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Tournament #955, Team17

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lacoste:
I like the scheme, 7 girders were always too much even with limit, but selects make up for it adding some new degree to the scheme, making it something almost entirely new, focused more towards action with deeper planning. But I dont understand why nana and cows arent chanced equally like the rest of weapons - scheme isn't fair by it's nature, and there are plenty other weapons that devastate just as much (and cows are rather tricky in this scheme, so that's an even more unknown to me), plus it's not guaranted you will be less likely to chance nana in a crate (see my game vs VoK).

Islands only tourney next?
As for myself - while double-cavern layered map is somewhat fitting T17 and thanks to that this theme is actually being used, I believe the concept is outdated and is one of the main reasons why T17 is that problematic competetively. Even these 2 selects worms aren't completely fixing the state of the scheme, they even bring some other problems that I can notice but am still unsure about, that would require some long-term insight and testing by pros. But with the transition to island maps (perhaps just for testing for now) T17 could be different and selects would make much more sense.

Senator:

--- Quote from: lacoste on July 10, 2017, 07:53 PM ---But I dont understand why nana and cows arent chanced equally like the rest of weapons - scheme isn't fair by it's nature, and there are plenty other weapons that devastate just as much (and cows are rather tricky in this scheme, so that's an even more unknown to me), plus it's not guaranted you will be less likely to chance nana in a crate (see my game vs VoK).

--- End quote ---

The lower probability of cows comes from First Blood league's scheme. They reduced cows cos you get 3 of them and they are quite destructive. Some people think that bananas too are too powerful (insta kills a full hp worm) and that's why I reduced them in this scheme. I don't have a strong opinion on them. TUS scheme has 0.62% chance, my scheme 0.74%. With such a low probability you shouldn't see more than 1-2 of them in a game (none in many games).

Senator:

--- Quote from: lacoste on July 10, 2017, 07:53 PM ---Even these 2 selects worms aren't completely fixing the state of the scheme, they even bring some other problems that I can notice but am still unsure about, that would require some long-term insight and testing by pros. But with the transition to island maps (perhaps just for testing for now) T17 could be different and selects would make much more sense.

--- End quote ---

You mean when someone loses a worm before his first turn or something else? Why more sense? Remember selects have 4 turn delay.

lacoste:

--- Quote from: Senator on July 13, 2017, 05:43 PM ---You mean when someone loses a worm before his first turn or something else? Why more sense? Remember selects have 4 turn delay.

--- End quote ---

No no. I'm not quite sure whats exactly wrong with having selects (maybe nothing), but it's heavily related to snowballing and turning the game one-sided during that mid-game phase, but again, changes like this needs to evolve over time.

As of islands and selects, I might be looking into it from the perspective of Intermediate player and it makes sense to have other means of saving yourself from easy setups for a kill, which isnt as easy in a tight cavern play. And it could bring even more dynamics to island t17. AND AGAIN, testing. Not saying either is correct, it's just the feeling.

MonkeyIsland:
@lacoste, you didn't thank me by letting you win. (by not participating in the cup)

You could at least send a PM thank you :(
but I'll be the bigger man here, congratulations on your win! :)

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