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(Worms Reloaded) Puzzle - Enigma

File #1560, Viewed 2277 Time(s)

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Name: (Worms Reloaded) Puzzle - Enigma
Type: Soundbank
Author: United States Thewolensheep

Click to download: (Downloaded 486 time(s))
(WR)Puzzle- Enigma.zip

Downloaded 486 time(s).

Time: September 12, 2018, 03:09 AM
Description:
"If power is knowledge then god I am!"
I know i have not been uploading speechbanks for a long time but it's the fact that I was on a super secret break from the Worms franchise.

Author Topic: File #1596, [Worms1/DC] NotElvis  (Read 1468 times)

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Offline Thewolensheep

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File #1596, [Worms1/DC] NotElvis
« on: December 06, 2018, 07:22 PM »
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx
Creates soundbanks and other s!@t.

Offline Domitorisensei

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Re: File #1596, [Worms1/DC] NotElvis
« Reply #1 on: December 06, 2018, 09:34 PM »
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx

I hardly believe that first-generation Worms games use self-extracting archives since 7-Zip couldn't open these files.
They see me scrollin', they hatin', patrolling and tryin' to catch me writin' dirty...

Offline Edoardo Moretti

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Re: File #1596, [Worms1/DC] NotElvis
« Reply #2 on: December 11, 2018, 11:19 PM »
This will help you open .sfx. Files. https://fileinfo.com/extension/sfx
I tried to open the .sfx files with all the programs, but nothing... Is this IMPOSSIBLE to open those files!? :(

Offline StepS

Re: File #1596, [Worms1/DC] NotElvis
« Reply #3 on: December 12, 2018, 10:29 PM »
It's possible that the original recordings use a custom format, which was the case with many DOS games. I faced the same problem when extracting music files of Tronic which used "DMF" (all references of this format on the internet do not belong to the same one used in Tronic, which was a completely unrelated, custom-made format). Changing bytes in the files changed tunes in-game, which means they're primitive 8-bit recordings, just represented differently from the mainstream MOD, S3M, XM, etc. formats.
To decode such files you would need to have some good understanding of audio encoding algorithms and data representation, as well as reverse-engineer the game.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
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