Cups
April 25, 2024, 05:50 PM

Rowy Madness (Ed)

Cup #707, Viewed 16152 Time(s)

Basic Information
Moderators
Germany Hurz
3.77 / 5
Total Members Voted: 9
Log
Signups
30 days
Groups
16 days
Knockouts
37 days
Name: Rowy Madness (Ed) - RME
Type: Public
Game type: 1vs1
Created: October 05, 2014, 02:34 AM

Cup scheme(s): scheme Rowy Madness edit
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: October 05, 2014, 10:30 AM

Finished


Description:


Scheme explanation:
Rowy Madness = Rowy played on a BnA map (Small objects + mines). However, we don't use the rowy scheme, but a special one, that includes infinite Low Gravity, Jetpacks & parachutes.

Rules (in detail):
- 8 worms per team. Each player enters 3 teams (3x8 = 24 worms/player)
- Use one of the maps from
mappack.

- AWTRW (attack with the right weapon): always use the next 1 on the weapon table with ammunition 2, beginning with bazooka, then homing missile, then mortar, and so on.
-AET (attack every turn): you need to use the next weapon even if you can't do damage.
falls, plops, timeouts, skips etc. are cows if you did not use the correct weapon before.
-  If you fail using the next weapon in row (by for example jetting into a mine), use that weapon in next turn, dont skip any weapon.
- Jetpack,  Parachute and Low Gravity may be used each turn, all other weapons are part of the row. Use the rope as a weapon only, for knocking. After the rope you skip to tele, tele may be used in same turn.


- Rounds: games are bo5. In the 2nd round you start with the rowy weapon you ended with in the 1st round (in other words, the rowy carries over several rounds). The stockpile is set to anti, so all weapons used in the first round will show up in the 2nd round as 1x. Select the first weapon that has 2x and proceed with rowy.
Most of the time you will use the f1 to f3 weapons in the first round and then start the 2nd with the f4 row. And the 3rd round of the match with f8 or so.
- If the bo5 match isnt over when you reach patsy (and have used it), go back to the f1 weapon and start rowy anew. If you still haven't finished the bo5 match after going through the panel twice, finish it with patsy's.

- Cow Penalty: Other player may use patsy, or proceed his rows, as he wishes. Usually we dont like punishing. Agree with opponent on using cow penalty or not before start game, please! thanks hollow
- Accidental use of weapon: it may occur that you accidently use a weapon that you weren't supposed to use yet. In that case, take the cow penalty (if chosen). The next time the weapon shows up that you already used (and that is now no longer available), skip your turn, but don't take the cow penalty.
If it's still the 1st round of rowy, you may use the 1x weapon and save the skip turn for later. If you're lucky, the match won't get that far and you won't have to skip/go.
- If you didnt use a weapon at all in the cow turn: use the weapon next and proceed the rowy as normal.

Note: Games of bo5 will be roughly the same length as 1 regular rowy.

****original scheme idea and most of this text by hhc****

-------------------------------------------------


deadlines: 3 weeks groups stage, 4 weeks knock out stage.
who doesnt arrange/play his games will be kicked.

Cup Medals:

Knockout

Deadline: December 28, 2014, 10:30 PM


Final


Bronze Match


Gold

Silver

Bronze





Groups

Deadline: November 24, 2014, 11:30 PM
Group 1
Country Player Groups Total Won Lost #1 #2
Romania MarianRV UC 2 2/6 0
Saudi Arabia Mega`Adnan UC ae meow 2 1/4 1
Brazil Phanton z13 pH BoM 2 0/1 2
Games [3]Notes [1]

ID Winner Loser Replay Time Game Rate
179920 Saudi Arabia Mega`Adnan Brazil Phanton
3:0
November 05, 2014, 04:09 PM 0
179890 Romania MarianRV Brazil Phanton
3:1
November 04, 2014, 05:22 PM 0
179889 Romania MarianRV Saudi Arabia Mega`Adnan
3:1
November 04, 2014, 05:21 PM 0

[November 04, 2014, 07:26 AM] Saudi Arabia Mega`Adnan: Woaw... gonna be epic battle! :D
Group 2
Country Player Groups Total Won Lost #1 #2
Bulgaria Worm_gamer UC AbC dS 2 2/6 0
Canada hollow BFW 2 1/3 1
Germany Hurz UC AbC dS 2 0/2 2
Games [3]

