cave"? Usually in Intermediate kind schemes IIC order is used to avoid that one player starts on both rounds of the same type.

Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #10 on: December 19, 2021, 05:45 PM »
Question: Why is it "Island-Cave-Island-Cave"? Usually in Intermediate kind schemes IIC order is used to avoid that one player starts on both rounds of the same type.

This scheme with these options and arsenal completely flips off the table anyway, I don't think maps will play a big role most of the time. It all will be about worm spawns, and it will be indeed kinda luck based. Playing 2 island maps after each other I don't really think it matters a lot, and anyway the original idea was that we make something that is Intermediate, but a little bit different still. If people want to play Intermediate and the NNN map pattern for intermediate, they can do so in Allround league, or the NNN league. This is a cup, which is different, and we wanted more versatile options. No one ever plays cave maps without a bottom, or the 2 sides (team17 maps) for the intermediate scheme anyway, so it might be better if we try out something new here. Cave maps will play a bigger role, because of the big weapons.

Offline GABO1000

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #11 on: December 19, 2021, 08:39 PM »
I am a player active xd
GABO1000

Offline Echiko

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #12 on: December 19, 2021, 08:42 PM »
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Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #13 on: December 22, 2021, 01:50 PM »
Map rotation is updated now.

"Map rotation is: Island-Island-Cave-Cave (in this loop) Please remember and follow this map pattern, otherwise your rounds and wins will be voided."

We will keep it like this (:

Offline Lupastic

Re: Cup #1147, Every Team Weapon Matters Cup
« Reply #14 on: December 23, 2021, 10:48 AM »
The cup started with 12 players, gl ^^ If you need help with arranging your matches or anything, message Echiko or me. Since it's holidays soon, you have plenty of time to play your matches, no hurries.