Name: The Full Hysteria
Type: Public
Game type: 1vs1
Created: February 15, 2012, 03:44 AM
Cup scheme(s):
TheFullHysteriaClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: February 15, 2012, 04:00 AM
Closed
Description:
Welcome the the 1st Full Hysteria Cup
All Groups Game are bo3
All Knockouts bo3 and Final are bo5
PLEASE NOTE WEAPONS CARRY OVER SO ALL GAMES MUST BE PLAYED IN A ROW Each Player is to use 2 FULL 8 worm teams (total 16v16)
Players can choose any map if they both agree on it.
No Rules In Game, win by any means possible.
A Quick Overview of the Scheme
Each players Gets full weapons with 1 shot ammo
Armaggeddon, Donkey and Nuke are all taken out of scheme.
Rounds: Minimum is bo3, (can be played bo5 or more, But Can Not Be played bo1)
Map style : any
Starting Health : 255hp
Hotseat time : 10 secs
turn time: 1 sec
Land retreat time: 5 secs
Rope retreat time: 10 secs
Land Objects : Drum and Mine
Object count : 15 (normal Hysteria is 8 with no drums)
Mine Fuse: Random
Dude Mines: On
100% Fall Damage
SD = Water Rise, Full Speed
SD time = 10 secs (10 missed turns)
turn order : Normal
Stockpiling : Weapons carry over into next round with no Restock!
Crates Drop at 50%
Utility Drops at 15%
Suggestested Number of Worms: Minimum 8 per team, If 1v1 it should be 16worms vs 16worms (2 full teams each) the more the better!
Rope, Girder, Girderpack Are all on 5 star power (full)(inf rope shot)
All air drop attacks are on 1 star power (low)
All other weapons are on 3 Star power (medium)
I have raised the crate probability of the most standard hysteria Weapons: Drill, Firepunch, Grenade, Bazooka, blowtorch, petrol, mine, jetpack, teleport, lowgravity so that they are most likey to fall.
Allthough Jetpack and teleport have a little bit higher probability of falling, this is to enhance movement around the map and to avoid the unlikely senario of a "stalemate".
other weapons may fall but, Cratespy, x2 Damage, Double turntime, Invisibility and fastwalk are set on the lowest probability
the idea of the game is to win 2 rounds.
Allthough weapons do not restock each round.
playing this scheme bo1 does not work due to the fact weapon shortages make it harder and harder each round and bo1 doesnt allow for this.
this scheme is best played with max number of worms possible, When played 1v1 16v16 worms is the fairest and funniest way to play.
Hints and tips ...................................................................................................
Play with max possible worms.
Play bo5 for a longer more strategic match.
Collect as Many Crates as possible to raise your chance of finding a teleport or Jetpack
Save valuable weapons for when needed, aka (jetpack+teleport+rope)
test scheme on differant maps such as cavern and lake cavern to change the strategy of how game is played.
and Remember there are no Rules soo do what u gotta do to win!
GL HF and may your game be Full of Hysteria.
Peice of shit, Aka Pizzasheet.
ps: to cut a long story short its the Full Wormage with hysteria turntime and 1 shot per weapon, Multiple rounds with no restock and limit Crates.