ID Winner Loser Replay Time Game Rate
180613 Bulgaria Worm_gamer Germany Hurz
3:1
November 17, 2014, 05:46 PM 0
180087 Bulgaria Worm_gamer Canada hollow
3:0
November 08, 2014, 08:09 PM 0
179868 Canada hollow Germany Hurz
3:1
November 04, 2014, 02:44 AM 0
Group 3
Country Player Groups Total Won Lost #1 #2
Netherlands HHC VDV meow ea che 2 2/6 0
Germany philie UC od FoS 2 1/4 1
Egypt Prince_Egypt TLaD ae pH 2 0/1 2
Games [3]

ID Winner Loser Replay Time Game Rate
180728 Netherlands HHC Germany philie
3:1
November 19, 2014, 05:58 PM 0
180664 Netherlands HHC Egypt Prince_Egypt
3:0
November 18, 2014, 01:41 PM 0
180466 Germany philie Egypt Prince_Egypt
3:1
November 14, 2014, 11:10 PM 0
Group 4
Country Player Groups Total Won Lost #1 #2
Russian Federation Zwitter 2 2/6 0
France LeTotalKiller UC AbC dS 2 1/3 1
France Ju 2 0 2
Games [3]

ID Winner Loser Replay Time Game Rate
180643 France LeTotalKiller France Ju
3:0
November 17, 2014, 10:38 PM 0
180266 Russian Federation Zwitter France LeTotalKiller
3:0
November 11, 2014, 04:06 PM 0
179935 Russian Federation Zwitter France Ju
3:0
November 05, 2014, 07:34 PM 0

Author Topic: Cup #707, Rowy Madness (Ed)  (Read 16265 times)

0 Members and 1 Guest are viewing this topic.

Offline HHC

Re: Cup #707, Rowy Madness (Ed)
« Reply #15 on: October 28, 2014, 10:18 PM »
Awesome, siiigned  8)

Offline Hurz

Re: Cup #707, Rowy Madness (Ed)
« Reply #16 on: October 28, 2014, 11:21 PM »
weee :)

Offline Mega`Adnan

Re: Cup #707, Rowy Madness (Ed)
« Reply #17 on: October 29, 2014, 07:22 AM »
Will I be able to win this? ::)



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline hollow

Re: Cup #707, Rowy Madness (Ed)
« Reply #18 on: October 29, 2014, 10:59 PM »
Comment: There should probably be an agreement before game to either enforce cows or not. One can use weps out of turn to gain an advantage just to be an asshole, and should have Patsy used against them. I would also resort to Patsy if the other player killed a bunch of my worms by bad movement (and didn't use wep) or used the wrong wep.

Question: How has the weapon retreat time when dropped from Jetpack been adjusted? It used to be that only dyna, mine, and *insert forgotten weapon* had retreat. Is it straight up 0 across the board now?

Offline LeTotalKiller

Re: Cup #707, Rowy Madness (Ed)
« Reply #19 on: October 30, 2014, 01:50 AM »
Well it's the game enforcing a 5s retreat on Dyna, Mine and Ming Vase, nothing can be done against it.

Offline Hurz

Re: Cup #707, Rowy Madness (Ed)
« Reply #20 on: November 01, 2014, 06:43 PM »
Comment: There should probably be an agreement before game to either enforce cows or not. One can use weps out of turn to gain an advantage just to be an asshole, and should have Patsy used against them. I would also resort to Patsy if the other player killed a bunch of my worms by bad movement (and didn't use wep) or used the wrong wep.

Question: How has the weapon retreat time when dropped from Jetpack been adjusted? It used to be that only dyna, mine, and *insert forgotten weapon* had retreat. Is it straight up 0 across the board now?

good point with the cow usage agreement, will include it maybe.
and the retreat, sorry, forgot to mention.
here are short instructions again:

Quote
Fire weapons always in order, start with zook, then homing etc. can use chute, lg and jet each turn. if fail fire a weap use it next turn, so always use first weap in panel with ammo 2. games are bo5, the row goes over the rounds so if your last used weap in round 1 was shotgun you start round 2 with pistol, not with zook. only weaps with retreat are dyna, mine and vase.

Offline Prince_Egypt

Re: Cup #707, Rowy Madness (Ed)
« Reply #21 on: November 01, 2014, 09:33 PM »
Good job Hurz :D


But Scheme be good with MM maps but BNA maps so bad .

Offline Hurz

Re: Cup #707, Rowy Madness (Ed)
« Reply #22 on: November 01, 2014, 09:48 PM »
t.
maps in mappack are tested. i prefer bna maps, on mm maps jetfails cause confusion and break the gameflow imo. and weaps like prod or torch dont work well on dots only. ok, longer rounds appear, more fun tho, too.

Offline Prince_Egypt

Re: Cup #707, Rowy Madness (Ed)
« Reply #23 on: November 02, 2014, 02:16 PM »
t.
maps in mappack are tested. i prefer bna maps, on mm maps jetfails cause confusion and break the gameflow imo. and weaps like prod or torch dont work well on dots only. ok, longer rounds appear, more fun tho, too.

Yes ! , but BNA had fails like a Armageddon ...etc

Offline Hurz

Re: Cup #707, Rowy Madness (Ed)
« Reply #24 on: November 02, 2014, 11:40 PM »
i dont understand.

2 more ppl would be cool btw.

Offline Hurz

Re: Cup #707, Rowy Madness (Ed)
« Reply #25 on: November 03, 2014, 04:53 AM »
Cup's open thanks to Kano :)

totally missed this post lol
join us dude. ill start with 12.

Offline Phanton

Re: Cup #707, Rowy Madness (Ed)
« Reply #26 on: November 03, 2014, 12:14 PM »
Start then :D
Miss, old's players..... Miss, old's times :)

Offline Hurz

Re: Cup #707, Rowy Madness (Ed)
« Reply #27 on: November 03, 2014, 10:51 PM »

Offline Mega`Adnan

Re: Cup #707, Rowy Madness (Ed)
« Reply #28 on: November 04, 2014, 07:29 AM »
Woaw... gonna be epic battle. :D



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Mega`Adnan

Re: Cup #707, Rowy Madness (Ed)
« Reply #29 on: November 04, 2014, 03:32 PM »
Translated for Phanton by Google. Lol.

Quote
- AWTRW (ataque com a arma direita): use sempre o próximo 1 ponto na tabela de arma com munição 2, começando com bazuca, então homing mísseis, em seguida, argamassa, e assim por diante.
-AET (Atacar cada turno): você precisa usar a próxima arma, mesmo que você não pode fazer danos.
quedas, estatela, tempos de espera, salta etc. são vacas, se você não usar a arma correta antes.
- Se você não usar a próxima arma em linha (por exemplo, para jorrar em uma mina), use essa arma na próxima vez, não pule nenhuma arma.
- Jetpack, pára-quedas e baixa gravidade podem ser utilizados cada vez, todas as outras armas são parte da linha. Use a corda apenas como uma arma, para bater. Após a corda que você pule para a tele, tele pode ser usada em mesmo turno.

- Rondas: jogos são BO5. Na segunda rodada você começa com a arma rowy você terminou com na primeira rodada (em outras palavras, o rowy carrega ao longo de várias rodadas). O estoque está definido para anti, então todas as armas utilizadas na primeira rodada vai aparecer na segunda rodada como 1x. Selecione a primeira arma que tem 2x e prosseguir com rowy.
Na maioria das vezes você vai usar a F1 para armas F3 na primeira rodada e, em seguida, iniciar o segundo com a linha f4. E a 3ª eliminatória da partida com f8 ou assim.
- Se o is not match BO5 mais quando chegar Patsy (e tê-lo usado), volte para a arma f1 e começar rowy novo. Se você ainda não terminou a partida BO5 depois de passar pelo painel duas vezes, terminar com Patsy.

- Vaca Pena: Outro jogador pode usar bode expiatório, ou prosseguir as suas fileiras, como ele deseja. Normalmente, não há como punir. Concordo com o adversário sobre o uso de pena vaca ou não antes de iniciar o jogo, por favor! graças oco
- O uso acidental de arma: pode ocorrer que você acidentalmente usar uma arma que você não deveria usar ainda. Nesse caso, ter a pena de vaca (se escolhido). A próxima vez que a arma mostra-se que você já usou (e que já não é disponível), pular a sua vez, mas não levam a pena de vaca.
Se ainda é a primeira rodada de rowy, você pode usar a arma 1x e salvar a sua vez de pular para mais tarde. Se você tiver sorte, o jogo não vai chegar tão longe e você não vai ter que pular / ir.
- Se tu não usar uma arma em tudo na volta vaca: usar a arma ao lado e prosseguir o rowy como normal.

Nota: Jogos de BO5 será mais ou menos do mesmo comprimento que um rowy regular.

We gonna fight again, i'll not report illegal game. :-\



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.