Komo Custom Cup 01 / KCC-1
I was going to call it the Custom Komo Cup, but my doctor told me to avoid poultry this year...
Ok so how does this Cup work? Better than "The stupid f**kin cup!" that's for sure!
This cup is made up of my 5 most favorite league schemes of all time!
BnG / Hysteria / Darts / Big RR / Bungee Race
For the prize, I want something different, something to be remembered, so whoever wins i'll write a song describing how awesome they are complimenting a video showing off their skills from the Cup
Every match will be played Best of 5.
Players will use Comet Dodgin scheme/maps to decide who gets 1st pick each match:
Comet Dodging scheme -
https://www.tus-wa.com/schemes/scheme-1089/Comet Dodging map pack -
https://www.tus-wa.com/maps/mappack-196/The winner of the Comet Dodging will have 1st pick of schemes, then players will take turns after that until there is a winner.
Scheme rules for KCC-1Hysteria:Hysteria will be played with 4 worms each and TUS League scheme & rules.
You can agree to use whatever maps you want, but try to avoid very simple short maps.
https://www.tus-wa.com/schemes/scheme-13/BnG:BnG will be played using the a2b League scheme & rules, 2x 100hp worms each.
Players must use in-game randomly generated .bit maps, you may edit them to improve hides, no MapGEN / PNG maps allowed.
https://www.tus-wa.com/schemes/scheme-395/Darts:Darts will be played Best of 3 using TUS Free League scheme & rules.
Players must use the dS Map Picker to pick 3 maps, you can change the pick as many times as you want as long as both players agree.
Players are entitled to 1 test throw at the start of each map, but
must say so via the game chat before their 1st turn begins.
Scheme -
https://www.tus-wa.com/schemes/scheme-745/dS Map Picker -
http://www.worms-univers.com/worms-armageddon/dsp/index.phpBig RR:Big RR will be played using 40s turntime and no bananas.
If there is a draw, both players will rope back 1 turn from the finish, both players will reset their aim then skip turn, so they start in the same position and it's fair.
If you are unable to rope back due to map selection, move back to the start of the map and take 1 turn each, the player who reaches the furthest with that turn will win, again make sure you start in the same position.
You can use the official scheme, change the turntime to 40s, and remove bananas. (I can't find a Big RR scheme already set this way)
https://www.tus-wa.com/schemes/scheme-154/Hoops:Hoops will be played using SiDs original scheme that I uploaded, and also the original map he made.
Best of 1 - 1st to complete 3 laps wins, you can find out what a "lap" means on the scheme page.
Scheme -
https://www.tus-wa.com/schemes/scheme-2459/Map -
https://www.tus-wa.com/maps/map-17278/
And remember, you've got to be in it, to win it!Enjoy