Name: Quickdraw - Wild West or Cangaço? - Lampião or Billy The Kid, it's time to see who's quicker with the gun.
Type: Public
Game type: 1vs1
Created: June 05, 2023, 12:54 PM
Cup scheme(s):
QuickdrawClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: June 05, 2023, 03:30 PM
Finished
Description:
Welcome everyone to the
first TUS cup that FoxHound planned (the two
Realistic cups don't count, because I was the alternative moderator). Do you remember
NAiL's
Quickdraw scheme? It was the winner of
Worms Scheme Contest. It received 3 tournaments on
Worm Olympics and 1 successful cup on TUS (plus two attempts).
Now it's time for a Quickdraw cup in 2023 with 113 new .bit maps by Kaleu and FoxHound + 88 custom terrain PNG maps with reseeded objects + the original 100 NAiL maps = 301 maps! You can also create your own Quickdraw maps following NAiL's instructions, or change the terrain of the maps and reseed the objects (don't forget to convert them to PNG if they are custom
wkTerrainSync terrains). By the way,
Quickdraw received a new category of maps on TUS!Important reminders about the scheme:This is a scheme about roping skills (yes, they are really important) and ground scheme skills (yeah, this is not a Shopper). It has only 10 seconds of turn time. Mines are instant! First turn you cannot attack, only hide your worms, use girder, or knock enemy worms. Sudden Death doesn't take so much time to happen. Weapons are shitty and very limited, health is 55hp. There are NO CRATES. Map is usually ploppy. The smaller tunnels are good to hide, but may also difficult your movement (or your attack). Low Gravity and Fast Walk are unlimited. A normal turn is to rope, land and use 2 shotgun shots ideally to kill at least 1 worm, and then, hide.
More information available on Quickdraw Worms Knowledge Base article:
https://worms2d.info/QuickdrawMaps:Original NAil maps (100)Kaleu maps (25)FoxHound maps (88 .BIT regular terrains + these same maps [88] with reseeded custom terrain objects = 176)Cup rules:Group phase will be played in Best of 3 (bo3) format
After the group phase (the qualified players) will play in best of 5 (bo5) format
Warming up and playing funners before the cup is recommended to get used with the scheme.
The scheme used will be the authentic and original Quickdraw scheme by NAiL. It has no rules, no RubberWorm features and no 3.8 features. Kaleu and I planned updating this scheme, but we gave up, because after many testings we realized the scheme is great the way it is.
This cup will be 1vs1. Quickdraw is played with 8 worms per team in this case.
There are currently 301 maps of Quickdraw on TUS, but if you want to create your own maps or reseed objects you're allowed. You can also play on the experimental map "Quickdraw FH 15", but only if both players agree. You can also play on other experimental maps if both players agree. Although, if the map is completely different from a regular Quickdraw map, for example: playing on open island maps or tower maps, as a cup moderator I can l subjectively judge this maps, by my own concept of what is a Quickdraw map and cancel those games.
The cup is planned to last 1 Month, 2 weeks for group stage and 2 weeks for the rest. However, I might extend the deadlines if I feel necessary. Although, I want this cup to be succesful, so players should play their games soon!
Will you be Lampião, representing the Cangaço, in the middle of the Caatinga?Or will you be Billy The Kid, representing the Wild West?CreditsI would like to say thanks to
Kaleu for being my ultimate rival in Quickdraw all these years. Quickdraw made us play a lot together. And thanks for accepting being the auxiliar cup moderator, you have more experience than I on this.
I would like to say thanks to
Echiko and
doc for gently creating the cup big image, and the custom medals of this cup.
Cup Medals: