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Cup #1188, Academy of Artillery #1

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TheKomodo:
Sorry for the double post, usually I would edit the previous post though some people may skip it without seeing the following information.

Anyone who has already downloaded 'Grenade Wars K' will need to download it again, the scheme has been updated with a few changes:

There are no dud mines anymore.

Mine fuses are 1 second instead of random.

Water rise is on medium speed.

Download it here:

-----> CLICK HERE FOR 'GRENADE WARS K' SCHEME <-----

Xrayez:

--- Quote from: Mr-gusa on March 11, 2023, 02:50 AM ---hysteria does not have but sometimes some are established as No telecow. In hysteria will we play with or without rules?

--- End quote ---

Competitive Hysteria has no rules whatsoever, as some rules are very difficult to enforce. For instance, there's a lot of ambiguity in terms of what constitutes the worm order abuse/manipulation.

I prefer no rules in competitive Hysteria. This avoids unnecessary drama. It just takes some time to learn to counteract those tactics.

TheKomodo:

--- Quote from: Xrayez on March 11, 2023, 07:27 PM ---I prefer no rules in competitive Hysteria. This avoids unnecessary drama. It just takes some time to learn to counteract those tactics.

--- End quote ---

Having no rules is the very thing that makes Hysteria balanced.

If you play without the ability to pile, it becomes highly RNG based with starting placements, because if you lose a few worms at the start, you cannot use worm order manipulation to come back.

The fact it has no rules makes it one of the most adaptable and skilled schemes there is.

While it may annoy some people when someone decides to just plop all their worms at the start, this is not inherently a good tactic because:

* You need to be good enough to make sure you do it right.
* If your opponent is good enough to counter it, you're shooting yourself in the foot.
Then there are the players who decide to hide low at one side and just wait for nice wind to zook. This is also a tactic that may or may not be a good choice because:

* Again, you need to be good enough to actually take advantage of it.
* It's not difficult to hide from being shot.
* Your opponent can just force Sudden Death.
The funny thing to me is that, piling and suicide is one of the fundamental strategies of the entire Worms franchise, it's extremely important for keeping matches balanced via good strategy and mechanical skills. I've seen players who complain about piling & suicide in Hysteria be completely happy to enjoy using those tactics in other schemes, that doesn't add up to me. :D

Gabriel:
dang, this sounds fun. it would have been nice to participate
good luck everyone!

FoxHound:
Don't forget that there is a scheme that doesn't have rules and works very well to avoid the rotation strategy SPAM (spam spam spam!)

https://worms2d.info/Selecsteria

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